Took 45 mins to level 60-70 at the pre-patch event

And its harder than ever to organize your alts because of the new character selection screen they just dropped. Good going Blizz. /s

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It is true that people got exposed to fun gameplay WHILE leveling in Vanilla - but mainly due to Dungeons. A very large proportion of the audience had never experienced a game that had you dungeon crawling where everyone had different roles (tank / healer / DPS) to coordinate. I still remember going into places like Deadmines the first time with a group of friends. It felt uniquely different and engaging to play with friends in that kind of gameplay.

However, even though Dungeons were a thing that people would encounter while leveling, the primary means of leveling - questing in the world - was only enjoyable in the sense of exploration and learning about the world. So going through the first time had this special, exploratory quality to it. But going through a second timeā€¦ well, at that point youā€™d just be reliant on the gameplay to keep you engaged.

Very few people ever leveled more than one character to max back in Vanilla. Having a max level ALT was just extremely atypical. Most people just got one character to 60 and then stuck with that character alone for endgame content. The GAMEPLAY of questing was boring, no matter what class you played. Thatā€™s been true from Vanilla till today.

I personally enjoy vanilla leveling, I think itā€™s the best part of the classic experience I find classic actually gets stale once you reach end game.

The flipside to that is that classic has no content that is nearly as challenging as even mythic 0.

Not that leveling in classic is any more challenging either.

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Remix takes under 2 hours now to go 10-70.

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This depended on the game. Canā€™t speak from the EQ perspective because generally true, you learned to not die or to mitigate the penalty by the time it mattered, and there was no level loss mechanic. Games with level loss though were a different animal, and high level in Diablo 2 could mean losses in terms of days. ā€œNot a big dealā€ but kind of a big deal.

Versus now. Where graveyards are everywhere, you spawn back at checkpoints in the raid or dungeon instead of outside as a ghost, and death integrates itself as an efficiency mechanic instead of something to be avoided.

Why do people insist on lying?
Go boost a character in DF, go fight a mob.

Now go to classic, start a level 1 character and fight a mob.

Enemies in DF are easier than level 1 mobs from 20 years ago. Itā€™s pathetic.

The issue is I donā€™t want to play alts at all. I donā€™t like the gameplay of any other class or spec and I donā€™t want to feel required to have alts just to get rewards faster. If I spend 6 hours on one character or one hour on 6 characters, it should be the same net progress towards whatever Iā€™m working towards.

If you posted a work order with the mats, and even a 3 figure payout, it would 100% of the time be filled, unless it was a hard to obtain recipe. Thatā€™s true even now.

The only people who didnā€™t get relatively fast crafting on illidan at least, were people who would throw up no mat work orders with a ten gold tip
Or they would want something made that required an expensive or hard to get recipe, but didnā€™t tip anything. Saw a lot of that during the naxx tier stuff.

Blizz nuked that and all the other grinds two months ago. That was for threads, not XP. You can level 10-70 in Remix doing normal LFG in about 90 minutes.

When itā€™s S3 of an expansion and people tell you that they have 50 max level toons this is not how it happened.

Itā€™s fine to spend a lot of time on the game. There is no need to invent fantasy scenarios where someone is actively playing 50 toons but not spending much time doing it.

Iā€™m not talking about my ability to post a work order. Iā€™m talking about my ability to fill them. I have seen public work orders less than 10 times on all my professions, and none of them were ā€œrealisticā€ work order requests (like no real payment and expecting me to supply hard to get reagents).

Iā€™m saying people donā€™t submit public work orders hardly at all. Even Blizzard knows this, hence the addition of NPC work orders in TWW.

I didnā€™t say it was for threads or XP. I said the mechanic of farming NPCā€™s for hours upon hours is terrible because itā€™s boring. Doesnā€™t matter what the farm reason is.

Ia anyone in interested, at lvl 67, iā€™m getting about 1.2k EXP for trash mob kills.

Is there a significant amount of people that think it is? :thinking:

Because the barrier to entry on crafting was nearly as low as itā€™s ever been. Especially for alts. They also scuffed it by allowing private work orders to fill all demand, instead of restricting private orders in a similar X number of daily charges.

Thatā€™s what I mean when I say barriers are healthy for crafting.

No barriers means supply gluts and race to the bottom. You need some friction so people have to buy, instead of just activating another alt for all of their consumption needs.

Advancing crafting with alts has never been a problem before. It should never be gatekept.

I do agree the private work orders just ended up breaking the system. People just found their ā€œfavoritesā€ and never went public again.

and it would take 30-40mins in random dungeons if dungeons like siege of niuzao temple and shadow pan monastery didnt exist. that is the only thing that slows down the leveling speed.

Nope, still takes about 90-120 minutes (I carry all my characters with a level 20 trial, so those two arenā€™t in the pool).

I remember back during tbc I grinded my hunter from 67-70 by killing the eels in the lake by shattrath all because I hated shadowmoon valley. Took me about two or three days. To this day I donā€™t know why I did that instead of dungeons.

lol the one with the fishing daily? Didnā€™t those drop motes too? Maybe you decided to kill two birds with one stone.