I think that’s mainly just a byproduct for the two faction philosophy that permiates the games. Undead characters including elves are typically loyal to the knights of the ebon blade first and foremost. If not that, they are either forsaken or loyal to the various tertiary factions. I don’t have all the names for them, but it’s the same philosophy for the relationship between the earthen ring vs alliance / horde.
Forsaken =/= horde, necessarily. the alliance and horde do not always have clearly defined boundaries. Lots of humans are not even part of the alliance, for instance.
not disagreeing with you, i just think the game doesn’t do that good of a job at worldbuilding.
Oh, sorry for the mistake. My brain is starting to merge all the thread topics I’ve seen into one.
But that’s where you get into where some of the upsettedness about how they implemented Dark Rangers comes from. Some believe that the customizations should’ve been locked to hunters, rogues, and warriors and that Dark Ranger paladins and druids shouldn’t have existed. Until Blizz confirms it one way or another, I strongly believe that any elves you see using these customizations who do not belong to those 3 classes are playing non-canon entities. I personally believe that you should still be able to play as a “Dark Ranger” paladin (because I’m all for creative freedom) but then you must be willing to accept that your character essentially only exists in your own head-canon.
In the same way that your Velf who you’ve made look like a Helf is still a Velf–you can roleplay that you’ve never interacted with the void a day in your life, but the lore declares that you have. I don’t think these sorts of RP-canon inconsistencies should lead to us just throwing lore precedents out the window entirely.
Edit: I also say this while planning on making a “Helf” character myself at some point.
I really don’t understand the fascination with giving every possible identity it’s own racials. It really just comes off as a lack of imagination if you can’t interpret your own abilities in a way that relates to your character’s identity. Like the “Ancestral Call” ability for Mag’har, for instance. It just boosts one random secondary stat and people clap because the wording says “Oh, by the way, your close connection with your ancestors allowed for this to happen.” Like, okay? Is that worth adding more racials in the game to balance?
I’d rather they just throw more customizations out at a rapid pace rather than feeling pressured to gamify each possible identity tbh.
That’s fine. Ion and devs did say these customizations were meant to play as High Elves. Just like Wildhammer customizations were meant to play as Wildhammer Dwarves, not “bronzebeard dwarves roleplaying as wildhammer”.
Could I get a link to that? Preferably one in regards to Ion, but I guess any other dev would also do. It’s not that I distrust you, but Ion has been pretty vehemently anti-playable High Elf for a while now; I’d be surprised if that was actually his sentiment (but I’d be pretty proud of him).
Because of bad faith players on the forums who are just entitled brats at this point. They don’t accept the changing nature of the game and how Blizzard tries desperately to cut costs while still serving the demand.
The wanted to have an “origin” for the Orgrimmar Orc racial and how fel empowers them, that’s why both of them are similar.
Is it worth it? Yes. You could split several ones as the “sticky racials” a model shares while giving them their uniqueness in the other slots.
There’s no authenticity to lore anymore, the “rule of cool” seems to win out over logic these days. From certain customizations to race/class combos. Every race should share everything.
All races should have an undead option because why not?
All races should have a lightforged option because why not?
All races should have beards, tusks, tendrils, tails, horns, haircuts, fur, jewelery etc… because why not?
All races should have all skin colors from blue humans to red night elves and purple orcs because why not?
I don’t know. I feel like alternative identities should only be given stuff when it really makes sense (e.g. Dark Rangers should have the DK echo-ey option). Mag’har Orcs having different racial from regular orcs makes basically no sense outside of the fact that they were forced to be an allied race. I say let Blizz be lazy where it makes sense if it allows us to have more options within shorter bursts of time. Not every identity needs new numbers to factor in.
I’m personally fine with almost all the things you mentioned there—I guess I’m just very “either or” on this topic. IMO, every race should be able to be every class. If that’s not the case, though, I’ll be super particular about what races should be each classes. I’m very all or nothing in regards to customizations in that sense.
That’s why I’m kind of a stickler about Velves getting Dark Ranger options.
Yes, we know what void elves are and what they were.
Now in those steps, tell me when a high elf died then became a Dark Ranger then decided to research the void then left Sylvanas’s service to join the Alliance.
Because velves joined the Alliance in Legion, not Shadowlands. So your timeline isn’t adding up.
Which, by the way, I’m past caring because things have got really freaking stupid with lore since BfA but I am shaking my head at people that think velf Dark Rangers make like total sense but Nightborne don’t. Imo, Dark Rangers should have been human, Forsaken, belf and nelf only so if we’re just going to throw a race Dark Ranger skin for “reasons” they might as well have done it for NB too.
The only thing I can kind of get behind is what Elysele said which is they are high elves that decided to join the Alliance after the events of Shadowlands but that still doesn’t make total sense because they still are void elves, racials and all.
Void Elves are Blood Elves. High Elves are Blood Elves this topic is exhausting. Blood Elves didn’t stop becoming Void Elves after legion. There are still Blood Elves turning to void, which is why they are a playable race. If Blood Elves can be Dark Rangers it makes perfect sense for them to be able to turn into Void Elf dark rangers.
Most unique combinations =/= most options. Orcs have the fourth most options and the most unique combinations.
This was not worth replying to a 2 month old post for.
Nathanos trained a corpse (rimshot please) of dark rangers that were former humans in the lead-up to Legion. There’s a fairly long introduction to them at the start of the questline where Greymane was actively trying to bring about the apocalypse by starting a war with the Horde mid-Legion invasion.
Oh, I didn’t know that. Still, I imagine they didn’t have the “Dark Ranger” look with pale skin and red eyes. The only Dark Ranger humans I’d accept to truly count as a “regular forsaken dark ranger” customization would be people who like Nathanos–flesh and all.
Nathanos was kinda a one off though. And so long as he trained them to be just as effective why not consider the Forsaken Dark Rangers as Dark Rangers?
Is it not their abilities and skills that make the Dark Ranger? Whether they’re a Darkfallen or a Forsaken.