There is already very little going on mechanically in all of these classic dungeons. Increasing the time it takes to defeat an enemy isn’t going to increase the challenge.
What the hell is even the point of getting stronger gear in this game anymore? Almost everything is some scaling function meaning you never actually feel stronger.
RPG elements absolutely gutted so Blizz’s life can be easier.
Classic dungeons have mechanics, but players can ignore them either mobs die too fast or damages are not hurting at all. When classic dungeons first came out, we had to cc even trash mobs or parties would wipe.
Deeply funny. Blizzard just can’t take a win, can they? Zero interest in artificially bloated health-bars on ancient content, especially when it’s so BLATANTLY designed as a shameless way to drag things out and prolong ‘player interaction’.
It’s honestly sad how this event has been completely overrun by ‘engagement metric’ farming trash decisions like this one.
This is a horrible idea. Stop trying to make Timewalking Hard/annoying. As it’s never been hard it’s simply been a fun side activity where people can level alts, get some gear, and a currency for cosmetics.
Since the changes were announced on the PTR I and others have been warning how much of a terrible idea the changes to timewalking are.
can yall actually in stop with this already? FIX THE PARTS OF THE GAME THAT ARE BROKEN, instead of messing around with things that are fun to the player base