If I see someone who specifically avoids affixes then I wouldn’t invite them for that type of key at a high lvl, it’s simply a matter of experience. Though to be fair, I virtually never make my own groups or even run my own key, I’m way too lazy to be making parties.
Id probably do my own key more, if it didnt give me Underrot 3 weeks in a row… That dungeon sucks regardless of the affixes.
But that’s no fault of Raider IO, that’s a community driven problem.
This is precisely the same problem players of certain specs had at launch and to some degree continue to face even now all because players take the opinion of Streamers too seriously and if you aren’t in the meta, you’re not good enough.
My time is spent in a similar fashion, I have a full time job, kids, and also provide the majority of the enchants / flasks / pots / gems etc for my guilds raid nights. The biggest difference is we only raid 2 nights a week and run m+ during the remainder. I also don’t farm squat. I invested in my tradeskills over 4 different characters, my guild invests in the materials via gold by completing guild challenges like keys for example as well as donations. Don’t let your guild abuse your time like that, that’s insane.
That being said if you’re doing keys with your guild, io should be irrelevant for you. For the most part it is for me too, however on days off when I get some free time, probably when you’re out getting a bunch of mats like a slave (I am so sorry for you, sheesh), I’m looking through lfg requesting any keys that could either give me a gear upgrade or an io upgrade. At almost a 460 ilvl and only an 850 io, you can imagine most of my runs at the moment are only for io, but it pays off, especially when you’re looking to gear up your alts.
Honestly a lot of dungeons that I preferred to avoid in S3 have become ones that I enjoy doing in S4 all because of the +10 affix.
There is a bit of fun you can have in UR with the +10 affix but I think you can have far more fun with it in places like Temple, Freehold, Siege, and Shrine.
And as mentioned, it’s more reliable than it’s not. I’m not saying that what you’re suggesting doesn’t happen, I’m merely suggesting that it’s better than nothing. When you’re dealing with strangers there’s never any telling what you’re going to get. This is why I laugh at all the people in lfg wanting to do vessels. I tell my guildies all the time I’m out of vessels when in reality I trust no one but myself when there’s a possibility for failure.
Very true. I never said the tool was the problem. The people using it however… They can be the problem.
Final Fantasy disallows access to their API for this exact reasons, and a few others.
No addons - No way for people to gate you. Granted, no way to tell anything either, but, it forces people to teach, and to learn. It gives guilds more of a reason to exist. You cultivate the guild, you learn together, you progress together.
WoW has lost SO much of its community oriented goals and systems, now, the community is a bunch of aimless people, wanting to succeed. Some do, others dont because they are trapped in this cesspool that has been created by those whom use the tools improperly.
Granted, there are a LOT of things that make Final Fantasy a mechanically and fundamentally better game. But thats not really the point. Fact of the matter is, this community used to be great, or, at least a lot better. Nowdays, it resembles the LoL community with all their toxic crap and nothing ever gets accomplished.
Yeah, but, cant do a raid by yourself, cant do an M+ by yourself, so, you have to either relinquish your deathgrip on trust for yourself to trust others, or, not do it at all really.
Are you telling me a little number on a site, when you still dont know the person, have never seen them play, dont run content with them, suddenly opens your trust to them to get it done immediately?
Even before Gearscore, there was “link the achievement to do the content you have the achievement for”, or “show a drop to prove you’ve killed this boss before”.
When people have never played together before, the best way of killing a boss is overkilling it.
No it doesn’t. RIO like every other metric only ever claims to show experience.
People have historically used experience as a shorthand for skill, but they’re not the same thing and that’s not RIO’s fault.
The only metric that actually shows skill is logs, and that requires an incredibly deep understanding of the spec and the fight you’re looking at the logs for.
Very few people actually know how to do that, and for the few that do, it’s incredibly time consuming and it’s a pretty inefficient way of recruiting anyone except for high end guild progression.
Final fantasy disallows access and as a result, you can’t learn who isn’t playing correctly and why your group isn’t pumping out enough dps to make the checks unless you use 3rd party sites. A lack of information doesn’t facilitate learning, but does the complete opposite.
Meanwhile something like Warcraft logs gives you so much info (and comparable!) that it’s significantly easier to tell what your doing wrong.
Underrot is one of the dungeons least affected by affixes. It’s an easy key any week. You should be happy to get it 3 weeks in a row lol.
It also tells you how many keys completed in such and such bracket or that key, which is a pretty tell tell sign if someone was carried.
And he would get a ton of dhs applying to it.
I just dont like it. For some reason, that I havent quite nailed down yet, it annoys the crap out of me xD
If that little number says they’ve timed that key at that difficulty multiple times, I’d say they are a pretty good bet, yes.
Well, you know, someone charging an average of 50k per carry… Lets see, with one wow token, someone could buy 3, with 2 tokens, 6, and so on. Not hard to fake that when you have that kind of money to piss away, and a lot of people do.
And it’s been mentioned multiple times in this thread the tell tale signs of what a carried io looks like. There’s always going to be risk, but yes, io reduces it a lot.
So, just within the last couple days, I have timed two 7’s and a 6, and was under by quite a bit. So, if I am considered a “safe bet” by your logic, why do I keep getting declined for 6’s and 7’s when the leader is checking IO’s?
So now, a tell-tale sign of being carried is having multiple keys compelted at that level with time? But, I thought you just said thats someone youd want to take with you? So, if its a sign of being carried, but also a sign of being “experienced”, which is it? Cant have it both ways friendo.
If you’re queuing up as balance and there are 50 other dps queuing, than sorry but 47 people are going to get declined and the top 3 are in. M+ also requires a lot of interrupts so most groups are going to have 2 melee one ranged a lot of the time. There’s a lot of reasons why. Queue as resto and see how often you get accepted.