Titanforging makes difficult content feel POINTLESS

When that happens it is up to you to try and farm WF/TF upgrades but they are not required for any content in game.

Farm for something that isn’t guaranteed and is completely random? Why on earth would I do that? If you farm a m+, you’ll eventually get the piece you want especially if you stack the odds in your favor with group comp. With TF, you could never get the upgrade you want regardless of how much you farm.

Farming for something that is guaranteed and not random at all however sounds great. Let’s turn titanforging into a deterministic upgrade system so we can all feel good rather than just those who are lucky.

Yes I do. TF comes out of the nether completely randomly. There isnt anything you can do to increase your chances of it occurring.

Nobody “earns” a TF so dont pretend you did something to get a TF.

I said I wasn’t doing nothing when I received it. :slight_smile:

Thus you realized what I said is true it is not gear progression system. It is a gear perk system.

“I Wasnt doing nothing”? lol

So, you were doing something? Just like I said.

Point is, TFs are random. Whatever you “weren’t not doing” had no bearing on getting a TF.

You were, in fact, given something for nothing, and I fail to understand how that feels better than earning said upgrade.

I didn’t say it was a gear progression system. I’m not sure if you’re fully reading my posts because it seems like you’re picking random parts to respond to but all the posts I just made in the last 1-2 hours specifically stated it was a perk system. However, a deterministic upgrade system is a perk as well. Both of these systems allow you to get gear past the base ILVL, the only difference is one is completely random and one is guaranteed. Which would you prefer? Just because it’s a perk system doesn’t mean it has to be completely random.

I do agree with you that it’s a perk system. I’m disagreeing with the fact you think just because it’s a perk system it has to be completely RNG. TF is a perk for those who are lucky, a deterministic upgrade system is a perk for everyone.

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Good then it really isn’t a problem then. Just because RNG always has existed i MMORPG games.

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Yep. The truth is those people want to hold on to their titanforges instead of having to put in time to upgrade their gear slots. It needs to either be removed or have a complete rehaul.

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We already have RNG in the gearing system. The drops themselves are RNG, gem sockets are RNG. Why do we need this to be RNG as well?

I’m sorry man but what you’re saying isn’t making sense. You keep shifting the goal post. First you said it’s a perk system and that’s why it’s rng and now you’re saying it’s rng because MMORPGs are all filled with RNG? I’m not sure why you think just because its a perk system means it has to be completely random, it doesn’t. A determinstic upgrade system is a perk system as well it’s just guaranteed. You think players having the luxury of being able to choose which gear slot gets upgraded past base ilvl isn’t part of the MMORPG experience?

You think praying for the upgrade you want is better than being able to reliably farm out the upgrade? That’s the only difference between TF and a deterministic system.

Honestly, the post I’m replying to makes me think you actually agree but you’re doubling down because you don’t want to admit TF can leave the game safely without negatively impacting anyone because it’s replacement would benefit everyone more.

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You don’t pray for it you do content for it. If you are trying to get TF’s then you can keep praying for it.

Oh, you are confused then because the perk system is RNG based. No shifting of anything.

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Are you doubling down at this point? It’s okay to admit that titanforging can leave the game without actually hurting anyone since it’s replacement could be something that benefits everyone including casuals and hardcore players more (and reliably). I feel like I’ve countered everything you’ve said but you just keep repeating it.

You still haven’t answered multiple questions. Why does TF need to be RNG just because it’s a perk system? A perk system doesn’t need to be RNG at all. A determinstic upgrade system isn’t RNG at all and it’s also a perk. Why do you think removing TF would negatively impact the MMORPG experience? Do you think grinding for exalted to get a piece of gear is negative as well? Why do you prefer your item level upgrades to be completely random as opposed to guaranteed? If upgrades make you happy as you said earlier, wouldn’t the upgrades being guaranteed and reliably farmable make you happier than if they were completely random?

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I stated a long time ago I was cool with currency to achieve it.

I don’t think it’s negative being in the game. So, what is the benefit removing it? You haven’t given good reason to remove it.

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A perk system that only benefits people who are “lucky” being replaced with a currency perk system that benefits everyone isn’t a good reason? They can’t work hand in hand, we’ve went over that before. If someone gets a TF upgrade in a slot they just spent currency on that would feel horrible, just as horrible as getting a TF in the same slot now. If you had the choice between a deterministic system that gives you control over your ilvl upgrades vs a system that has your luck decide if or when you get that upgrade which would you choose? At this point it feels like you’re arguing just to argue, you haven’t given any good reasons to keep it either, you just keep stating it’s a perk system and therefore has to be RNG. What are the benefits of TF as opposed to a currency system? If you are fine with a currency system then why couldn’t TF be replaced with that?

Either way that’s enough of this from me. I’ve given my points and I feel like I’ve made it clear TF can be removed without negatively impacting anyone including casuals and hardcore raiders because it’s replacement would benefit everyone. If you’re fine with a currency system then great because its a much better alternative to TF that would benefit everyone as opposed to just those who happened to get lucky. That’s all there is to say.

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We can keep repeating ourselves over and over. A few people getting lucky is not bad for the game. If you want to replace luck with currency for TF’s I agree this is OK. Removing TF from the game I feel is a bad idea.

You still have deterministic gearing currently. You do content and it gives base item level rewards. You do higher content if you want better rewards. It sounds like you consider WF/TF a gearing system since you are so down and out about luck, but is not a gearing system and they said so in the Q&A.

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I think BFA is actually better than Legion in this regard. The WF/TF is way down from what it was. I see a lot of +5-15 but not much beyond that.

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Thanks!
Totally unexpected and liberating! (listen, I don’t know why liberating came to mind, but let’s go with it!)

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Why is it always super undergeared people who make this argument? You’re 394 and haven’t killed a single Mythic boss.

When you reach a certain point, Titanforging is the ONLY way you get upgrades. Boots and a belt refuse to drop for me, but other than that basically every slot i have requires a titanforge to be an upgrade. Other’s more progressed than i reach this point even sooner. Without titanforging, those of us who ARE doing difficult content have no gear progression AT ALL. Raiding Mythic is fun, but it loses something when there are zero upgrades for you.

And…the elitist agenda reveals itself,TF exists for a reason. It isn’t “welfare gear”,it’s a catch up mechanic for those wishing to progress at their own pace and don’t get to play as much as they used to. Players getting a bone thrown their way has no direct effect on you or any of the other anti-TF/LFR/Anything QoL that helps casuals ilk.

Wouldn’t be an issue if sychophants of certain streamers who look like Cleetus the slack jawed yokel didn’t muck up group finder for M+ and other raid difficulties sabatoging people getting geared via overly high item level requirements,IO,and other gatekeeping tools that need to go the way of the dodo/drive away players from playing.

Said people also troll groups who follow the “make your own group” bollocks that gets parroted hence burning keys and hinduring/sabatoging progress [where those denied prior join other groups due to social anxiety,not feeling like their leader materials and the communities growing impatience if mistakes that were in the past once forgiven or are on dead/low pop servers.]

TF and other QoL features aren’t to blame for the state of the game if anything it’s a mix of streamer culture and this needless toxicity that’s gotten worse in the community over the years,especially the needless disdain some players have over casual players/ alleged “normies.” Discourage gatekeeping and bad behaviour and these features wouldn’t be needed.

Edit- just got back from a hiatus due to heavybwork schedule/expansion burnout or would have done more.

I raided Mythic Uldir when it was current content. Still hate titanforging.