Unpopular opinion: Player Housing is a WoD 2.0

No you’re not, you’re just another player like me and literally nothing we say here will ever make a difference to any dev that could potentially work on player housing because they don’t come here looking for ideas on how to get things done lol

If you want to have a dialogue about the pros, cons and viability of different ideas surrounding player housing, I’m down for that, but don’t pretend like you’re trying to help the players or the devs to interpret different ideas, we’re just two players talking to each other and the void.

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Also there was that one world quest in Maldraxxus where you threw a ball and it made an object in the world, which you could then pick up and throw somewhere else. So, already done.

The following examples are randomly chosen.

https://www.reddit.com/r/ffxivhomeandgarden/

It may be difficult to discern details if you have not played the games yourself. That’s why I will add a few more examples from WoW so that you’ll get a better feeling for it:

https://cdn.discordapp.com/attachments/1126866591510958163/1126866689225674813/screen-1-big.png
https://cdn.discordapp.com/attachments/1126866591510958163/1126866690249085078/screen-6-big.png
https://cdn.discordapp.com/attachments/1126866591510958163/1126866689812873346/screen-5-big.png
https://cdn.discordapp.com/attachments/1126866591510958163/1126866688747520021/screen-8-big.png
https://cdn.discordapp.com/attachments/1126866591510958163/1126866688185466900/screen-4-big.png
https://cdn.discordapp.com/attachments/1126866591510958163/1126866687644422214/screen-9-big.png

Some of the player housing elements in Hogwart’s Legacy were awesome, the pet one with the options to install feeding troughs, breeding pens and such were amazing, some of the pets were super cute and i much preferred the way in which you harvest their fur/whiskers etc (you’d just like grab a tuft of fur from their coat and it would go on CD for a period of time, you didn’t need to kill them).

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Yes, I forgot about Hogwarts. It’s a very good example, too.

In other words, you don’t want people to have fun unless it’s a way you personally approve. Very selfish. Very unsurprising of your typical WoW player.

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If there’s one thing I’ve learned about WoW, it’s that there are always things quietly listening in the void.

My god. TLDR; Go play Lalafel Fantasy 14 for “PlAyEr HoUsiNg”.

Player housing would require a lot of work to be done right and that’s not something Blizzard is capable of doing. They want to do the bare minimum and hope that it has some staying power until the next patch.

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I don’t take anyone seriously that compares actual housing to what was in WoD. I just immediately suspect trolling and write it off.

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Wrong.
Why are you here if you won’t even read the first post?

I still use my garrison on occasion. I make sure every character I make has one.

WoD didn’t fail because of the garrison. It failed because it had no actual other replayable content other than raids, PVP, or leveling, and that content took forever to arrive.

But I still logged into WoD more than I’ve logged into the last two expansions because of the Garrison, and because leveling was still fun.

Would housing save WoW? No. Probably not. This game focused too much on its three crumbling pillars and their design direction was willing to ruin everything anyone else enjoyed outside of those pillars to get people in there faster and keep them there.

But if implemented correctly, it’d at least be something to do that (hopefully) isn’t tied to power. It’d have to be lasting, occasionally updated, customizable, and provide a reason to leave it (whether it’s crafting furnishings or fetching drops somewhere).

Before they completely nerfed gold acquisition from running old raids, and back when transmog was new, I spent so much time in this game running those things. Every week I’d have a checklist of what I wanted to hunt down and a gold farming loop. I was playing a lot. If a new collections system was tied to various unused instances and parts of the world, I’d probably be out there doing it.

But for some reason they don’t want us in those things. They think that if they ruin what people like me enjoy, that we’ll go run M+ or raid or something. I won’t. I just stop logging in when I run out of things I enjoy doing.

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This never happens.

It’s as this player said:

Also, regarding CM/M+:

No. CM was the VASTLY superior experience.
People were hard capped on item level. It was a true measure of skill, not gearing.
It would be even better with templates.

M+ is a terrible rethread that promoted degenerate behavior that cascaded down to all facets of the game. It just “arcade-fied” the game.

It was one of the worst things ever introduced to WoW as a RPG, next to Arenas as a PvP focus. It’d be awesome if it stayed as CMs.

Finally, on-topic, Blizzard has already shown they don’t have the competence to handle a faster pacing on patch release.

Player housing with the current staff would be half arsed at best.

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i would absolutely love to see player housing. as long as there are no achievements (points), pets, toys, mounts or cosmetics tied into it. that way i wont have to engage with it. if they do it let them make it purely for rp.

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A lot of WoW players haven’t left their dungeons/raids and seen the outside MMO world since like 2007 so they are incapable of seeing the appeal of player housing where nearly every other Modern MMO has incorporated and profited pretty greatly from Player/Guild Housing.

Just another way that WoW and WoW’s playerbase is somewhat outdated.

Every time there is a discussion about housing on a MMO forum, there are “it’s not cutting edge endgame content so why does it matter” types who are against it. And every time Housing is implemented, these same people grudgingly engage with it, discover that it’s awesome and they love having their own space in the world to decorate and show off their endgame raid spoils, and they start throwing money at it.

Happens every time.

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Maybe if we tell them that they can still park their toon there and look for groups in their lobby UI, they’ll be more on board with the concept?

Player housing is a huge appeal to people in MMOs. There’s a major reason so many have it.

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Too bold of you to use that term.

It prints money, and keeps players engaged in the game. That’s the reason.

But mainly because it prints money.

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He’s not wrong though. The only time it had social interaction was when people were waiting on the treasure goblin spawns. And even with that, it was mostly toy spam.

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