To people who refuse to do dungeons, even normal…why?

I remember decked out on DH doing a normal in BFA I think it was and the lead there yelling at the healer even though we were smooth sailing [one of many stories that made me just sour on the experience of wow pugging/lfd or w.e else] :laughing:

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Maybe ask in that other thread that’s actually about your question

BRD, Scholomance and Stratholme were all one bad pull or one fear away from being a wipe, and then having to run back before mobs repopped. Cata had a couple of bosses that back in the day could wipe a groupfinder group easily. Iron Docks has that boss where if you keep focusing on the shaman she just keeps healing back up.

My point: there’s been dungeons that punish mistakes with wipes long before M+. The sense of urgency to complete a dungeon in an indeterminate amount of time predates timers on dungeons, it even predates the lfg. And the inclination for certain players to react to mistakes in some of the most toxic manner possible is also not a product of the current dungeon design.

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I’m not in a rush to show off how poorly my skills have aged and that dungeons do not provide rewards that interest me given the necessary time and effort to master the choreography. I’m challenged enough to move and cast at the same time. I’ll stick with solo sightseeing mode, it’s easier on my blood pressure. By the end of the expansion or mid-next expansion the dungeons are generally soloable anyway. A little patience and I can avoid a lot of frustration and the occasional jerk.

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Geez, stop trolling.

No one owes you anything, just because you insist they do.

Dungeons can be toxic environments and not fun. Does it really matter more than that?

Are you on the CC? What are you going to do with that feedback?

Or are you just a pr hack shilling for blizz?

Pro tip. The game is not going to get better until blizz genuinely interacts with players and shows some humility. Something that’s not going to happen with this current group of wow deciders it seems.

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The trouble is when people think this shouldn’t restrict their ability to progress in any capacity. It blows my mind that some people get upset when the game doesn’t fully cater to their chosen playstyle.

Take it from someone playing classic…yes they were. TBC can be pretty unforgiving and while Vanilla doesn’t have heroic they weren’t a lot better as far as how forgiving they were, especially true when you consider player skill for the time. A lot of difficulty existed through hit hard, unavoidable stuff, or borderline bogus MC/fear mechanics.

However, I can’t remember the last time a normal or heroic dungeon wiped me due to making a single mistake. You have to be really aggressive with pulls or really bad to wipe. This biggest plague normal ever had was that in some expansions most players got to max level and got out of them ASAP or never touched them to begin with so the only people who do them regularly are really really…really bad (for whatever reason). This was a major issue in the past when you got a fresh alt that needed to run a handful of them, but now with level scaling runnjng normals seems to be a lot less of an issue than it used to.

Not necessarily debating current dungeon design, but what I am saying is for running normal or heroic they are a snoozefest.

They refuse because they refuse. Maybe they’ve had bad experiences in them. Could even be they have a disability that makes it hard to play for that long without stopping. Never know, but as long as they have fun doing other things in WoW then it doesn’t matter.

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Mostly it’s none of your business. Some people are prone to anxiety. And absolutely because no one talks or helps in dungeons anymore.

And to be absolutely clear:

I really, really hate people who like to play this judgement game and use “mmorpg” as an excuse to tell them they are playing the game wrong, they don’t belong, or go play another game. Pull you head out of that dark, narcissus place you all live. Just this thread shows the obvious reasons.

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No I get your point but I’m just pointing out this idea that MMO means people NEED to play together. [You don’t to a point].

I really, really hate people who like to play this judgement game and use “mmorpg” as an excuse to tell them they are playing the game wrong, they don’t belong, or go play another game. Pull you head out of that dark, narcissus place you all live. Just this thread shows the obvious reasons.

Truth.

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Geez, stop throwing out meaningless buzzwords.

I never once said anyone owed me anything, much less “insisted” on it.

I would like to understand deeper, yes. Hence the questions.

No.

Absolutely nothing.

No.

Hope that clears some things up for you champ!

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picture this: You que up and wait, you start to do an overland quest while you wait … suddenly in the middle of a fight the que sounds off with the trumpet fanfare. You click enter and are whisked into a zone, you have NEVER laid eyes on, with four other people you have never seen before.
.
Those other people take off running, (no one types anything in chat, if you have opened the game voice chat no one is there) you take off after them on foot, you can’t put on a mount because the cast time for a mount will put you too far behind them at this point.
.
So, you run like crazy and catch up to the fight they are in, you do as much dps as you can, but because you were late to the fight your dps looks cruddy, some of the group don’t seem to even loot the boss but just run off, you need the gear, so you run up to the boss and loot, and now you are alone , where did they go?
.
You open the map find them and run like crazy to find them, you arrive at the fight late again. you start doing dps as fast as you can, but you 'trip ’ over a mechanic you don’t know about and die.
.
You lay there feeling like a noob, dead waiting out the fight and hoping for a resurrection, the fight ends, most of the group goes tearing off… again, but the healer kindly revives you, you loot and take off for next boss.
.
You get there late of course but you do your best , and just as the fight finishes someone finally says something in chat … " hey is >your character name/class here< afk ?
.
That’s not what ALWAYS happens when you are the new guy with 4 other players who are impatient children … but its happened to me enough to understand why someone would dread the experience if they are not a flexible personality.
So I don’t blame ‘that’ guy for complaining about having to do that to finish the campaign quests .

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Yep, you are a troll.

Looks like you found another alt to post on. Ignoring this one as well.

Yep, definitely a blizz shill.

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Exactly, you have a pandaren who leveled without picking a covenant, or I think faction also by just picking herbs. Others that just log in to fish… or farm rares. [Yes if you want to progress to a higher ilvl in some ways or complete X thing, playing with others is necessary] but I agree, I dislike when people villainize others who don’t play a certain way.

I’ve done plenty of the leveling dungeons and heroic dungeons and lfr’s or pugging normal raids earlier in Legion and noticed… it’s not fun with that set of people. They either don’t talk so it feels like you are playing with npcs or one small thing sets them off. It’s unnecessary; no one wants to work as a team.

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Hey, whatever makes you feel good about yourself slugger!

O geez, there’s so many different kinds. Which group you talking about? Those endgamers get so loud about not being able to skip an entire game and go right to the end. Awww, don’t be too hard on them. They have places to see and things to do…over & over. :wink:

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Cata dungeons would like to have a word with you. As would the three Icecrown dungeons, BRD, original Scholo and Sunkent Temple, etc.

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Yeah, wasn’t saying you were. Just general comment that people need to accept that your playstyle, every playstyle for that matter, comes with consequences.

Hard-core players have their own set of consequences such as having to play what’s best not necessarily what’s fun, level ASAP, “forced” to grind all the gear mechanisms, etc.

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That’s not what ALWAYS happens when you are the new guy with 4 other players who are impatient children … but its happened to me enough to understand why someone would dread the experience if they are not a flexible personality.
So I don’t blame ‘that’ guy for complaining about having to do that to finish the campaign quests .

Exactly. A nice synopsis of what can happen.

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It’s equally as disagreeable when players villainize the game when they’re playing it antithetically to its design.