Scaling is definitely an issue. Random trash will two-shot non-tanks so you can’t really pull a lot most of the time. Pit of Saron is a prime example. This was always one where you could randomly die. if you weren’t careful but it’s worse now.
Last time I did any kind of analysis or record-keeping on this was the Diablo 4 event (Turbulent Timeways), which was 10.1.7. In TT you got a compounding buff up to 25% bonus XP. With that bonus, from 60-70 it was basically 1 dungeon per level and usually 2 from 67-70.
Now, even with the 25% XP bonus, TW is 2-3 dungeons per level from 70-80.
It’s not useless. It’s half the XP. You kill 100 mobs at 1100xp each and that’s more than the TW queueing bonus. That 110k XP is now like 20k XP. Add 90k bonus and you’re at 110k vs ~150k from a Normal dungeon.
I actually think the prepatch event, once it was fixed not to be once per hour, to be one of the better prepatch events in a long time.
Yep. this was awful. I thought it was a bad idea to split the plyaerbase from the start like this and how it played out was much worse than I anticipated. I’m against Early Access, period.
YMMV but, for me, I hate the underground aesthetic.
There’s another bad aspect to this: the gear from Normal dungeons was insufficient to queue Heroics (after it was increased in week 2). There should be a progression.
False. Please do some actual research and crunch the numbers from the actual XP you receive.
Not all WQs are created equal.
This was a horrendous decision that is going to completely kill an emergent play style that had no impact on the seasonal content of the game.
Mark my words: this is going to be a disaster, for two reasons:
- Low levels, just like in Remix, are going to be completely busted in TW dungeons; which leads to
- The new meta will be XP-locked twinks for TW dungeons. The current system of scaling down to the dungeon’s level was accessible to everyone. This new system won’t be.
This.