Paladin, (based off the Paladin Hero from WC3)
Is always, 100% a priest of the light. They have abilities from the paladin in Warcraft 3. Their identity has remain stalwart throughout the entire game.
Even to this day. Paladins are Tanky, Can heal others, Provide Auras, and bring dead players back to life. Exactly like Warcraft 3.
The “Priest” Class is more complicated than that. it draws on many inspirations.
Priestess of the Moon
Dark Ranger
There’s even a little dread lord in their with abilities like Vampiric embrace.
Priests have always represented the vast cultures of Azeroth, even in Vanilla they had racial specific abilites that were tuned around that race. Like Starfall on Night elf.
Namely though, Priests have Mind Control and Silence. The two biggest Dark Ranger abilities.
Priests and Paladins have very Separate, identities.
ALTERNATIVELY
Death Knights and Necromancers do NOT have Separate Identities. The Death Knight Hero unit was a Necromancer. It raised the dead and empowered them.
There WAS a Necromancer unit. but it was a caster with only 2 abilities. And guess what class has those abilities? Death Knight. Because Death Knights are necromancers.
Tinkers, on the Other hand, DO NOT conflict with existing class identities.
Yeah i know that but do you really think we would get the pocket factories like in Warcraft 3, most of the stuff they got was put in engineering like the bombs and rockets just went to gobos as their racal.
The only thing we didn’t get was the backpack shredder and the tank which would be awesome but again like i said their really isn’t a whole lot to work with that isn’t already covered by engis
Yes… Yes I do.
Demon Hunters got their abilites from Warcraft 3.
Death Knights got theirs.
Monks got theirs.
You’re trying to Tell me Tinkers would be Different? For some reason?
Just observe patterns dude.
Engineering literally doesn’t give you a single Tinker ability from Warcraft 3. Not one. No sentries, Missile barrages, pocket factories, or mech suits. (other than one mount. Which isn’t an ability.
This point is empirically and factually wrong. So please abandon it.
This one actually IS True. The Goblin racial “Missile Barrage” is based on the Goblin Tinker ability from Warcraft 3.
However it’s not very loyal, and it’s also not used. Since Rocket jump is superior, and wasting a global for damage is always bad.
You Also have all the tinkers in Azeroth with sentries, bombs, and missiles, land mines, cloaking devices, lasers, and healing grenades.
And the Island expedition teams. Who are divided into 3 specs, Healer, Tank, and Damage. Their abilities even have Level requirements and cooldowns.
Demon Hunters don’t have immolate, that’s a Warlock ability
Warriors don’t have Mirror Image or Windwalk despite those being Blademaster abilities
I agree Tinker is likely (With necromancer as the next likely if they can figure out how to make that stand out from DK and warlock), but its not necessarily going to have one to one conversions of its WC3 abilities.
Blizz flat out said they took their Necromancer ideas (And Runemaster ideas) and merged them into what became the Death Knight. DKs vacuumed up a lot of the necromancer design space by design and that’s where their problem lies
If you really think blizzard would confine their future design choices based on a game made nearly 20 years ago then you’re on some kind of something. Eventually they’ll dry up content from Wc3. What then? sigh so unimaginative. Just because the last 3 classes added drew from Wc3 does not mean all of them has too.
I didn’t say it didn’t matter. I said it’s irrelevant. Blizzard does not need to draw from Wc3 for new content. There is no obligation for that.
Some have been shown to heal in World of Warcraft though. THE GAME WE ARE ACTUALLY PLAYING!
Again I don’t give a crap about Wc3 units. But even considering them DKs still don’t wear cloth and aren’t casters. There is a lot of Necromancer content to draw from in WoW. But yeah lets ignore everything from this over 15 year old game and only draw from it’s predecessor.
Your arguments are the EXACT SAME arguments given a few years ago to me for why demon hunter would never be a class as warlock already stole most demon hunter features. You know except being melee and leather wearer. Yet here we are. Literally every single demon hunter ability was already in the game and belonged to someone else (mostly warlock). MoP/WoD demo lock even practically was a demon hunter. Guess what? We have demon hunters. We’ll be getting necromancers most likely as the next class. Sorry not sorry.
Well if they brough in the pocket factories i imagine it would be something like the mirrior for monks so that could work, Engis got sentry turrets in Legion.
As for your last one again like i said Engis get most of those sentries again like i said they got them in legion, bombs have had since the game came out, missiles well gobos got that, land mines ok that one you got me i don’t remember them ever getting it, clocking device again engies got that, lasers yep they have had deathrays and healing grenades nope don’t remember that but they did have a bandage gun.
Did they? I don’t remember that so I apologize.
Still, they are no longer part of current content. and therefore aren’t relevant to modern class design.
They aren’t a class at all.
Still no Mech suit. Still no Class.
You can give little toys as part of a profession all you want. But it is not a Tinker class. Things that Engineering makes will be useless when the new expansion comes out.
Every single class in the game draws from Warcraft 3
Demon Hunter: Obvious
Death Knight: Also obvious, but when designed it specifically took some inspiration from necromancers to the point of the 4 concepts for Wrath’s new class (DK, Necromancer, Runemaster and Monk), three of the classes were merged together into the DK we ended up with
Warrior: Mainly Mountain King, but draws on some Blademaster and Tauren Chieftain abilities
Paladin: Obvious
Hunter: Priestess of the Moon, Dark Ranger and Beastmaster
Rogue: One of the most stand alone ones but does take some Warden abilities
Priest: Priest units
Shaman: Hybrid of the Shaman unit, the Farseer and the Witch Doctor
Mage: Archmage and Blood Mage
Warlock: Warlock NPC units plus the Dreadlord’s infernal summoning
Monk: Pandaren Brewmaster
Druid: Keeper of the Grove, druid units, and the scrapped Archdruid that eventually became the KotG
Looking at the Warcraft 3 heroes and seeing what we can’t replicate as playable classes is always a good barometer for ‘could this be a new class?’ simply because of how Warcraft has done its classes
Demon Hunters were a Hero in Warcraft 3. They had Metamorphosis.
When Demon Hunters got added. They got Metamorphosis.
Death Knights, admittedly took The Abilities from the Necromancer caster unit. But that’s because Death Knights already had those abilities themselves.
Every Death Knight could get the Wand of Necromancy item, and their ultimate still raised the Dead.
I don’t know what to tell you, other than do your research.
Death Knights raise, and control, and empower the undead. If you want a Class that raises, controls, and empowers the undead. I suggest you play death knight.
Meanwhile I want a class that Tanks damage in a mech suit, Fires missiles, and builds turrets. But we don’t have a class that does those things.
Yes, Wrenchester’s logic is sound. If every class in the game takes inspiration from Warcraft 3, Then the next class they add will logically take inspiration from Warcraft 3.
And of all existing classes in the game. None of them have any abilities from the “Tinker” hero.