My feedback on this is still the same as before while I appreciate Blizzard reducing the costs and with the increase in the number of outfit slots the problem however remains the same for anyone who has created/made tons of outfits with the armor sets that are in the game currently and will only be exacerbated with the sets people want to collect in Midnight.
I understand the desire is to have a “gold sink” but Blizzard has given us no real means with current content to “make gold” they are simply combating Garrison gold still being in the system since all they did with Garrisons (and old content in general) is reduce gold gains. Right now the only ways to make serious money are professions, carries or buying and then selling WoW Tokens. Professions are a 0-sum game with people being encouraged to create chat scripts to spam trade/services and immediately DM people who are asking for crafts. Carrying is a very grey area that isn’t the best for the health of the game and buying+selling WoW tokens has the same problem from a player perspective.
What I really want to see is this:
Outfit slots to unlock have a cost and are warbound with the cost scaling up per outfit slot but I want to see another 30% cost reduction on these slots and a promise that Blizzard will keep adding more slots in the future.
The cost to change an outfit slot to a different transmog set be completely removed. If the goal of this system is to encourage people to buy outfit slots then there has to be a real incentive that indicates how much money we are saving which does not exist for anyone who is a super hardcore transmogger, RPer or even just collectors.
My hope is that the player base does not begin fighting amongst itself on this topic the way we are on other things so that Blizzard recognizes that this is still something to keep iterating on.