To the players who hate boosting

You missed the point. Those players who don’t care, they will pay you sure, initially.

But once they get their KSM, once they get their iLVL, once they can start pugging into keys, that’s when they just start trying to get into anyone’s key in group finder and those players will sit back and relax, do bare minimum, hope the key doesn’t fall apart so they can get their free carries.

Either that or the players who have been carried have been carried so much that they have never really got good at this game and genuinely think they are doing fine.

That’s what carries get you in this game, two distinct types of players:

  • One who just wants the score so they can apply to those groups to get carried and people on these forums have openly admitted that in the past.
  • And the other are players who are just bad, but honestly believe that they are good, they also come to the forums to defend what they are doing, they exist.

There is a third type of carry, one where someone just needs X dungeon at Y level for their KSM, or wants to kill one boss in raid like Fatescribe, things like that are OK, but mass boosting players just makes it bad for others.

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You finally make a good point.

The token causes inflation because it gives the people who are really good at making money a reason to do it. Used to be a guy got gold capped and spent money on some mounts, maybe a black market auction house item depending on the timeline. A lot of gold was made by goblins that never got into circulation. Now they buy wow tokens turn them into blizz bucks. The massive hoards of wealth used to be hoards, now they get sent over to people buying wow tokens.

For me, even though I’m not the type to push high end content it just feels crappy to know that some significant portion of the players you see around in the game bought their way through. In a way it’s like an aspect of the game’s social component is eroded as a result.

Like back in the early days before anything was established enough for RMT to have much of a presence, when you ran around in Orgrimmar and Ironforge and saw players rocking their fancy tier gear, you know they were badasses who earned it, which in turn made you want to be one to push to become one of them.

Seeing others open their wallets isn’t inspiring.

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It certainly devalues AOTC.

Joins “AOTC only” group. Group constantly wipes on Argus.

Me: I bought my AOTC, and I can still dodge his pizza slice, not sure what everyone else’s problem is…

Or my favorite, “Darn, I paid for my AOTC, but I’m sure I can handle a pod”

Then again, I pretty much get the boost so I can trash talk.

I don’t understand “cheating” in a video game.

I don’t necessarily hate boosting I think there is good and bad to it

Only thing I hate is when someone boost there toon to get a decent score so u let them in ur 15 plus key and they have no idea what they are doing and end up wasting ur time and burning ur key however within saying that I have only had that happen to me maybe two or three times

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Paid carries(or “Boosting”) is a cancer that is degrading to the very integrity of gaming culture.

There are smaller issues, such as how swiping the credit card is causing players to bypass the natural learning curve. This results in an overall less skilled player base. This carries with it it’s own set of problems in a game that is meant to be played with others.

Video games culture, particularly the MMO genre began as a refuge of fair play, where your actions in the game world combined to represent a reflection of who you are and what you’re capable of as a player. “Boosting” undermines this core value.

Being able to swipe the card and purchase items, rating and achievements that were once earned through a genuine commitment to fair play now entirely skews the “fair play refuge” that once existed.

The advent of the Token was literally the worse thing that ever happened to WoW.

The fact that Blizzard now makes so much money from token sales has obviously allowed the quality of the game to suffer.

Blizzard no longer has to work as hard to develope a game that is so entertaining as to keep players subscribed year round.

WoW has now morphed into a seasonal style game which better accommodates the concept of driving token sales. Because each “season” cleans the slate which prompts “the less committed players” to continue to swipe that card in order to maintain status quo.

*I’m suing the term “less committed” loosely because there are a variety of reasons why people feel the need to pay for Boosts.

Fortunately, it’s still possible to “mostly” ignore this “Boost Culture” and find enjoyment in the game the “old school” way with like-minded players.

However, I think the best solution would be for Blizzard to offer “Token free” servers for players that don’t want to be a part of the toxic culture that Boosting breeds.

To avoid infecting these “pure” servers only new characters would be allowed, no transfers but you can retain your Achievements, mounts and items. This way the economy would be more natural. Somebody transferring their fleet of toons all with gold cap would kinda defeat the purpose.

I’m super tired atm, so I’m sure I’m missing glaring loopholes in the “Pure Server” concept but I would love nothing more than to be away from all the boosting pollution nonsense.

Boosting is bad.

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All i know your gonna have to run your own m 15s and raids from now on… since there are not that many guilds selling boosts lol

The way boosting was being done was bad. Guilds/friends boost all the time and no one cares then. The token is also not the problem. Someone would have to swipe their credit card multiple times to afford enough gold to buy enough boosts where they were gained all the gear. That person has a serious addiction problem and needs to seek professional help.

The token was implemented to protect players from 3rd party gold sellers. I much prefer Blizzard doing it instead because they know players are going to buy gold. Better Blizzard get my money than some 3rd party. I suspect a lot of those folks were also involved in the boosting communities.

If Blizzard can assure players that the money they spend to buy the token was going into the game development we probably be ok with it. But we know it’s been to pretty much fill Bobby’s pockets.

Nobody is bothering with selling boosts for the paltry sums that are end of season level wait for 9.2

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What part of a solo player do you not understand dude? Solo players don’t do those things…

What part of multi-player do you not understand dude?
What part of “especially” do you not understand dude? Hint: it isn’t the same as exclusively.

PS There is no such thing as a solo player that doesn’t do group content. That’s called someone that doesn’t play the game. I’m not interested in talking about false realities just to make them fit a narrative.

You must live in a sheltered world because there are MANY solo players dude. Aside from TW…which you can do in past expansion gear and its scaled…I don’t do group content. Neither does many I know. Why? Mostly people like you.

also no one plays solo btw? End the war on solo gameplay in WoW

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I have no beef at all against boosts. How they have it now is pretty good. Just don’t spam trade. Keep it local servers.
If you choose to spend your days grinding gold or buying tokens, I can give a s*** less how you play YOUR toon. Just don’t inconvenience mine (trade chat spam).

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They where a week ago till the banned the communities … but you keep telling your self that

Let me rephrase. Nobody with skill was bothering to sell 15s unless they were insanely bored

Good. The game should be balanced around playing it, instead of the expectation people are paying to avoid playing.

15 boots were most likely the most lucrative methods of boosting from an effort/time spent to gold made ratio.