To people who refuse to do dungeons, even normal…why?

I did 360 no scope call out on disc doing the spear on mythic + and missed the boss. It was hilarious

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This is an explanation. Thank you.

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Every dungeon in SL. Their whole thing is designing dungeons that better suit the M+ crowd during their tournaments. You think they design things for the regular joe to enjoy? HA.

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This is different from your original statement.

What on earth does that mean? Which shadowlands dungeon is designed to trip you up?

That’s simply not true.

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Honestly, yes. For some it’s can be a hectic experience especially for someone who isn’t even properly prepared for it.

Some would say, it’s just normal and it’s so easy, BUT keep in mind the people that would queue in there and treat it as if it’s the hardest mythic+ ever and rage out when something goes wrong or those that love to pull the entire dungeon without a group that would be able to handle it with no issues at all. Fresh lvl 60 characters are going to be garbage in that situation. Compare that to an entire group of people at a 250+ item going into here (for the epic callings) and being able to chain pull entire sections of the dungeons WITH a boss and cleave everything down in less than a minute.

People with a fresh 60 will be intimidated by that and I can’t blame them.

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We’re asking for specifics. What specifically about them makes them better suited for the M+ crowd?

What specifics unless you ask a dev outright.
Their feed back is not from the regular joe schmo, it’s things they see during their M+ tournaments.

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Thats a major part of it. Then the apologists say “get gud” or “get a guild” as if the over all design was not the major bad decision.

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One specific thing? De Other Side boss 4.

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This :+1:t2:

Filler text.

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Ok… and what about that boss’ design makes you think it was designed with M+ in mind?

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You need to coordinate which portals your group enters or you take more phases. Aspects of the game where more coordination results in less time? That’s perfect for M+.

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Definition of MMO:

A massively multiplayer online game (MMOG , or more commonly, MMO ) is an online game with large numbers of players, often hundreds or thousands, on the same server.[1]

Nowhere in the definition does it say they have to play together.

With the state of LFD and the way people yell at each other, rush through things, kick people, etc… some just don’t want to deal with it.

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Heeey! I like your name.

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Thanks, I switched to an HMP from a Blood Elf DK.

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I understand when you say something isn’t fun. What I don’t understand is how dungeons are “designed around esports”. Can you give one concrete example of one specific dungeon with a design you can point to being objectively esports in design?

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Congratulations on your upgrade to Alliance! Well done!

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As one of the folks who chimed in on the other thread:

You’re seeing things from the point of view of someone who is familiar with dungeons.

Why play an MMO if you’re going to play solo?

Because you have the option to interact with other players in game or in chat.

The issue with dungeons is not the queuing, (though lately that can be a part of it) it is with the ‘must’ part of having to do in that is an issue.

Speaking only for myself: I have ADD. If I join a pug group (and I have), 99% of the time everyone else has done the dungeon before and many others beside. They will race through the dungeon while I’m still trying to figure out where to go and what to do, even if I’m just tagging along. Lots to distract me, impossible to take in anything while trying to keep up. I literally would have to do that same dungeon many times to start to really ‘get’ it, faster if I have someone to point out a few things. To me it’s a big blur of action where you try to figure out what to hit, where to go and where to run without a shred of understanding of what’s going on.

To me, this is not enjoyable. It’s not how I want to spend my time. I understand some folks like the camaraderie, the challenges, being able to use their abilities effectively, and I am pleased they can do that.

Again, my point of view alone, if I didn’t have a job, RL obligations and could play more than I do and learn the finer points of dungeoneering, I am certain I would enjoy this and queue regularly. But I can’t, so I don’t.

Possible other reasons people might have (and I have to some extent):

And add to that the bad luck of getting people in the pug who will be toxic at you for not knowing what you’re doing and you will get someone who gets very leery of random dungeons. Yes, you can drop/get dropped and say it’s bad luck, but then you get the joy of waiting for a while (and I tried, after 40 minutes I had to go offline) for another group to form and hope it’s not like the previous one?

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they can be drama-filled, joiners can be unreliable and poof, rewards are extremely poor compared to the time spent. if you want great rewards from dungeons you have to “practice” and memorize the mechanics so you can run mythic+.
the time you spend, the learning you do and the information you gather and fill your brain with is useless a year or two from now. what a waste. about as worthwhile and useful to your mind as drug use.

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Dungeons today are much easier and far more forgiving than they used to be. In Wrath and BC in particular, there were several CC and wipe mechanics and destroyed groups. Now dungeons are tank n spank until super high level keys make tiny mechanics hurt bad.

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