We’re working on tuning adjustments for two classes: Mage and Paladin
Mage AoE damage is generally trending a little higher than we’re comfortable with after the most recent update. We’re planning to make a few targeted adjustments to Mage AoE spells to bring them down to a more reasonable level. In addition to the AoE adjustments, Fire will be seeing some additional tuning, as Fire single-target damage is also trending higher than intended.
Mage
Fire
Damage of all abilities reduced by 5%.
Flamestrike damage reduced by 6%, and Flamestrike now deals reduced damage beyond 8 targets.
Flame Patch damage reduced by 6%, and Flame Patch now deals reduced damage beyond 8 targets.
Sun King’s Blessing now causes your next Pyroblast or Flamestrike to deal 260% increased damage (was 275%).
Frost
Frozen Orb damage reduced by 5%.
Blizzard damage reduced by 4%.
Comet Storm damage reduced by 5%.
Subzero damage to rooted and frozen targets reduced to 5/10%.
Arcane
Arcane Barrage damage increased by 3%.
Resonance increases the damage per target hit by Arcane Barrage by 10% (was 12%).
Arcane Explosion damage reduced by 6%.
Arcane Orb damage reduced by 8%.
Holy Paladin is overperforming in all content in Fractures of Time. We are targeting a global decrease of healing and damage as we are not looking to change preferred playstyles, but Tyr’s Deliverance will also be receiving additional adjustments as this talent in particular has been more effective than we would like.
Holy Paladins’ mana pools have been more plentiful than we would like in PvP. We’re targeting their base Mana regeneration to encourage player engagement with the variety of mana talents available.
Paladin
Holy
All healing decreased by 8%.
All damage decreased by 12%.
Tyr’s Deliverance healing decreased by 15%.
PvP
Holy Paladins now regenerate 55% less Mana in PvP combat (was 25%).
We intend to make the above changes with scheduled weekly maintenance, on Tuesday, July 18 in this region.
It’s extremely powerful and already becoming mandatory. It adds insane damage, insane utility, insane defensives, insane crowd control, and insane healing that you nerfed from other hybrid specs because dps shouldn’t be doing too much HPS.
Good, getting the nerf out of the way this quickly is a good touch. Mages, especially fire and frost, are insanely overpowered right now - fire especially is untouchable by anyone, lol.
Fire has the -by far- best aoe, and some of the best single target. Frost has -by far- the best single target, and some of the best AoE. Both specs, mostly fire, were out of control.
its kind of ironic that you want nerfs/possible gutting of augmentation to save your class.
even without those buffs they were still insanely strong. they will still stay insanely strong lol.
they are not insanely strong without an augment and PI buffing them. they are down right mediocre without them. Not sure what data you’re looking at. The memes on twitter/reddit are not relevant data
our fire mage in raid was doing insane amount of numbers without PI and with random crit buffs from aug. i think yall will be fine lol
plus, isn’t crit bad for fire?