Turtle Shell is trash. Please just remove this awful defensive

Sorry for exaggerating but if that’s how you expect it to impact those specs you’re being disingenuous

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“Sorry I died there, the turtle shell hasn’t fully appeared”.

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Okay, we’re in too deep. I’m not sure where to go from here.

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it might actually be time to start waving around achievements, or even cr

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My exact words.

If you want to argue it’s game breaking for those specs, by all means. I’m not trying to have a fight here. If dispelling one row of dots every 30s is that massive… well not sure what to say.

It is hahaha why do you think aff is getting constant qol changes

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The immunity vs invulnerability side conversation is not relevant. There is actually a short period of time in the turtle animation where melee hits and other things will still land despite turtle being cast first, and it is not caused by latency. Turtle does not deflect anything until the animation is finished. The animation is not completely instant. It’s usually not a problem, and when it is a problem, usually you could have solved it yourself by just using the ability earlier. But in extreme examples, it can feel game breaking.

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the “is Q a number” side conversation is not relevant. let’s get back to the question of 2+2 equaling 5

this is just mystifying. do you think that your position here isn’t sufficiently understood, and that if you just explain it better you’ll gain agreement?

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It is in the context of Hunters learning how their abilities are expected to interact with stuff.

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And the expectation is that when you press the ability that is supposed to deflect attacks that it actually deflect the proceeding attacks. Spells already in flight before you cast it is completely different. Pressing turtle and still getting stunned or melee hit and turtle appearing first in the combat log is not that. If it started deflecting immediately after cast, those proceeding events would not land. Again different from spells in flight that were cast before turtle was cast. This changed when deterrence became turtle and has always been a thing.

This is such a weird conversation.

We all see that damage can continue after turtle is used. People argue that it’s not an invulnerability, but clearly it stops all incoming abilities at a certain point if you ignore travel time.

They could design turtle to be immediately effective, but they didn’t. So because it’s not like bubble or block, we should still take damage? That makes no sense.

No Kennie, and I really want to give you an honest, good faith response.

.2-.3s is a lot of time these days. It’s the difference of maybe 20-30% of your health. I’d like to be able to hold onto my major defensive CD as long as possible. I’m sure most of us are reacting within a relatively similar amount of time. So burning an ability well before you need to can be pretty detrimental. Sometimes it works out, sometimes it doesn’t.

“change turtle from a universal evasion to an actual immunity, which it presently is not” is the feedback you are both failing to give, then

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No, the principal is the same.

They’re not comparable. The ability that probably behaves the most similarly is rdruid tranq talent.

This is just wordplay.

Immunity? After turtle is up, you’re immune to incomine damage outside of dots or channels. There is clearly a window in there where it’s not effective yet. That is by design and that can be changed. Just like the vast majority of defensives. They are immediately effective.

Principal is not the same. Spells in flight are an event before the turtle cast event. Abilities/hits/spells used directly after you press the button would not land if the ability started deflecting attacks as soon as you pressed it. Two different scenarios.

No, the abilities may serve similar purposes and behave similarly but they are not the same.

Kind of. It’s if the ability has already been cast, be it chaos bolt or execute.

That’s just it, though. I cast mortal strike or execute first, hunter turtles, it goes through, they die.

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If you are in melee range and truly cast it first, the mortal strike is on the combat log before turtle. Turtle can be on the combat log first and the MS still go off. This is because there is a short animation to the spell and it doesn’t deflect anything until the animation is finished.

It’s all programming. They could design it however they want. Either turtle stops damage immediately or it doesn’t.

Based off what?

Why in your mind should Turtle not be immediately effective? That’s what this is boiling down to.

My opinion on the matter isn’t of relevance.

I’m just trying to explain what’s happening.

:dracthyr_tea:

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Who has said that turtle shouldn’t stop everything perfectly? All we are saying is how it actually works as of right now. Stop putting words in people’s mouths.

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