Demon hunters are a failed class that brought nothing new to the game and should just be a 4th spec to warriors with how unoriginal they play.
Well we did kinda get a mech suit in legion as well in a moduel we could get our little fel reaver to use which let us hope inside for a bit.
Do you have a single argument in your skull that actually applies to current WoW?
Here’s an argument: Tinkers are not currently represented by any of the existing classes in WoW.
Therefore. Tinkers would make a good addition to the roster of classes. As they are not represented by any existing class.
I… dont like feel like this comment was a proper response to me? I am talking about current wow.
And no, there needs to be a discussion about class balance before we even think about tinkers or another class.
But I would like another pet class, which tinkiers would totally be.
Apologies. That comment wasn’t direct at you.
This is simply Untrue. A failed class would be a class that doesn’t function, is or is for some reason incapable of being used in current content. or simply a class that nobody plays.
Neither of these things are true.
This would be mostly disingenuous., as I mentioned above. Demon hunters are their own class because they have the demon hunter abilities from Warcraft 3.
Tinkers would likely have Turrets and explosives. A Mech suit, and some way to heal. most likely involving heal bots and healing grenades.
This is all based on Warcraft 3, or existing Tinker NPC’s in WoW.
Honestly I don’t think they’d be a full on pet class based on the ones we’ve seen in game. They’re more of the ‘temporary disposable pets that walk into the enemy and explode’ type of class. Although a pet based healer could be fun
struth i’d argue “just make their DPS spec pre Legion survival hunter” so something fills that design space given it looks like Blizz isn’t going back to making Survival ranged, but that may be my greedy hunter brain talking
I do what I can to stay away from Original concepts, they are never ever helpful in an argument. But I feel like I should pitch my idea for a pocket factory.
Lets build on the common assumption that a Tinker class would use Turrets.
A Pocket Factory could then be the Major DPS cooldown for the class.
The Pocket Factory would serve as a simulacrum for your abilities.
You build a Turret? The Pocket factory also builds a turret.
every turret you build gets a second turret built from the factory, functionally doubling your damage while it remains active.
Im cool with a mech suit, I just always imagine them with a robot minion thats permanent, perhaps you can equip it with gear? So many gnomes and goblins have robots protecting them.
This is already too similar to 3 existing classes in my honest opinion.
Generally we see Tinkers in Mechs. There’s a ton of dungeon and raid bosses that are mech. That’s probably easiest to make a tank spec out of.
This idea is really out there. But I want to know if you like it, please.
Gazlowe, in Blizzard’s MOBA Heroes of the Storm has an interesting concept, where he builds turrets with long cooldowns.
But when his turrets die, they drop Scrap, collecting the Scrap gives Gazlowe 3 times faster cooldowns on his abilities for a few seconds,
Gazlowe can also destroy his turrets on demand, in order to jumpstart his cooldowns.
This, to me. seems like a good basis for a DPS spec. Turrets that break over time, Turrets drop scrap, you use the scrap to make more turrets.
Meanwhile you fill in the rotations with guns and explosives.
Name one other than tinker.
Do I have to?
It sounds to similar to old elemental shaman, and blizz said supposedly this play style isnt fun.
Its impossible not to compare it to elemental.
And your pet arguement is silly, plenty ways to handle a new pet class, originality arguement or whatever is just a strawman.
It would be a range class obviously. Maybe with a healer off-spec to play off tf2 doctor.
I personally want spell-blades introduced…
Elemental’s current state is now nothing like this at all. Elemental is now an entirely different beast.
It’s less of an arguement for originality. Let me rephrase.
Beast Master, Unholy, and All 3 specs of Warlock have something like this. But controlling minions was always integral to those 3 classes.
Tinkers didn’t really have minions in Warcraft 3. Pocket factories produced explosives and didn’t follow you. so they’re closer to turrets in my interpretation.
Tinker could work
This is VERY close to Enhancement Shaman at the moment. Using melee to charge up your magic, then using magic before switching back to melee.
Necromancers will for sure “please the fan base”. Did you see the demand in D3 for them? How popular they were in D2? In countless fantasy games necromancers and incredibly popular and beloved by players. Blizzard is a company out to make more. And as a concept necromancer is more universally popular than tinker. We might get tinker but while they exist in wow lore they aren’t that common. What races? Gnome and Goblins ofc. Blood elf perhaps, Draenei maybe? Dwarf seems like a possibility and Orc (only cause Garosh got obsessed with tech). Or will it be like monks while gnomes will teach all alliance races and goblins all horde races?
And while yes all classes have at least one ability taken from something or other from Wc3 that doesn’t mean they have to going forward. While all classes come from Wc3 not all races. The playable Draenei are nothing like the Draenei of wc3 (now known as broken draenei) Vulpera are a brand new concept. Worgen been in WoW since vanilla but only as feral beasts and I don’t remember them in Wc3 at all. Pandaren/Brewmasters (monks) were literally just a meme insert that got popular.
You point out tinker npcs have been shown to have 3 specs. There is another npc set the ‘timewalkers’ from timeless isle. 3 of them. Each seem to represent a class spec. And based off of a plate (or maybe mail?) wearing time manipulator. Who knows maybe we’ll get more time travel shenanigan’s like go to AU azeroth where the orcs never invaded and that’ll be the class we get. Honestly blizzard can’t really surprise me anymore.
Goblin Alchemist. Dark Ranger also has a lot of popularity around it, but… I think its hard enough to get Necromancer out from its design space being squeezed by warlocks and DKs, I think Hunter flat out consumed the Dark Ranger design space (although I do like the stuff I’ve seen suggesting rolling in some troll shadow hunter stuff into it as well)
Demon hunters are a failed class that brought nothing new to the game and should just be a 4th spec to warriors with how unoriginal they play.
I will LITERALLY cleave your soul out of your body and consume it IN REAL LIFE!
I wanted demon hunters since before you were born boi. Failed class… says how insanely popular they are but ok.
I do wish we’d get a third spec. Soul reaping one that uses a two hander like the dh npc from our class hall with the scythe. Or a spellcasting ranged one that’s similar to how old demo used to work.
tinker is the most boring of the options they could choose from, yeah.
i’d still play one, and i don’t dislike it. but i’d much rather have a necromancer, or a dark ranger, or something new.
if they ever do tinker, it should be restricted to goblin, gnomes(mecha too), orcs, and dwarves. even though that’d make the faction representation a little lopsided in favor of alliance, that’s the ones that make sense.
I disagree, the most boring would be mountain king. and guess who in wc3 was a mountain king… hint his name starts with a “G” and ends with a “S”