I can deal with having battle-groups. Waiting forever for a bg⌠really sucked. I still saw players I recognized in battlegroups.
THereâs pros and cons⌠and Iâll be okay with either option they choose.
Battlegroup Bgs were in Vanilla.
It would be nice if Battlemasters came in phase 5/6. Feel more authentic.
This is a big one for me⌠The best part about vanilla was 1.5 AV. That was where I had the most fun. It will be a HUGE let down for me if they go with 1.12 AV.
Thatâs really not that big of a deal imo⌠you can still pvp together just fine. Itâs an mmo, itâs not just your friends vrs. the world.
How about mercenary queueing which has existed for a few expansions now in Retail? Retail has issues with long queues(on horde I had 10-20m queues for bgs for past few expansions) so cross server doesnât actually fix queue times, itâs band-aid solution that eventually makes the problem much worse(faction imbalances in general) as time goes on while also destroying the community aspect of a MMORPG.
Cross bgs is not a bad thing, please stop. You might of been lucky and didnât have to wait hours just to get in wsg but others did. Not every server was and to this day still isnt highly populated.
Technically all of these go against #NoChanges by picking and choosing which vanilla stuff you want and which you donât.
Of course everyone has reasons for the vanilla stuff they want changed. But its a change nonetheless.
The more I read the more it seems like the number of actual #NoChanges people are smaller than expected. Everyone seems to make room/excuses/caveats for their personal desired changes and considers those âdifferentâ.
It is a bad thing. Itâs no different than lfg. Community is destroyed. You donât know the other players anymore. Itâs just random strangers. Reputation means nothing. You donât build friendships or rivalries. It offers nothing that the Current game already does.
But of course the one difference isâŚcrbgs were in Vanilla, if only for a brief period of time. Just donât pretend that they donât destroy the community, because they do. To say theyâll be necessary in Classic is based on pure conjecture. At the very least, add bgs without the cross-realm component and assess the situation.
Well sticking with a single content patch like 1.12 (some people want this) This is actually not any different than picking and choosing the features from 1.1.0 to 1.12.2 because the original game was a progression from beginning to end.
That however is not the exact path we will enjoy, but instead Blizzard is providing something close-ishâŚ
With that in mind, Classic WoW No-Changes has been for the most part a broad concept that simply says âIf it existed in original Vanilla lets talk about it; if not then go awayâ
And non of that means anything when your server cant get full wsg games anyway.
Idk about you but meet plenty of friends via cross bgs. Even from the opposite faction.
I understand the whole "gimi the real experience " movement but stop over looking the bad. Cross bgs was and still is a great move so that people on low populated servers can actually get full games and not 5 on 7 skirmishes.
Youâre assigning fears to Classic that may or may not exist.
In any event, I consider this a matter of quality over quantity. Iâd rather have more meaningful, immersive battles. I want to recognize names. I want to feel that rush of excitement or fear. I want to see people become famous and infamous. Grinding on random strangers? I have no interest in that.
You donât know thereâs going to be low pop servers (which isnât the reason for long bg queues anywayâŚexcept maybe AV). Itâs faction imbalance, and you donât know that will exist either.
One of the other posters Apocalypse, I think it was; had a well laid out idea.
Make sever population figures known on the server selection page; this way people joining can see exactly where things are at.
Include a warning with imbalanced realms that describe the advantage and disadvantage of playing on an imbalanced faction, because there are advantages and obviously disadvantages.
If the overall game stops growing after a certain point, and there are under populated realms or imbalanced realms open up free and specifically well thought out transfers to remedy the problem. The result will be the closing of some realms while bolstering the populations of others / factions.
There are ways to deal with these issues outside of CRBG.
The problem with CRBG is that it strongly encourages faction stacking. This is what has happened on Modern WoW. Things are so bad now that Blizzard on a certain map that they cannot apparently get alliance to play is using AI so that the Horde have some one to fight.
I assure you CRBG does not end well, itâs only stop gap measure that only delays the death of PVP balanced for a short time.
After CRBG 2 things will happen, just as they did in original TBC and onward.
New players will accumulate on whatever faction they READ or are told is best.
New old players will either re-roll for PVP because theyâre tired of getting rolled by pre-mades, or better players and will saying things like XXXXX faction never wins, YYYYYY faction is better.
Thus everyone will eventually end up on YYYYYY faction where they cant get a Q to pop because no one is playing XXXXXX faction just like on Modern WoW.
But I do know, seeing how people want to keep server caps low, will result in the same issue we had today dating back since vanilla. Initial burst of player base. More servers open cause que time. Month goes by, population decrease in result some servers bleeding out more then others.
Players were all going Horde in TBC and Wrath because the racials were âbetterâ Nothing has changed, people are still doing the same things now days, they just follow the trends.
Blizzard buffed alliance racials in WoD I hear, and as a result everyone transfered to Alliance for that expansion, then then flopped it back the other way⌠I donât see where this is any different from TBC where we just rolled new characters.
We all know horde racials are superior for vanilla BGâs, and most PVP players gravitate toward Horde naturally any how.
Knowing this in advance clearly points out that no matter what they do, itâs only going to be a really long Q for CRBG as Horde after the dust settles because the Alliance players will cry about never winning while the Horde will cry about never getting a game to pop.
Clearly CRBGâs do not solve the problem; in some ways they will actually make things much worse over time because everyone serious about PVP will be playing Horde.
How do we fix that? By encouraging local balance on the individual server.
Have a look at the BG forum, its a mess with all the same complaints that people had about original Vanilla in this same forumâŚ
I am telling you from the bottom of my heart that CRBG will fix nothing, itâs not going to solve the problem⌠Have a look below.
This horde player is complaining about his Q times being too long⌠55 min and heâs in modern wow where they have CRBGâŚ
That player is alliance and heâs tired of getting stomped by what he thinks are horde pre-madesâŚ
This guy is complaining about Twink BG players and how itâs unfairâŚ
This guy is complaining about Faction balance being horrible.
Server-only PVP had some awesome advantages. If you were good you became locally famous on your server. And it was fun when you saw a particularly formidable opponent with a name you recognized.
The downside was the awful queue time.
Back in Vanilla, I was on an RP server (Silver Hand). We had a 10:1 Alliance:Horde player ratio. For battlegrounds PVP this meant the Alliance queue ranged anywhere from 30 minutes to 2 hours, with about an hour being most commmon. While waiting for the queue most players just went AFK outside the BG entrance.
Horde queue on Silver Hand was pretty much always instant, but usually there was just one Horde team running PVP at any given time. When you faced that team they usually won since they often won as they were used to running as a group and always had far more pvp experience than any Alliance team.
Cross-realm BGs fixed the queue time. Instead of waiting 2 hours for a queue, now we only had to wait 5 minutes. In my opinion, this was a vast improvement.
The loss of local server fame was regrettable, but more than made up for by being able to actually play the game and not spend most our time watching the queue. It was also fun to face some different opponents we hadnât already fought 50x before.
Admittedly I might have a different opinion had my server had more balanced faction distribution. But from my perspective CRBGs helped alot.
Giving ctrl to the players definitely wont solve anything. That suggestion is pretty much a hope that ppl roll on w.e faction due to warnings⌠We are in a heavy meta era of gaming. Once top players are established and guides come out ppl follow suit