Transmog Prices

lmao…so I was right above in the post your insisted on rambling on in response to…
you CANT keep dumping money into the economy…as I said, lol…and expect it to work.
THAT is why the try to drain so much of it out…problem is…again…flippers, who horde it and dont spend it. The one group of players who isnt affected by all this gold bleeding is the ones who have all the gold that blizzard needs to drain out of the economy…and arent.
Instead theyre bleeding me dry for transmogs

I’m assuming some things based on my many years of experience with the players of the game. I mean, it’s not 100%. But it’s a fairly accurate summation of the type of players from what I’ve seen. I don’t think what I assumed was that unreasonable.

I’m sure there are. But I’m equally sure that in the venn diagram between sweats and cosmetic farmers, the cosmetic farmers mog more than the sweats do.

Well of course, I never said anything to the contrary. That’s why I said those who could less afford it, are being hit with higher mogging costs on average than a sweaty who is instead paying more for repairs. But It’s possible the 2 cost types are similar to each other. Only blizz would have that data though.

From the real fat cats I’ve spoken to in-game (like people who have multiple swift spectral tigers sitting in the bank and several times gold cap etc), they already have game time paid for the next several years. So wow tokens don’t really effect them. That’s not to say all of them are like that. But if you really wanna focus on the true gold hoarders, well then that’s what you’re up against.

As do I.

I just went through six outfits on two characters yesterday.

My gold supply is fine.

Transmog is a gold sink. You can move that mini persistent gold sink somewhere else, but it’ll still be there and you’ll still be paying for it in some way. Whether they remove gold from WQs, make repairs cost more, etc. It’ll still exist. And it has to.

That’s all true. I think it just hits harder for some of us bc I LOVE creating outfits and changing outfits for role play or just to fit a theme. It just feels like a punishment rather than a fun method of showing off what’s you’ve achieved/collected/grinded for. Just cutting the cost in half would do wonders imo

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Anything that doesn’t have a vendor amount is 1g to transmog. So it’s not so much an exception, it’s just how zero cost items work. :slightly_smiling_face:

Same here. And I do it on a lot of characters. I literally spent two hours last night changing my outfits to find one I was happy with before I went to run Delves. lol

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I’d be totally fine if they removed gold from WQs. I wouldn’t feel forced to spend time doing them in order to change my outfit to something I’ve already spent time collecting.

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And what exactly is your solution here? Ban pattern recognition and make it against the TOS to notice supply/demand dynamics?

So find the correct amount of gold that would need to be removed from the economy from the correct place and propose that to Blizzard.

I think removing all gold from WQs would do it… but I’d have to calculate that one a bit and Blizz would need to look at the metrics behind it.

Basically what you’re looking for is somewhere to move the gold sink that’s used just as much or remove the gold entirely from being earned that’s earned at a similar rate.

So you’re still being affected. Just somewhere else.

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When I find a new mog I like, I level up an alt to wear it. Now I can just switch through characters like they’re mogs. Waiting for 11.1.5 n TW to make a few more. Gearing up alts is so easy now that it’s worth it, to me anyway.

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This is the true issue at play here.

Unlike paying for repair costs where it makes sense from a phycological PoV that you need to pay for the cost of dying as a punishment mechanism, mogging does not share the same logic of punishment. Nobody thinks to themselves that it makes sense to pay for changing into an outfit that you have already unlocked and “own”. The psychological logic at play is entirely different.

So you end up with a feeling of being unfairly punished for some failure you committed even though there was no failure (you didn’t die for example).

You know where it actually would make sense to charge people for mogging? Mogging into mogs you haven’t unlocked.

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Not gonna bicker with you back and forth, friend…Ive already given a couple suggestions in here…
over…and…out …

I make a ton of gold vendoring crap…I can do without the quest gold entirely.
Reduce the gold being flooded into the economy, then reduce the costs of repairs and transmogs.

what I wonder is…how much of that quest gold ends up in the bank accounts of flippers. Id like to see some data on that number.

I feel like the price of transmogging has been creeping upward over the years. By the time Midnight comes around I feel like a full mog is going to cost around 1,200g, and that feels gross

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Your solutions were
-remove transmog entirely
-make repairs more expensive to offset removing the transmog cost
-stop flipping stuff for profit

The 2nd one would solve it I guess, but would just introduce even more complaining about repair costs and would place an unfair burden on plate wearers

Complaining about people buying things for less and selling them for more is basically “old man yells at cloud” and impossible to actually stop. Every game with an in-game economy is going to have merchants, it’s part of the game

This is not going to work as long as the token exist. It will only serve to make it harder for people to make gold in game and drive up token sales. The real question is how much gold does your average player have overall and how much they make in a say a month. Then compare that to how much your average player spends in the same time period.

I would rather they made transmog free and instead added a gold sink to old content in the form of buying currencies with gold. Take anima, you could go to a vendor and buy so much anima with gold. Just like there is a cap with how many crest you can get there can be a cap with how much anima you can buy a week. Evergreen content like the Darkmoon Faire or seasonal events would not have this option. Players could also still grind out the currencies the normal way as well.

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If I’m not mistaken, ilevel determines vendor price. Transmog is based off of vendor price.

So when they do an ilevel squish in Midnight, that should bring back down the cost of transmog.

that would be nice. Most of my alts are XP locked in old content, partially for just that…mog costs are lower.

The token just shifts gold around…no new gold is created. Entirely not the same as all those gold quests that generate new gold.

Bumping up the AH tax by a percent would probably offset free tmogs.

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They do plan to do an ilevel squish, so it’ll help out with repair costs and transmog costs.

But people do need to be aware that Blizz will also nerf gold from old content again to keep it all in line. And we may also see lower WQs rewards and possibly lower quest rewards for gold.

That’s usually when they implement those gold nerfs, is when they do the ilevel squish, specifically because of that.