I actually agree with that. If Tinkers become a thing, being a mech should be tank spec only, not the whole class. There’s plenty of tech themes like duel pistol gadget user (for example) that could be done outside of being in a mech.
We’ve also seen now the mech backpacks that could be used with their different arms/tools/weapons.
In SWTOR you can tank from ranged as well. If you’re fighting ranged mobs you don’t need to be in melee range to maintain threat. Also, it simply feels different to tank with a gun or cannon than it does with a melee weapon.
Tinker would fit more into a supporting spec to compete with Aug.
Necromancer is a poison/bone oriented warlock that raises undead instead of summoning demons.
[quote=“Skexis-proudmoore, post:1, topic:1959054, full:true”]
The game is ripe[/quote]
no it isn’t:
The Burning Crusade
*** Wrath of the Lich King - death knight
Cataclysm
*** Mists of Pandaria - monk
Warlords of Draenor
*** Legion - demon hunter
Battle for Azeroth
Shadowlands
*** Dragonflight - evoker
i have a running wager with a guildmate that they’ll unleash shaman tanks this expansion. My money is on MAYBE next expansion, definitely not this one. shaman is missing their 4th element, no?
Unless Blizzard just made dungeons entirely of ranged mobs you’d have melee ones on the tank and ranged ones spread out. It wouldn’t be possible for people to AoE them unless the tank grouped them all up in melee with them. At which point why even call it a ranged tank?
can you really not imagine how a ranged tank would work? shaman ghost wolving and dropping tank totems, active mitigation with earth shield and a variety of AE totems for aggro.
I mean, it’s not really much different than BM hunter or warlock pet tanking.
instead of “pet attack” you drop another totem or move existing ones.
brewmaster monks can be played very “range tanky” (suboptimally obvo) due to placing statues and threat going to the statue.
Hunter and warlock pets would never be able to tank raid bosses because you have less direct control over them. Same with totems. Being able to point where something should go is not the same as being able to move there.
Being able to control where the boss is facing and where it moves is a very important part of tanking. You would not be able to do it effectively using reticle based movement.
Are we playing imagination argument? Because here: give a totem 10,000,000,000 hitpoints and a shaman the ability to move it anywhere with 0 cd and it AE taunts all the mobs.
tada, range tank.
now make it more realistic, whatever. But “never be able to tank” is a laugh
Where did I say that the dungeons had to be entirely made up of ranged mobs? I’m saying there are ranged mobs that you can hit with your ranged weaponry, and you can tank in melee mobs with your ranged weaponry. The point is that you’re using ranged weapons instead of swords, maces, spears, etc., and that changes the feel of the tank, even though you’re still fighting in melee range.
I think making Unholy DKs a ranged spec would suffice for a ‘necromancer.’ The overlap between locks, DKs, even shadow priests is just too much to justify
Why do you people assume Blizzard has no imagination what so ever? The necromancer can be a class. It is, actually but it wasn’t added at launch. It can be a class on it’s own without being a Cloth DK same way Paladins aren’t Plater Priests.
Unless all of the mobs are ranged that won’t work. Melee mobs would run to the tank and range mobs would stay at range. Even if you grouped the ranged ones together at ranged you’d still have 2 separate stacks of mobs.