Transmog Beta Updates - November 25

My feedback on this is still the same as before while I appreciate Blizzard reducing the costs and with the increase in the number of outfit slots the problem however remains the same for anyone who has created/made tons of outfits with the armor sets that are in the game currently and will only be exacerbated with the sets people want to collect in Midnight.

I understand the desire is to have a “gold sink” but Blizzard has given us no real means with current content to “make gold” they are simply combating Garrison gold still being in the system since all they did with Garrisons (and old content in general) is reduce gold gains. Right now the only ways to make serious money are professions, carries or buying and then selling WoW Tokens. Professions are a 0-sum game with people being encouraged to create chat scripts to spam trade/services and immediately DM people who are asking for crafts. Carrying is a very grey area that isn’t the best for the health of the game and buying+selling WoW tokens has the same problem from a player perspective.

What I really want to see is this:

Outfit slots to unlock have a cost and are warbound with the cost scaling up per outfit slot but I want to see another 30% cost reduction on these slots and a promise that Blizzard will keep adding more slots in the future.

The cost to change an outfit slot to a different transmog set be completely removed. If the goal of this system is to encourage people to buy outfit slots then there has to be a real incentive that indicates how much money we are saving which does not exist for anyone who is a super hardcore transmogger, RPer or even just collectors.

My hope is that the player base does not begin fighting amongst itself on this topic the way we are on other things so that Blizzard recognizes that this is still something to keep iterating on.

4 Likes

Exactly. Now I also encourage anyone who can afford to pre-order the expansion and access the Beta forum go share their feedback on other things too.

That’s a cryin’ shame.

Honestly can’t see using more than 20 per character. Well… let’s math it out.

For each situation like rested area or at home or in the world (3) x number of specs (3 or 4) plus a couple of setups that I’ll want available on a whim (5-10?) we’re looking at 14-22 for me?

I really don’t think I’ll need more slots than 10 though. If you can save an outfit setup outside of a slot and swap it in for a price then I’d say 12 is just right. Again - that’s just my take for my tastes.

really happy to see some price reductions though!

Thanks for the update Kaivax.

But it’s still not how I was anticipating the new system to cost.

$5000 gold in cost to set a costume, reduced by 60%, is still $2000 gold. That’s twice as much as what it cost now on live. And especially when I just spent 10 gold on this character on live to swap into my Santa suit. Granted, it’s not a max level character, but at the planned 60% reduced cost of what it cost me to do the same thing on beta, I would pay 400+ gold.

10 gold now on live versus the same exact thing in Midnight costing 400+ gold.

Do the developer’s not see that’s a problem? Or is the history of cheaper mogs for lower level characters going to be made obsolete? If that is the case, then I request that all level restriction be removed for all gear levels. Not classes, but expansion/character levels. If I’m going to pay retail to save outfits, then I want everything that I have unlocked and accessible on a 90max paladin be unlocked and available to choose and use on a level 1 paladin.

4 Likes

Great news! Especially the extra outfits.

.

.

.

.

Hide weapons slots? Feels a bit silly to be running around my house in murloc jammies and daggers strapped to my sides or back.

4 Likes

I’m assuming the 60% reduction is based on current beta prices, but I want to confirm that this is the case.

If it is 60% off the beta values, is there going to be any adjustment for low-level characters? On beta, my level 31 priest is charged 5112g to apply a full transmog set to a slot. A 60% reduction brings that to 2044g. On TWW live, the same thing costs 47g, which is about a 4250% increase.

On the level 90 test server, it costs 6900g for a full outfit saved to a set slot. After the reduction, that becomes 2760g. On TWW live, that character pays 927g to transmog every item slot, which is a 198% increase going into Midnight.

It would help to know whether there are plans to increase daily, weekly, or monthly gold income to compensate for this. I understand transmog is meant to be a gold sink, but the jump from TWW to Midnight is huge even after the 60% reduction, and it does not feel balanced.

Based on all the above, it looks like even if I only plan to use 1 set slot and maybe update it once a raid tier with a new set, I’m going to be paying more each season than I am now. I really want to like this system, because it feels like it’s heading in a good direction, but the pricing of applying sets looks like it’s going to undermine the whole system.

Edit to add: I feel like my original post above (unedited) that got a few likes is a bit misleading. My stance has changed a bit after some discussion in another thread, but I’m leaving the above up in case others see things the way I did originally.

Keeping in mind with the numbers I posted above, let’s say at level 90 with a cost to apply my transmog to set slot 1 is 2760g. At the start of the expansion I’ll probably use what I have on at the end of TWW. Let’s say this is point A on a timeline. If I plan to change this set slot with a fully updated set after I collect/earn/buy it later on, then I’m paying another 2760g. Let’s say that is point B. If all the gear I get while questing, raiding, doing m+ will have auto transmog’d in between those 2 points totals less than 5520g (the sum of both), then I saved gold. The only issue is there’s no real way to determine this until you add the costs of each transmog you would’ve paid for between points A and B.

I still think we need some insight on how things will apply to low level characters though. Some of us have alts we don’t necessarily level but sill change transmog on.

7 Likes

Thank you team! This is a good direction, at least being heard is good.

Also, as a UI design feedback, personally I don’t think Custom Sets and Slots need to work together, if both should be combined and simplified it would be a lot more useful.

For example old saved presets can be transferred as premade slots for older chars. Newer ones can do the unlocks or use the empty unlocked slots from mains.

And please, mogging is the fun aspect of the game, I’d prefer it to be free all the time, but I also understand the need to make it cost some gold, but please, even the Level 80 TWW full mog prices were too much and made people move away from doing seperate sets for other specs.

Please, make it as cheap as possible and really consider the free path for all available sub-changes and such. Make it fun instead of another chore. Players would spend more time in it if it was so and you would earn more active play-time for overall collecting efforts anyways.

Again, thanks a lot for listening.

This is cheaper then current retail, if you dont xmorg the weapon it will be about 1.2k gold for a whole set.

It will be far cheaper because weapons and weapon enchants are the brunt of the cost, so if you dont do weapons itll be similar to what a full set costs now in TWW for max level characters.

what? why are people not transmogging their weapons?

“It’ll be the same if you use less of the feature then you can today” is a bit of a silly.

3 Likes

Really curious how this is calculated. Because i made a new level 10, and to mog every slot, including weapons, it is 2500g (hunter). I also created a fresh 80 and it was also 2500g (demon hunter). But a copied 80 from live was 6200g (paladin), and another copied 80 from live was only 1800g (hunter).

All slots including shirt, tabard, weapon and weapon enchant were mogged on all of them, so i have no clue why the crazy differences in price.

Also a note, to hide weapon enchant is ~600g, which is crazy, especially considering hiding armor costs nothing.

1 Like

Depends how many of the “situations” we get now, and in the future. Currently I can’t imagine more than 20 as the number of situations is pretty limited. If they expand that in the future, big if, maybe I could see needing more?

That however I didn’t really see anyone complaining about, and I’ve been all over this topic. Pretty much all of the complaints have been about the cost. If they want to give us 50 slots, okay. More is better I guess.

That doesn’t really do anything to fix the main issue which is applying a transmog to an outfit clot costing way too much.