i agree with sock. you guys are being dummies.
Picture two rogues in combat with each other at 10%. For some stupid reason, one of the rogues is playing death from above. One rogue presses dfa a millisecond before the other rogue presses evisc. The rogue who hit evisc wins because the damage component of dfa does not happen until it’s animation is complete and it’s animation is longer than evisc. Both melee events are “instant” but the rogue who hit evisc wins.
This is similar to the situation with turtle. You can use it first in the micro-sequence of events when yours and your opponents event was incurred within that same fraction of a global and still have their event go through even though yours was technically used first.
no it is not
it’s makin a 10 hr shift go by faster
It is, because turtle does not deflect anything until it’s animation is complete. Just like some melee abilities have longer swing timers or activation timers than others, turtle’s “instant” effect is not really “instant”, because it has an animation timer.
it’s perfectly clear what you mean, don’t worry. nobody, least of all me, is inviting you to explain in more depth. rather, you are wrong
So, what would it take for you to change your mind?
Erasure of all memories regarding game mechanics I imagine
that’s a good question. dying in turtle to melee damage with anything CLOSE to the frequency at which warriors even in 2023 get cloned with spell reflect up would be a good start
pve dwarfs pvp and while pve is filled with complaints about turtle being a terrible defensive, i have pved at every competitive level outside of the RWF in keys and in raids, and nobody has ever contended to me this silly theory that the animation on turtle is responsible for its vulnerability to latency
Imagine the earful healers have gotten about activation times after somebody got domed by a bolt
I know I’ve had heard similar from hunters in keys who’ll turtle after the damage goes out or not turtle at all and think it went unnoticed
Dying to a bolt already in flight before you used turtle is not the same as dying to abilities cast after you pressed turtle. The former is considerably more common than the latter, but the latter is a real thing.
the latter is a real thing for every single defensive cd that isn’t an immunity
It is, actually.
At least in most cases that are being experienced.
Death Sentence condemns were probably the best example of this.
i’ll make up some time stamps
at 00:00 GMT your enemy casts lava lash
at 00:01 you cast turtle
at 00:03 the game tells the enemy you cast turtle-this does not matter
at 00:03 the game server tells YOU that the enemy cast lava lash at 00:00, and 00:03 is when you see the animation and your character receives the damage.
these are placeholder timestamps that do not matter. in point of fact, i don’t know if it actually has to happen in that order. the game has never been a real enough esport to earn this kind of stopwatching, not in pvp. you could probably check warcraftlogs to find out. regardless:
what happens when a buff that should have prevented an incoming attack is up and you’re killed by that attack is always: the game checked your timestamp and then told you that the stamp on the incoming attack predates your defensive buff. and you die.
Iirc don’t some abilities go through pseudo immunities
Something about mud charging someone in shadowlands and hitting a rdruid through tranq
Coiling a tranq is
Uh, this might’ve been how charge or more specifically warbringer ignores deflections, but as they’re similar but tranq can be interrupted this lets you kind of pre-cc it.
I know I killed a hunter in a Bg with charge who had 2 seconds left on turtle so there was no delay/queuing or “activation time”.
S3 of sl I had so much run running down rdruids every minute with a hpriest lmfao
First soul rot was trinket
Second was death through tranq
Yeah, hpriest and rdruid just getting disenchanted second soul rot.
Pointedly not the case. This is why i used the dfa != evisc example.
00:00 I cast dfa
00:01 other rogue casts evisc
00:02 other rogue’s evisc lands while i’m midair
00:02 I’m dead
There is no scenario where evisc and dfa land at the same time or where mine lands first when the other is cast within several ms of mine. You can use evisc or ms or most other melee attacks as an example, but several are longer than others. Execute is a longer swing timer than MS as another example. The difference with turtle being that it’s a defensive ability, and you shouldn’t have to deal with swing/activation timers on that important of a defensive.
The delay is why it “goes through”.
It was used before turtle.