Sub runs out tomorrow. I’ll wait til S3 / 10.2 to see if any changes are made to MMR specifically healers. This needs to be addressed. See you nerds then.
Didn’t even bring up the possibility of AI healers. People really underestimate how well AI can play these days
The problem of leak of healers is just one… As a healer you have to:
- Study and master your class. Manage your cds very eficiently and knows the exactly time when spent your cds.
- Manage also, the cds of your team, to avoid overcapping strong def cds. Ofc, you must know how other classes work and their CDs to able to that.
- Find a way, to magically, make your output heals overcome the damage output of two dps, and still, being mana eficiently.
- Land ccs, but very carefully, bc sometimes in a cast time of an CC, your dps almost full HP, may die.
- Position yourself like a pro, to avoid swaps, avoid ccs, and still, know when go ahead and land CCs. And sometimes, save the DPS that most of time will want suicide.
- Skill to be able to see the future: Yes. Not only manage your cds and your team mates. You must know also Cds used by enemies, and sometimes, know someone will die soon, and prevent it to happen before it happen, by pre-using some of your cds.
- Have to deal with dampening.
If you do all that, at least, well… You MAYBE will get 1600.
On other hand…
As a DPS, the game is much more simple. Like:
- I just press buttons that highlight on my bar and do a lot instant 100k-200k damage.
- I just pop my def cds, if I remember to do that, and I do not need care about what cds my healer used.
- I barely know which class my team mates is, or which is the playstyle of my healer… All I need, is press highlight buttons.
- I do not care about mana, dampening, or anything else but press highligted buttons.
- I do not care about positioning, or dont break positioning of my healer. I just chase them to death. And that is.
- Study rotation, energy/combo points and other stuffs nowdays is useless… I just need press the right buttons in each kill window, faster as I can and score kills.
- I do not need know enemy classes very well (ok, I disarmed the healer, who cares? I still bang and win!!)
- my biggest enemy on get any rating, is skill to wait… for 20-30 minutes.
If you do, all that, not even need good… just, not that bad. you will… AT LEAST… get 1600.
So, its clearly not a MMR problem. Or not changes about how much rounds you play… Or about give free wins to healers that lived after X time.
Its about, the game right now is not at same level for DPS and Healers.
You will feel, that you need play ALOT BETTER then a bad DPS, that do a lot mistakes, to win a game. And look, its not about MMR. Its about the game allow a player that play BAD win a game against somone that play better, just because he pick the role that is maded to win. And you pick the role maded to loses.
While they dont fix it. and pair healers and DPS at same weights on game. Nothing will change. And it is about a lot changes on PVP pace, classes and roles design, etc (I mean here, purely, nerf damage and buff heals). Not just give more rewards to healers and they will be happy to play. They not.
RSS should have never been for arena. It should have been for rated battlegrounds. RSS for rated BGs would have actually been fun, even for healers.
Healing RSS currently is not only unfun, but a frustrating headache. One missclick by anyone on the team can cause a loss, round over. Same event happens in a RBG? No problem, lots of other people to pick up the slack, nobody will even notice. Much less stressful, much more fun.
Remove current arena RSS, make RSS for RBG, separate rewards from regular arena. The casuals get something to enjoy besides terrible regular BGs with gear disparities, and regular arena gets it’s players back from RSS queue hell.
Betting queue times for an RBG RSS would be quite short for dps.
We know the root cause is MMR deflation. You can look at participation of RSS on s1 as a baseline of how people will flock to a system that is rewarding for time played. They pruned it to try to push people to the other brackets which is good in theory, but when the population has a whole (healers especially) aren’t gaining ground while playing, they just stop playing. Simple as that.
Open the MMR floodgates to RSS s1 levels for all brackets, remove inflation and institute decay above 2700. No more waiting for blizzard to inject anything, it’s a self sustaining system that will bring an influx of players back.
Solo que popped off in s1 and stayed that way. The biggest issue this season is inflation. They decided to hardcap mmr and people felt like they got worse. dont hardcap the rating and stop changing it season to season. Add in solo que rbgs. Do not allow groups in a solo que mode that defeats the entire purpose. This just allows seasoned groups to farm the solo que players. There is a reason why it was so popular s1. People could hop in and not feel like they were at a disadvantage qing against people who have played as a team for years.
yeah the mmr deflation completely gutted participation this season. i think people are just waiting until the end of the season to push so it will spike back up, but thats just really bad game design.
arent one of the devs quoted as saying “people dont play until the end of season anyway” lol thats because its designed poorly. imagine if nobody raided until the end of a patch, people would lose their minds.
but i think even once they get mmr back on track or if it wasnt an issue, there arent enough healers that will ever queue that will make queue times decent. outside of random sessions with randoms from LFG i cant even play on my DPS characters because q times are too high. betting a lot of players feel the same this season, hence its a ghost town
yep
gimme a mode I can queue in to and play in under 5 minutes like every other game on the planet
anyone else can go park in LFG and play 3s/2s
lmao good luck
its really not that bad right now tbh
AAAAAAAAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA, good one
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good one
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We’re really quite close to being in a good place. Handful of outlying specs most of which can be fixed with a little nerf or redistribution.
LMAOOOOOOOOOO
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LMAOOOOOOOOOO
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my dude put down the hippie crack
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OP
i agree a more dynamic solo queue would be better than waiting forever to play, but blizz is afk at the wheel rn. dont hold ur breath
It’s pretty cringe when you start replying to yourself on alts and liking your own post. You know everyone can see it’s you right?
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i agree
Yeah you would agree with yourself.
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This is the entire point of the post, we have to get away from Solo Queue revolving around needing healers or it will never go anywhere.
Have you ever seen how great the community feels around having prot paladins in the healer slot for shuffle? People are generally not happy about that and often will afk if it happens or leave. Part of that is just having no healer making it very unfun even if the matches are very quick.
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yeah the mmr deflation completely gutted participation this season
Why are you posting/liking on 12+ of your alts. Stop it.
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…
While they dont fix it. and pair healers and DPS at same weights on game. Nothing will change.
…
Right, nothing will change except a fundamental change in how a match is won with healers if we are going to make them mandatory for a queue to pop. That’s what the timer mode addresses. Yes it’s radical, but it’s worth trying for a SQ mode. Everything would still stay exactly the same in LFG modes, so I don’t see the hurt in trying it.
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Have you ever seen how great the community feels around having prot paladins in the healer slot for shuffle? People are generally not happy about that and often will afk if it happens or leave. Part of that is just having no healer making it very unfun even if the matches are very quick.
it’s more because they rather it had been 2v2 instead of dealing with the annoying kit that prot has. or you think they rather wait 20 more minutes for a healer?
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I agree, but it’s a human nature problem not even specific to the WoW community. For the majority, it’s always more fun to play offense than it is defense.
Yes. A majority of people prefer to feel that they’re the one making the win happen. Further, if you make a mistake as a dps, usually the outcome is just that you don’t win, where if you make a mistake as a healer you almost certainly lose right there. These two factors are the biggest reasons why people don’t heal.
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we have to get away from requiring their presence for a queue to pop.
I absolutely disagree. The game is and always has been balanced around the presence of healers and most classes don’t function without a healer. You would need to rebalance the ENTIRETY of pvp… just so you could get slightly faster Qs? That’s absurd. This is very much a “you think you do, but you don’t”.
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That’s literally what is happening right now, healers are playing outside their MMR/CR for queues to pop, so what do you mean?
If healers got MMR for going 3-3 every time, then they would almost always be playing at a higher level than they are experienced to do. Yes, it does happen sometimes and it’s bad for everyone involved when it does. If you got MMR for going 3-3, it would happen EVERY time.
You cannot make a change that disproportionately rewards healers for going even.
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I’m not suggesting game design changes, just system changes.
You are, though. To make a game mode without healers would invalidate well over half of the specs.
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I am frustrated by the queue times, but not just at its face value in game, but because how its driving away our playerbase.
I hear you, long Qs can be frustrating, but what would be significantly more detrimental and frustrating to players would be them “auto losing in champ select” because they didn’t get a healer.
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What are new players supposed to do that are trying to get in to arena and have no friends? How are we supposed to continually build a PvP community if they have no way to participate in arena in a timely manner without in game friends? Plays into my point that these systems are unsustainable, we can’t even retain new players trying arena.
I think that the first change that needs to be made to introduce players to pvp and address retention would be something akin to big debuffs baseline. There are far too many important abilities that can instantly end the game if not responded to and aren’t immediately visible. This makes it REALLY hard for new people to learn. Also DRs are similarly important and not directly viewable.
Also, what I think would be a really helpful change would to help with…
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Now I’m thinking ahead about how yes now they can all get conquest, practice their class, etc…
6v6 solo Q RBGs with 1 healer.
Instead of 1 healer per 2 dps ratio it can be 1 healer for 5 dps; 2.5x more efficient.
Also, I’m fairly certain that BGs would be a LOT more popular to the average player than arenas.
Also there’s zero reason healers shouldnt get gold bags for winning games (it would have to be winning so people dont just sign up to int 0-6 for a gold bag). There is already next to no pvp gold income where gear/enchants are arguable more important.
I see Venruki, Suppatease and most ppl here think the biggest problem, is the MMR capped. Specially for healers.
Also, they both say, the game is very cool and fun now, and they not understand whats wrong. Why ppl is just not playing if the game is good right now??? Whyyyy???
Well… Its bc actually… At least for the biggest part of player base, its not fun.
And its not about have MMR capped… Actually… In the end of the day, MMR is just a number.
It doesn’t matter if your MMR is 2000 or 3000 or 4000. What matters, is if you are in the best 10, 100 or 1000 players or not.
Blizz can easily inflate this MMR, and make someone that now is strugging to reach 1600, get 2000 easy easy… And someone that is 2400, get 3500.
It should, increase PvP participation again… For a few weeks… But when everyone reach the new cap (yes, MMR is just an implementation of an mathematic formula initialy used for chess competition, and yes, it always will have a cap)… The participation would again, suddenly drops. So. Whats to do now? Increase MMR gains artificially again? How much next? 4000? 5000?
If your body is paining. You can take few pain killers. But if you not heal whats is making that pain. It will back. Later.
What causes this pain in wow, is that PvP currently… Is just… Not fun to play at all… Simple that.