Some updates to the concept, most recently, based on thoughts related to: Moving Cluster Shot to the class tree, to where Explosive Shot currently is.
Links for importing the updated concept(s) into TalentTreeManager(TTM)
Updated class tree: https://pastebin.com/DD8AV8LE
Updated spec tree: https://pastebin.com/pxjdj0wx
As per the post in the linked topic, I’ve moved Cluster Shot over to the class tree, to take the place of where Explosive Shot currently is on live. For anyone who still wants a second option for AoE in that position(other than Barrage).
With this, I also added a new talent in the spec tree for RSV(Munitions), where Cluster Shot used to be. The new talent is primarily intended for priority target damage, and focuses on interactions with the class ability Kill Shot.
Tooltip:
Piercing Blows
Passive
Every time your Explosive Shot causes a critical hit, you gain a stack of Piercing Blows. At X stacks, you gain a charge of Kill Shot, and cause your next Kill Shot to be usable on any target regardless of their current health.If your Kill Shot fails to kill a target, your next Explosive Shot will deal 25% increased damage, and have a -% increased chance to deal critical damage to the target.
In addition, the effect that allowed for interaction between Cluster Shot and Explosive Shot has been moved to a different talent; Improved Explosive Shot, which is located in the capstone bracket. Previously, that talent was just a flat % increase to ES damage. The effect was previously a part of Cluster Shot itself, but no longer made sense to keep as part of that ability.
Updated tooltip:
Improved Explosive Shot
Passive
Damage dealt by Explosive Shot increased by 10%.Explosive Shot-charges which are still active on any target(s) hit by Cluster Shot will instantly erupt, dealing all remaining damage at once, to all enemies near the target affected by Explosive Shot.