Blizzard: Releases the largest systems update the game has ever had, and arguably the largest update period besides Cataclysm
Players: ITS BROKEN WTF!
People need to relax and have some realistic expectations. We knew it was gonna break for a little while.
Maybe the players should unionize so we can demand higher quality be provided for the money we pay.
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Elden Ring doesn’t have a story.
Shadow of the Colossus doesn’t have a story.
Classic WoW didn’t have a story.
Great RPGs don’t tell stories, they build worlds and fill them with interesting things.
I really can’t name a single game I’ve enjoyed because of the story. Not a single one, in my entire history of gaming. Banjo Kazooie, Minecraft, League of Legends, PubG, OG pokemon (not new garbage pokemon that DOES have a story), Half-life.
Stories ruin games. It interupts gameplay. And the story is NEVER as good as books, movies, or TV.
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Third patch*
Legion was only playable for the final 2 weeks of 7.3.5 where we could actually specifically buy 2 legendaries we needed for our class to be viable.
BFA azerite gear was a complete mess unti 8.3
Shadowlands lost 60% of players due to not ‘pulling the ripcord’ soon enough. They didn’t even bother with a .3 patch, but at least in 9.2.5 covenants were finally hot swappable.
Dragonflight: Did a lot right by the players to undo the damage of shadowlands, and didn’t have the “may as well have not played at all until season 4” vibe we suffered the 3 expacs prior.
The War Within is looking a lot like SHadowlands 2.0 - Very alt unfriendly, which is ironic considering it gave us Warbands. Warbands don’t make a 2nd toon any faster to gear in mythic + though. Still gotta farm the same amount of crests at the same speed as your main - while also having just doubled the crest grind for Myth Track from 45 dungeons in time to 98 dungeons in time - JUST for myth track!!! Delves are going to be the new torghast chore that we will get completely and utterly sick of no doubt.
WHY DO YOU HATE US PLAYING ALTS SO MUCH BLIZZARD?
I could see them not completely fixing this prepatch. Hell, it only lasts about three weeks.
Give CRPGs a try my man, Kingmaker, Dragon Age Origins, Wrath of the Righteous, Baldurs Gate Trilogy, Planescape, Pillars of Eternity, even Morrowind is technically one. A good story can enhance any RPG and most of them have far superior storytelling than many modern slops that come out on TV nowadays, with the added bonus of being interactive.
I can’t imagine something more boring to my damaged dopamine receptors than a game that doesn’t provide an external reason to push through a dreadfully repetitive gameplay loop.
I have played some of those.
If you think those stories are good boy have I got recommendations for you. It’s something called “HBO” and if you subscribe to it you can get hundreds of story of infinitely greater quality than any of those games.
Also some of those games have garbage gameplay. You’re really genna be out here reccommending Morrorwind to people in 2024? As if Soulsborne games don’t exist.
Those both have their own lore & unique take of stories.
You know another two games that were really popular which both had a story or few?
- Skyrim
- And a handful of the Fallout games
Classic WoW had many stories, told throughout multiplicities of quests.
Most RPGs tell stories …
They build worlds and fill them with interesting things — and interesting stories to go alongside them.
Ironic to your argument — Some movies & TV series are loosely based off video-games …
To name a few:
- Resident Evil
- Pokémon
- Castlevania
- The Last of us
and so on.
Stories hardly ‘interrupt gameplay’ – Some games have them, some don’t.
Although it’s not in all cases, in most that DO have them – You’re not even ‘required’ to do the story; they simply advance the lore of the game & present new enemies and confrontations to overcome ahead.
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You literally could not be more wrong.
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- And a handful of the Fallout games
Bethesda games are trash. Skyrim does have more of a story than Oblivion (to it’s detriment)
And the best Fallout game, Fallout New Vegas, had the least linear story. It has an opening hook and then it just drops you in a world. Complete opposite of how WoW does it.
Classic WoW had many stories, told throughout multiplicities of quests.
yea that 90% of players never read because it was all told through quest text. Just like how people don’t read item descriptions usually in Dark Souls. But it’s there, and it’s nice that it’s there, it doesn’t need to be shoved down our throat.
and interesting stories to go alongside them.
If you want to stretch the definition of a story to include environmental storytelling then yes. I agree, good environmental storytelling is important for a game. Dialogue and cutscenes tho? Interupt gameplay.
Some movies & TV series are loosely based off video-games
Yea, they’re scraping the bottom of the barrel. Like the star wars franchise. There’s nothing interesting there and yet they keep drudging up new stories because they’re desperate to milk an IP.
Okay but that’s your opinion.
The games which had stories – Even the Bethesda games like Skyrim, were still widely loved by the mass majority of who played them.
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Different strokes for different folks as they say, I suppose. My experience with souls games(using the term loosely since I only really finished Ds3 and played through Elden Ring but quit on my way to Godfrey and never really picked the game up again) has always been nothingness after defeating a boss, after many tries, which from what I read online, the feeling after beating a hard boss is what makes these games worth playing, so I guess it’s just not for me.
Anyways, I think what we have here is a dissonance in likes and dislikes, you seem to prefer the G more than the RP of the “RPG” while for me it’s the inverse. Games and shows that don’t have me laying down in bed thinking about the plot instead of sleeping just bores me to tears.
Okay, but was that because of the story or despite it?
A new, better way of telling stories in games has already been given to us by fromsoft. Just copy it.
Or just copy classic WoW. Because it did the same thing of dropping lore via gameplay.
I always liked the dungeons more than the bosses in Souls game. It’s just the moment to moment gameplay. Dodging abilities, attacking, punishing. Fully exploring areas, finding all the items, closing loops in your mind. Not to mention the spectacle, the amazing way that they present new zones. The design of the enemies. The localization of the dialogue. The voice acting.
It’s just superior to all it’s contemporaries in so many regards. I cannot think of a single dungeon in any video game that even comes close to the quality of stormveil castle or Lyndell.
This is an opinion. An opinion that the entire souls-like community would agree on, but an opinion none the less.
All you do is come on the forums and reference Elden Ring or souls games any chance you get. They’re good, but they don’t belong in an MMO. (Elden Ring is not a MMO. Just because you can see people and play Co-op with them, doesn’t make it an MMO.)
However if you want to go into what’s actually preferred, SE selling FF games for how long now? How much money do they make off games that are purely story (not souls background story that you have to find, but actual engaging story)? Oh, and they have an MMORPG that focuses on story + has an endgame… So weird that Fromsoft apparently found the best way to tell a story but… it didn’t.
Just going to throw Baldurs Gate and Elder Scrolls in there too. Not just BG3.
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That’s irrelevant though.
Your whole argument was that stories ruin games.
But to answer regardless — As I’ve already established, there’s been multitudes of games that have been successful without the story “ruining” it – but instead either enhancing it, or making it famously recognised in correlation with the great gameplay it had on top of it.
Hey maybe this’ll be the end of WoW.
they don’t belong in an MMO
Ah yes, because what defines the MMO genre is outdated game design systems. Right?
but actual engaging story)?
Because trying to shove a character drama into a video game doesn’t work. It’s never worked except for video games that are really just interactive books (like telltale “games”)
Yea. Take skyrim for example. The entire opening is ruined by an annoying, restrictive cutscene that you’re just waiting to be over so you can play the game.
Would’ve been waaaay cooler if the dragon shows up NOT in a cutscene. And the game didn’t force you to run away down a certain path to escape.
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