To people who refuse to do dungeons, even normal…why?

Let me tell you a story of the before MMORPG craziness. There used to be massive RPGs, and I mean, they bordered on MMO in size, they were completely solo with some multiplayer support if you hooked up to a LAN, and had a LAN party with 4-8 systems linked through your router. These were the days before Everquest, before someone decided it was better to monetize the system and make people online constantly. You see, there are no more games that feel like MMORPGs without the annoying people who feel the need to troll an entire party because the tank is too slow for them. You said it right – there is pressure on a social level, the pressure to do what everyone else wants instead of what I want to do.

Now that isn’t to say I won’t queue up at all. I like small parties in controlled situations that don’t overwhelm me as a player. If I play WoW at all, it’s to adventure, some RP, lite socializing in chat, and maybe a dungeon or two.

The problem I have is that MMORPGs don’t have to be constantly online with real people, but because it’s assumed we all want that, they don’t make large scale RPGs anymore. I mean, even Baldur’s Gate 3, being as large as it is currently, just isn’t the scale of some other PC RPGs I have played pre-MMO craze. Off the top of my head, and I know I could be flamed for being old at this point, Zork is one.

I think the issue you’re having is dealing with the eventual casual player who didn’t come to the game for its multiplayer. In fact, I tried MMORPGs for the first time in 2002 - a game called Anarchy Online, and that was on a whim. I liked the world, lore, and only interacted with people if I needed to. I used to throw drunken parties in Omni bars.

Anyway, consider that the only thing as immersive as MMORPGs are these games, and that at one point it wasn’t always this way. One day you’re playing massive RPGs that are largely single player, and then the next you’re being told the only way you can get an immersive game with better graphics is to play it online and pay a sub. Indeed, I don’t choose to interact with real people but rarely, and then I use you guys to my own ends.

4 Likes

Queues can take too long. Usually 45 minutes to an hour of just sitting there. At least in my experience. Much longer if you are queueing for a specific dungeon. I usually get tired of waiting and just long off before I get in.

I could queue as a tank but I have no interest in leading a dungeon that I have never been in. I could queue as a healer but I don’t want the abuse that brings. I play games to relieve stress. Not add to it.

And I play an MMO because I can.

3 Likes

I see it more as a designer question here. Why do people do not like or enjoy dungeons in general? They have simply changed too much to be part of the core experience and the insanely increased queue times for “normal” proved it during BfA and SL. The mileages vary but the people I’m associated with in the game do not consider the dungeons as a fun aspect of the game anymore.

2 Likes

Funny how people complain about doing stuff with other people in a mmorpg. Its like they dont know what the mmo part stands for (massively multiplayer online)

I just lol at there nobbieness and move on.

1 Like

What makes you think people are playing just solo? You can play with others and not do dungeons.

2 Likes

Dungeons aren’t the only aspect of this MMO and not wanting to run dungeons does not necessarily mean you just want to play solo.

I like MMO’s mainly because of the first M in MMO … Massively … Running around an instance with 4 other people is not really Massively Multiplayer.

I haven’t really played much this expansion, because I just really didn’t like it very much. But usually I like to play outdoors where a lot of people are and I love battlegrounds, especially the bigger ones. To me that’s way more Massively Multiplayer than a dungeon instance with just a few poeple.

Now … the way dungeons were in the older MMO’s were kinda different. The dungeon zones were open to all players, but people would make groups and set up camp at different bosses throughout. Then usually 1 person from the group would pull wandering mobs to the camp while waiting on the boss respawns. I actually didn’t mind those too much, but when it got too packed in there it would get pretty boring with not much to pull and there would be a lot sitting around.

3 Likes

well they had to use a new character to make that post, so that tells you something. Or maybe not, they were the tinder date person. Why is their profile only showing one post.

dungeons are boring and repetitive, plus the social pressure of pugging - if i’m playing an alt I’m not very good with the entire run feels tense and uncomfortable. I’m focused on avoiding mechanics I don’t know about (because more often than not wow players are very cruel if you say you don’t know the fight, so why ask for guidance in party chat?) plus playing my character to the best of my ability means they’re just not fun. I run the occasional key on my main with my friends, if they’re truly desperate for a 5th, but otherwise i’d rather be doing WQs or grinding mounts or achievement points than hitting up a dungeon and I absolutely will not pug. I joined my current guild at the start of shadowlands; I don’t think I did a single dungeon in BFA on any difficulty, for example. Did enjoy the Horrific Visions because nobody screamed at me if I stood in bad by accident one time or w/e.

1 Like

I’m sure it’s been said but I hate the speed running.

Don’t get me wrong I’m all about being efficient and not wasting time and on the rare times when I do run them I go along with the group and race through. But I don’t enjoy it.

It is how the majority of players want to do it though so I just opt out as much as possible.

9 Likes

Because other people are around, as dungeon dressing, to emote to.

Because the Auction House is realistic in a way that would still not be possible in a single player game.

Because it is fun to bump into random people, here and there.

They removed needing to do a dungeon for Mechagon Allied, but I still had to do the dungeon for Kul’tiran; luckily I had no problem soloing it at 55 :wink:

I hear now they also removed that stupid dungeon you had to do for Black Iron Dwarf allied, but I already did that once back in the day. As a previous said, “I hate speedrunning.” I did not like the pressure, I had no idea what the heck with that dungeon but I was the “tank” so I get in it and people said, “GO.” Somehow we did it, with them not complaining, but I did not like the pressure.

The OP’S question would be like asking:

Why don’t you want to raise all these reps to revered, or exotic, in an MMORPG in order to do THIS thing that YOU want to do as a Mythic Dungeoneer or a Raider? After all, this IS an MMORPG! Raising reps has always been part of the WOW MMORPG!

It is because we are opposites, with me being able to solo and get reps to exalted all day long. Meanwhile, having to do one dungeon/raid for a thing is something I find irritating. Pathfinder Flying, or anything like that, I find to be a breeze; I only don’t like it if it also includes Raid(s) or Dungeon(s) with stranger danger!

2 Likes

Read your dungeon journal.

It’s not a mystery. Every single player here has had to learn the same exact things as the next before them.

The only difference is willingness to learn versus willingness to whine.

Because these days pugs are generally abusive unless you’re running it picture perfect like some good M+ route.

My friend got kicked multiple times as tank first week of SL for stating it was their first time doing that dungeon. Further it may become an issue to complete the campaign during the next expansion if you can’t get a group.

5 Likes

It’s always disheartening to read something like this. I’m used to play with my family which takes a lot of pressure away.

Ion Hazzikostas fostered this kind of pressure culture as a normalized condition, like many “features” in this game nowadays, and it either makes or breaks the people.

2 Likes

I don’t know what I said that made you think that I was whining. You seem to think that WoW is all about dungeons. If it was, I wouldn’t have been playing this game since BC or still playing.

To put it another way, if I disliked knitting and you loved knitting, and I liked crocheting and you did not, you would be telling me that the reason I avoided knitting is because I couldn’t be bothered to learn how to knit.

They are different ways to enjoy manipulating yarn in order to create something.

You seem to think that because I don’t enjoy something and don’t choose to invest my free time into studying a dungeon rather than playing casually is a fault on my part.

Reading a dungeon guide will NOT teach a player group tactics or strategy. For that you need to read guides elsewhere and moreover know to read them.

And a lack of understanding on your part on what an ADD person experiences and the difficulty of focusing highlights that you have formed a solid opinion and makes me think you simply wish to be contentious in order to seem to have something to say.

5 Likes

Same reason people complain when they have to do PvP for something: They don’t like it.

Blizzard should offer power upgrades in all forms of gameplay, not the tunnel they currently have.

6 Likes

They’re dumb hallways in which if you do anything another player doesn’t like you get berated.

The last real dungeon was BRD.

2 Likes

I agree with you, and its an issue for me as well. I wish Blizzard had a “single player mode” for dungeons so we can train ourselves on layout & mechanics of the dungeon, at our own pace. I wouldnt care that “single player mode” didn’t give any experience or rewards.

4 Likes

All they would have to do is add a system like they have in FF14 where players have the option to queue with a full team of NPC’s. I’m surprised they haven’t by now tbh.

3 Likes

I don’t play solo. I just hate dungeons. Not just WoW dungeons, but dungeons in general. The MSQ in FF14 forcing you to do them is what drove me away from the game in the first place, and I only begrudgingly went back and did it because I wanted to play with my wife.

I like world content and PvP. Nothing to do with being anti-social, just not liking that content.

It’s only made worse by the fact that I like to take my time leveling in a new expansion and don’t like doing dungeons while leveling in particular, so by the time I were to do them people expect you to already know them. That’s what turned me away a few years ago when I decided to give them a shot and start doing M+. Didn’t last long. lol

1 Like

what are you talking about lmao

you can make 43 mistakes in Heroic and not wipe