I wonder if that’s close to the price we would otherwise get with the current transmog, but one expansion later (since the prices seem to go up every new xpac).
they didn’t used to, at least not this bad. from cata to sl it was only like 100 to a few 100 in DF it went up to 500-600 which was the biggest leap ever but still not unbearable and now in TWW its 1k-1.2k. And with this change it’ll be double again at around 2k-2.5k. Which means TLT might be 5k. It used to go up by like 10-20% per expansion and now it’s 100% per expansion.
Also price dipped a bit technically for part of legion because weapons are always the most expensive and artifacts could not be transmogged over at first nor would enchants or enchant transmog show up on them.
Meanwhile in SL they made barbershop free AND adding a gender change option into it (something that used to be an irl paid money thing).
Math Guy and avid RPer / Performer here from other posts to share my perspective. Summarizing my thoughts from one of the more unofficial threads:
The ~80% decrease in slot price (I’m assuming as a rule they only mean for the first 20, the ones that exist now) is a large win in this.
796,600 x 0.2 = 159,320 for all 20 outfit slots. This alleviates a lot of pressure for people with consistent mogs.
Upper end of transmog costs according to some at lvl 90 are about 9k.
9,000 x 0.4 = 3,600
That means we’re looking at a hopeful upper end of 159,320 + (3,600 x 20) = 231,320 Gold to unlock and fill all 20 current existing slots, far less than the 900,000+ from before. For someone like me that mogs daily, that is about 231 days worth of mogging currently. Unfortunately, I do need to have rotating slots for RP Events and Performances, which affects that number some.
Upping the slots to 50 is a win! Will probably even ease that rotating slot strain a bit. Hopefully, if the subsequent slots -aren’t- tied to the current proposed decrease (Again, as a rule, I’m saying they’re not.), they don’t get too exorbitant. After all, we have already earned, bought, or even -bought- with real money, all of the appearances we own. Spending gold again to wear them has always felt -off,- but understandable to some degree.
Honestly, the lower the cost, the better, but this is a step in the right direction, and I want to thank everyone that spoke out on my thread (as Ithenigos) and Finraziell’s thread for helping to make this change happen.
I’ll provide further feedback when we can see these prices in action.
Edited: Clarity in certain numbers. Thanks to Vortimer for the table!
Why? Can anyone there actually explain why this needs to happen? Why should it cost more on each step up? If you want to charge 200g per slot, fine, I could live with that. But why make each slot more expensive than the one before? We aren’t talking warbank tabs here, its a cosmetic option.
On top of that, the activation of mogs will cost even more than it does now. To me, it comes across as a way to generate token purchases. They rain mog items down on us like confetti, and then make it hugely expensive to use them.
It comes across to me to be a lovely system in principle, something fun for players to use, but at a painful cost.
If someone could logically explain why this is happening, I’d love to hear it. Thing is, Blizzard rarely if ever does. They just implement something like this and basically walk away.
Hm, it seems that a bit more of a discount would be great. Maybe something like 80% too.
Or else, Void Elf transmog racial will certainly become BiS. ![]()
It went from costing just about every copper I had to well only 20% of my gold stores. So I may actually get at least 20 slots. as for 21+ it really depends on the pricing. I might be willing to spend ~300k for the other 30. TOPS. That’d be around half my gold total give or take a few percentage which is fine for a one time purchase that will give me so much situational and is account bound.
Yeah that’s still a lot. I feel like prices will need to be reduced 80-90% not just 60% or just finally do away with the price. Go ahead and keep the account wide unlock as a gold sink but then any transmog after that should be either cheap to free. 500-1k gold is still a pretty penny amount and I think a lot of players don’t realize that. And I will transmog MORE frequently at that price, be more willing to experiment so the net gold they drain from the economy will likely be higher from me at a lower gold cost. But I still stand by my belief that transmog is a terrible gold sink because of a myriad of reasons.
Proper gold sinks need to be high. But making transmog cost too much disincentivizes using it. Which reduces how much gold it sinks. Make it too low and it doesn’t drain anything at all meaningful. Honestly I’d rather have a higher tax on AH sales than this. Because that is a reduction of money earned directly. A tax is more passive then a fee. You still feel like you’re getting money as it’s taxed behind the scenes.
But what blizzard confirmed worked well in the past is gold sink mounts. Particularly ones with a unique feature on them. Original longboi drained so much gold from the economy that things were cheaper in SL then BFA (Though could’ve also been from less players).
Problem is spider isn’t as good cuz it’s ground only mount for 2m and has no utility. People bought it none but it’s not amazing.
It really feels like it on beta right now.
I understand that if they made it completely free they’d have to change that racial for void elves and transmog week wouldn’t be quite as special if they had no replacement for free transmog. And they can’t make either reduce the price of the one time purchases because people would just use void elves for their whole account unlock. Can’t have them reduce the price of the upgrade npc cuz that would be too much of a power advantage.
While I’d love free transmog I’d cope with 1k maximum (ALL ITEMS INCLUDING ENCHANTED WEAPONS). But anything more is too much. We breached into too much in TWW which is why I transmog a lot less and I have been loving lemix cuz I can actually experiment with appearances again.
All of these situation changes are making me really want a way to transmog FACE appearances separately from HEAD appearances. Like if my character wears glasses around the house, it’ll be a bit awkward if he takes them off every time he puts a scarf on to go outside, and I think that’ll be a lot more prominent with the new system of automatically changing appearances based on where you are/what you’re doing.
Not sure how it’d be implemented, but maybe the solution is to just have two “Head” slots that you can combine, but separate each item into a different category that you can’t wear two of at once. So you have a helm/hat category for 90% of the appearances, then a separate one for glasses/goggles/eyepatches/monocles, and lastly one for neck items like scarves. Mix and match however you want, goggles + helmet, glasses + scarf, scarf + hat, etc., but you can’t do goggles + glasses or helmet + hat.
At the very least, can we get a toggle for showing/hiding hair and facial features? Showing hair under a hat has been a longtime request for sure, but as a mechagnome, it often feels completely random whether or not my entire face is going to get hidden because of a hat I’m wearing, even if it doesn’t actually intersect with my facial features at all. Meanwhile, similar items of the exact same style won’t hide them. So it arbitrarily limits my options, despite having many options actually available to me! And get this: there are still a ton of items in the game that do clip! So it’s not like we’re being spared from having to see clipping. Let us choose for each item!
My other hope is that we finally bite the bullet on making weapons a toggle for whether or not they appear while sheathed. There’s already a ton of inconsistency with which 3D back pieces hide your back-sheathed weapons, but with this new system, there will also surely be a lot of people who want the option to hide their weapon in their home clothing (without having to actually unequip it). Making this a toggle solves both problems. People who don’t want things to clip can toggle it off on sets where they have a backpack, people who like having a bunch of things on their back can choose to show it. And everyone can hide their weapons on their casual outfits if they want to.
It is free. Free to switch between saved outfit presets. Which is what they said. ![]()
It’s Thanksgiving week, so the devs are (hopefully) getting some time off to spend with their families. While there’s plenty more work to do, burning them out doesn’t help anything. Everyone needs to keep in mind they’re human too.
What happened to transmog being free?
Yeah that’s fine and all, I’m just wondering what’s going on with the Night and Blood Elf exteriors… Housing EA is in a week and we haven’t even seen previews of these exteriors for housing. We’ve only been told they’d be in beta week 2 or 3.
Liking the new changes, but still think the “price per armor piece” price is still too high. It feels too high on Live and double (or more) on beta doesn’t feel better at all.
For those who thought the developers mentioned it was going to be free, they didn’t. I thought they had as well but I just misremembered. Here is the link to the transmog part of the dev panel at Gamescom: https://youtu.be/gvFY5Jq3VuU
It starts at 28:30 and runs for about 1:30. Changing outfits is free but saving per slot costs gold.
I still think it wouldn’t hurt to make the per slot price free, but if not, a big reduction (in addition to the new 60%) would be good.
I think this is moving in the right direction. I was not expecting so many more Wardrobe slots! That is very cool though and should cover holidays and a lot of RP activities. Reduced costs are always good for those.
What DOES still bother me is the cost to Transmog the item slots. They are reducing it by 60%. Great? The problem is 60% of a huge increase is still an increase.
It costs around 90g for a helm slot on Live.
Beta prices were 444g for the same helm slot on the same char.
60% of 444g = 266g.
Note that 266g gold is still a LOT higher than 90g for that slot. That does not feel like much of a win.
EDIT!!! I FAILED MATH TODAY!
Step 1 figure out what 60% of 444g is. Then subtract that gold value from 444g.
- 60% of 444g = 266g.
- 444g - 266g = 178g for the head slot.
It is better, but I am not all in on the costs right now. It is still double what it is on Live.
I also dont know if here is the right place for feedback or elsewhere but the UI is still very clunky and user unfriendly.
For instance, when you are making an outfit and click on an item slot on the character model, the inventory page on the right doesn’t automatically navigate to the corresponding gear type. You have to click on the item tab and then navigate to the slot.
There is also no search functionality for Saved Custom Outfits by the typing the name. The visual previews are great but if mogs are similar with 1-2 items different, differentiable only by name, it makes it not as intuitive. Perhaps display the names of outfits above the preview windows?
Really hoping the UI is made better as I am not sure if there will be addons to rectify it.
I guess I have to make some assumptions, as I’m certain Blizz will never release/confirm gold numbers in game.
Assumption #1: The vast majority of ppl in the game are gold capped on several characters.
Fact #1: I don’t have ANY characters anywhere close to gold capped.
Assumption #2: The ppl here who are saying this is a wonderful change have several characters who are gold capped. (Is there even a gold cap anymore?)
Fact #2: refer to Fact #1
The only reason I can think of for having gold sinks like this is that there is too much fake money in a fake economy. I don’t have too much fake money ANYWHERE. I really enjoy playing the game, which to me is running delves and dungeons and raids and questing. I DO NOT enjoy farming and crafting. Therefore, I must believe that my measly 3 million gold, spread amongst 26’ish characters means I am destitute. Poorer than dirt. Poverty stricken, as they say. And that 3 million gold was a gift from an unsubbed friend (and also a million or so from my goblin wife, who LOVES farming and crafting).
Right now I have about 10 to 15’ish outfits selected for my main characters. Blizz is going to kidnap those outfits and hold them for ransom…a ransom I am unable to afford. Now, the system itself is pretty cool. Way more than I need, but mostly nice to have. Sorry but it looks like I won’t be participating past the first two outfit slots.
Blizz, you said “free”. I know you meant to say “Free after you pay us up front costs” but that’s not what you said. Remix is free and the whole purpose of Remix is transmo…THAT WAS IT, WASN’T IT!!?? You wanted as many ppl to get as many way cool Tmogs as possible, and THEN steal our gold in Midnight!! Clever, clever, Blizz. Well played.
They never said that transmog for the item slots themselves would be free, unfortunately. As much as I think it should be that way, they never promised it.
Switching between the Outfits once made is free. So you can switch between your Raid outfit and your Housing outfit with no cost. However you have to initially pay to set up the outfit and to change any saved slot on that outfit. Reducing the Beta costs by 60% is a start, but not enough.
Yeah, kinda expected those in the beta since they were missing from the alpha builds. Saw a preview awhile back with the Blood Elf exterior; must be having some issues. I have a feeling there’s a lot of features that will get pushed back or delayed.
I’m starting to think this too… I’d just like for them to mention them again.
Agree on this feedback.
I don’t recall seeing one, so would be a good idea to make one! Probably want to have a note at the top stating it’s for UI feedback and not about prices. ![]()
You guys probably don’t hear this enough… but as someone who was critical of the cost of the tranmog slots and the cost overall(and let you know it).. thank you for listening to your customers and players