3 months to fix a wordage oversight for a content tentpole, that was properly worded for the other 2 achievements datamined at the same time? And retained said wording when patch 9.2.5 dropped and as of now (unless blizz in this mess have done a hotfix to cover up)?
3 months to fix a sentence. That would get you a scolding in any job. And just shows they don’t have a way to automate requirements into words for things in the game.
So say for example you want to make an achievement. You give it an ID that is linked to a human readable name/text; a UImapID (this is what blizz uses to reference maps in 8.0+) that it can be earned on; difficultyID for raida (let’s say 0 = LFR, 1 = normal, 2 = heroic, 3 = mythic); requirements = X instances of Y spell occurring on Z number of characters over T number of seconds (or whatever).
Why instead of having a human write out the majority of text and inferring what the achievement requirements are supposed to mean, why not have the numbers that I you use already for achievement requirements be translated into text.
- So in this case achievementID=12345 translates to human read text as “Super Mega Awesome Hero”
- UImapID=67890 = The land of ephemeral dragons mapset 2
- difficultyID = 1+ = meaning not earnable in LFR
Requirement = X = 20; y = spellID=1681548 (green dragon smokes); z= 4 players; t = 20 seconds
That would generate a rough (but not completely proofread text) phrases of immutable detailing the requirements, “20 instances, green dragon smokes, 4 players, 20 seconds, normal or higher, the land of ephemeral dragons”.
Of which after a proofreading would come out to, “In the land of ephemeral dragons, in normal or higher difficulty, 4 players need to collect 20 green dragon smokes in 20 seconds”. In order to earn “Super Mega Awesome Hero”.
It’s a rough thing but they literally have requirements for these achievements that have to be earned and to me if feels like as if the human read text (what we read to figure out what to do) is made by a dev having to look by hand at the requirements and remember to put all of them in the achievement text. When they could just have a machine to human translation layer create immutable elements that are forcibly there (so as to not be glossed over/forgotten), and then the dev can just string the elements together into a readable way.
They have this same problem with tooltips as well not reflecting spell changes done prior, as well as vice versa.
And to even reference an achievement that I remember a lot of people being confused about was for mythrax in uldir. The wording on it confused so many people because the requirement to get it was actually the opposite of what was written.
Like look at the oldest comment about that achievement: https://www.wowhead.com/achievement=12836/existential-crisis#comments
How to get it was not reflective of how it was worded and it took blizz until Nov to fix it. When uldir normal/heroic was launched Sept 4, nearly 2.5 months to get a fix.
All I am saying is they need to find a way to have better proofreading and attaching automation to it because things are getting silly at this point.