Cant hate something that doesnt exist.
And the cycle continues… ha, Gnomes and Goblins are both led by Tinkers, a hero class introduced in Warcraft 3.
Second, engineering is a profession, not a class, simple as that.
Did you play re4 remake? Leon’s actor nailed it in my opinion.
I definitely think engineering and tinkers could happily coexist. If anything, having both just goes to show that it’s a classic WoW aesthetic and theme.
Alliance side gnomes and draenei (because spaceships and mech suits) are obvious candidates to have the class but outside of goblins I’m not sure about horde… blood elves? They have robo-thingies don’t they?
I’m pretty sure we’ll eventually get tinkers but it’s all about how it’s going to be packaged in an expansion. Hero classes usually align with the theme of the expansion to make it more of a selling point. I’d love to see Mean Streets of Gadgetzan at some point. There’s a lot of potential in that type of aesthetic. That type of setting went quite well in Arcane as well so let’s just hope for the best. The only issue is I don’t think that could make up an entire expansion, so there needs to be other storylines included as well.
It’s a lousy fan concept that doesn’t have enough substance to be a class. A tinker is just an engineer and we already have that as a profession. This is always a problem with fanfiction. It’s subpar, boring, and makes no sense. There were people in the Death Knight forums talking about wanting a Fire DK healing spec after seeing Bolvar in the cinematic. One of the most ridiculous concepts I’ve ever heard of.
We need more supernaturally-based classes that are also in line with the themes of the game’s story.
What I feel like would work better is a Tinker Sub profession to Engineering rather than trying to center an entire class around it.
Gnomes/Mechagnomes and Goblins stand out of obvious Tinker candidates, with Evokers as an example maybe Blizzard would restrict the class to such races, who knows.
BUT I think you can make a case for a fair handful of races.
- Humans cause… humans, always adaptable etc.
- Dwarves/Dark Iron, notable engineers and machinists in their own right.
- Draenei/Light Forged for the crystal tech, clearly experienced artificers.
- Void elves have a close-ish relationship to ethereals and thus could expand upon their tech.
- Orcs/Mag’har, plenty of Iron Horde tech to pull from
- Nightborne have plenty of arcana tech
- Undead and their plagues/alchemical practices
- Blood elves, similar to Nightborne, general arcane constructs.
- I’d imagine Vulpera could pick Tinkering but we’d need to see some racial growth/drive to do so (only listed for the sake of giving horde a second small race to balance gnome/mechagnome as listed above)
So you’ve never played WC3? Where did you get the idea that it’s a fan concept? Two of the racial leaders are Tinkers (maybe Mechagnome too, can’t remember).
It always boils down to selfishness. If it’s not something they’re personally interested in they don’t want others to have it. Others having enjoyment from things they don’t like bothers them. You can go all over the internet, under any movie, game, tv show etc. and find those types of people belittling others for liking it.
You make a lot of good cases there. In a way I suppose, like monk, it could be made available to everyone since technically anyone could learn. It’s not antithetical to any of the races cultures really… even Taurens have mechanized elevators.
Exactly. It’s a tech class. The race themselves wouldn’t even have to invent the tech. They’d just have to know how to use it.
It’s not fanfiction, it’s an established hero unit/class… much like monk was.
There are many narrative threads that Blizzard could pull together to make a compelling story. Goblins and Gnomes specifically have a lot of established lore through many sides bits here and there but we’ve yet to experience it in the context of WoW. As Furrfist referenced, Heartstone’s Streets of Gadgetzan introduced some awesome art and environments which told through WoW’s PoV could be exciting.
Didn’t play WC3 so I wasn’t aware of that. Still irrelevant to how boring of a concept it is. We already have weaponized technology and machinery users, and those are called Hunters and engineers. An entire tech class would have to have an entirely unique skill set that doesn’t involve pets, traps, bombs, or guns, because we already have those in professions and several different classes.
Not sure when you last played a hunter but they’re not really tech and machine users, especially compared to a Tinker. They carry guns and have explosive ammunitions, a handful of traps. Most of what they do is nature magic based.
Based on WC3 and HoTS, Tinkers would have mech suits, turrets, futuristic/modern weapons like flamethrowers, lasers, freeze guns (Mekkatorque uses one in Siege of Org). There’s zero reason why both hunters and Tinkers couldn’t use guns. Lots of classes share weapon types. Same goes for bombs. That’s like saying Rogues shouldn’t have poisons or monks shouldn’t get brews/potions because it’s alchemy or buffs shouldn’t exist because that’s enchanting and already a profession.
Well put.
My hopes would be if a tech class ever existed, it’d be a hybrid with each role, healer spec centric on chemical use and it’s dispersion, along with protecting shields and barriers.
Bring back Paladins aegis bulwark (what ever that talent was called) for Tinkers. That reduced damage to players who are behind said aegis. It looked and felt awesome but under used as it competed with much stronger/useful talents.
That’s all technology.
With the technology they use.
So, a mount.
More guns.
More guns.
That’s not the same at all. One of the main concepts of a tinker would be using technology that is already implemented as primary and secondary for other classes and professions. Rogue poisons and Monk brews are fantastically different than anything in a profession, but guns and machinery are already exhaustively used by Hunters and Engineers.
Honestly, having a hard time wrapping my head around how you could genuinely think that. Unless you’re eluding to an understand akin to that of engineering bombs and gadgets are fantastically different than what would be present in a Tech class spell kit.
No need to be contrary just to be contrary, believe it or not, poisons and ‘brews’ both fall well under the scope of alchemy and formulas.
You’re right guns are tech, and that hunters use said tech. But the simple use of a gun does not equate to an over all tech vibe/theme.
It’s just not a cool idea to me honestly but its far superior to Evokers
Omg not yet, but it’s on my to do list. Can’t do much of anything beyond sleep with this darn cold right now. I’m super excited for it though. RE4 was the first game I played without assistance from my brothers lol. I hope I can recapture some of the magic.
It’s so good. So, so good. You’re gonna have a wonderful time.