In your previous post you said how it’s important to argue semantics and in this post you poorly say that it confuses people to argue about definitions of words.
In reality, you misunderstood the surrounding context of Kaivaxs words when he was talking about a cap to the highest ratings, which is a hard cap.
No. Using properly defined words reduces confusion.
Just using whatever word you want as a shorthand increases confusion.
Here you go, adding a word to distinguish between ‘lack of inflation’ and ‘top of ladder’. There is no cap, the ladder is of a variable length, it gets longer when there are more players and more inflation.
Sure man. Better to leave it at that honestly because I can explain to you how shuffle MMR is soft capped when compared to other brackets because there is less inflation, while having more participation. Meaning, you get more MMR from other brackets, but they lack participation. It’s not a soft cap in the traditional sense where you gain less rating past some arbitrary number like 2100. Maybe, we can come up with a new term for what’s going on just to make you happy, because I’m honestly not sure how to better describe it because clearly words are “confusing.”
I strongly suggest reading this wiki if you want to know more about how video game ratings work. This hungarian guy came up with a system in the '60s to rate chess players, and most online games with rated modes use a derivation of his system today. There is an entire section about inflation and deflation. It also explains why you sometimes hear players refer to their rating as “elo”.
What in the world does that have to do with this thread? Considering the current system WoW uses is very different. Maybe you can explain it to me because I’m trying really hard to figure it out.
Most of the evidence from blue posts and from people doing their own calculations would suggest that there is no cap to MMR currently. This season has the lowest participation we have seen since DF launch and so it makes sense that it is the most deflated.
The devs intervened midseason but the inflation they added really just bumped up the bottom half of the ladder. The top half of the ladder just doesn’t have enough participation. We will likely see a massive bump in MMR the last month of the season.
The fact that the devs refuse to update the ranking system is just abominable. This system is so unreliable and disparate over time that the playerbase has lost trust in being able to progress.
Can confirm this, at least for Blitz. It took me 196 games at 54% win rate to become Grand Marshal Maguscarlsen, but I stuck with it and finally got it
I quite honestly didn’t notice a significant difference between higher and lower mmr games, but after enough games, I seemed to get locked into the 2400-2700 mmr range so was able to get 2400+ going 50/50 as I never lost points for losses.
right now a lot of players are on xmas brake, their travelling, spending time with family or friends people arent playing wow right now they just arent . also new games our out like marvel rivals and POE2 this is the time of ear when everyone takes brakes its normal no the sky isnt falling my guy relax will all that jazz lmfao retail WoW is doing fine and actually participation is even higher than last xpac
Read the subsection that explains rating inflation and deflation within the elo system. Veteran players who are gaining the most rating and inflating the system will eventually retire. Novice players just entering the system are going to lose more and deflate the system. Making controls for this problem has been a thing since elo made the system in the '60s for chess. And yes, the mmr system of this game is derived from elo’s system.
Okay, and how does that tie into the WoW ladder and the MMR system in WoW is very different from the system in chess. You’re not really making an argument here, you’re just describing random things.
I think you’re just trolling me with the last couple things you said. It’s either trolling, or complete ignorance with confidence.
At least do your best to explain how novices deflate the ladder by losing more. Do me that much. Because either it’s incredibly complicated or incredibly stupid and I want to understand.
Shuffle was “soft” capped in DF, there’s even videos on YT showing this from then and now by top of the ladder players. EU players tho, NA likes to cj and post contrarian takes for no other reason than to elicit a response that might end up in a ban.
More of a cultural thing, let’s be honest most NA males are extremely unhappy and the fringe players who live and die by 3v3 arena in WoW have some of the most fragile egos on this planet.
You have to add artificial inflation to elo systems because if all games end in an equal transaction of points based on rating, the total number of points gained and lost across the whole system will slowly decay over time as the experts reach their goals and quit. The new players entering the system taking their place are producing a net negative amount of points for the system compared to whose place they took. Hence, deflation. You need those top players actually playing in order for the system to inflate. Or you need to artificially inject it into the system.