Are you surprised at this point? Blizzard can’t have a nice thing and leave it nice, they gotta break it.
Just blizzards way of forcing this e-sports style gameplay on people. Never stop moving, never stop pulling, you better not need to afk at any point, because you’re timed now whether you like it or not.
13 Likes
Play a game with a pause button…
Article mentions timer 12 times as does the interview it’s based on. What are you reading?
My problem isn’t that I feel the timer makes it harder, just that they seem to copy and paste the same things to content lately. And I feel that enemies can be made more challenging without it being on a timer. Just get harder on each floor. With some different mechanics (besides knockback and fear that they also put everywhere). Adding difficulty if it takes you more than 50 minutes isn’t really challenging. But everything feeling the same can be boring. And I’m talking about really challenging. Not making it so they soak tones of damage and you wail on them repeatedly for minutes at a time.
2 Likes
After thinking it over a bit, I’m more conceptually ok with the debuffs that only apply if you’re out of combat. If I’m in combat I should never get the debuffs applied.
I’d obviously prefer none at all, but the ones that only apply out of combat arent as terrible as the other ones.
1 Like
People drink too much glasses of whine!
Blizzard have no clue how to actually make hard or difficult content anymore they just add a timer and some stacking debuff to compensate for the fact they are brain dead and refuse to accept ideas from the community or heaven forbid try crazy stuff.
Blizzard should open a office supplies store at this point cause all i see is alot of Copiers and paste.
10 Likes
NOOOOOOO! Not more timed content.
1 Like
It’s honestly pretty misleading to just call them timers, when that’s not what rhey are.
They are stacking debuffs that make each floor more challenging the longer you take.
Not a timer, title’s misleadibg. it’s a debuff that stacks every minute in a floor, and the debuff stacks in bigger incriments until you reach the floor after the boss, where yiu are given a new debuff and it’s reset to its weakest version and rinse repeat.
There is also a resting area at the beginning of all floors where you can switch talents, soulbinds, and be unaffected by the stacking debuff until you leave the area or enter combat.
I’d refuse to accept ideas from this community too considering ever since they began relying on the forums to tell them how to run the game it’s gotten objectively worse feeling to play.
Plus let’s be real here. If Blizzard actually made hard and challenging content that was required in order to progress, which Torghast is, do you honestly not expect the forums to be immediately crying for nerfs? The Mage Tower was facing cries from people who outleveled its scaling by 40+ ilvls as “being too hard”.
Here’s your paradox of WoW’s development. They make challenging content, people cry whether its optional or not. So they make braindead content. Now people cry that it’s boring and easy, so they add a timer to make it interesting because shocker, it works for most people when they can compete against a timer. Now those people cry because it’s lazy but they sure don’t want the other approach.
3 Likes
Different people surely want different things, but that’s no excuse for making everything feel the same.
It isn’t an excuse I agree, but their hands are basically tied where they can only do the same two or three gimmicks that won’t really aggravate one side of the community. This is the logical extreme of trying to cater to two different groups with two conflicting ideas of how content should be handled. You have to settle for a boring middle ground that annoys everybody but infuriates nobody in the grand scheme.
Make the content too hard, the bads will cry about it gating them from content and catering to the elite.
Make the content too easy, everyone complains about it being too easy.
At least adding a timer only annoys the people who want to take an hour to do something.
I’d say they should follow the fact that a lot of people liked the Mage Tower, a lot more than complained. And a lot were excited for Torghast. They have to create some variety, or there is no reason to really do much in the game. Everything is the same, there’s no real benefit other than the gear the drops.
People that want to take an hour to do something are wasting their own time. They can still spend that hour at the beginning of every floor. Not asking for it to be too hard, just challenging in a varied way.
1 Like
I agree, Mage Tower went over very well, but Blizzard is so petrified of the idea that content might just be out of reach for some players that they bend over backwards to dumb it down. Take for example a “suggestion” made by a prominent orc shaman poster here who has the perpetual boogyman of “catering to the elite” in response to the Mage Tower. His argument was “If content isn’t done by 50% of the community in the first week, it should be nerfed until it can be done by 50% of the community in a week.” Note this guy is a chronic green parser whenever he isn’t hiding his logs so it might offer some insight to his skill level.
There needs to be skill based challenges in the game that reward you something cosmetic for you to flaunt that you did a challenging piece of content. Mage Tower accomplished this really well, my only gripe is that gear should not have mattered with specific legendaries on some fights and it should have been a scaled ilvl thing with no set bonuses or externals.
The more I see it, the more I feel Blizzard is so mortified over the “1% saw Naxxramas” meme, and has gone in the polar opposite direction where all the content is doable by everybody because I guess paying a sub fee entitles you to seeing all the content instead of it giving you the ability to see the content if you pushed for it.
We mostly agree that WoW is stale and boring with very little being actually interesting on their end, but our main difference is I see them as having to deal with the monster they created by trying to cater the same to the lowest common denominator. Especially since that’s a majority of the game anymore, the amount of people pushing the really hard and elite content are so few, so they can’t risk alienating the hyper casual crowd.
1 Like
The thing is that with variety they can create content that anyone can play because content can have challenge while others are easier. Make everything optional. Don’t pull people that like challenging stuff in to WQs, and don’t pull people that like WQs into challenging content. Play your own adventure is best and gives variety by nature.
If someone wants to do a floor in the time it takes most people to do a raid then let them. This is ridiculous.
2 Likes
In an ideal world yes, but then you run the issue of “What’s the exact incentive for doing the harder things if you aren’t getting anything out of it?”
If I was told simply “Go to this destination in 30 minutes.” I would take the easiest means of getting there, typically a car. Especially if I got nothing additional for walking my way there.
But you try to give the incentive and if it’s anything shiny, it becomes toddlers crying why that kid got the shiny red toy and they got the dullish colored blue toy that’s literally the same thing.
2 Likes
I played Rogue-lites for the challenge. To see how far I can get. There are rewards for each content. But sometimes making a game just fun is a reward too. If you feel obligated to do something you absolutely cannot stand for rewards only then it’s no longer fun.
And I do get that people do cry about things others get or don’t get in game. But they have to go with whatever feedback overlaps. If a larger number of people enjoy something or hate something, that’s your barometer. Not every single post on the forums or through the help>feedback feature.
They can make rewarding, fun, varied content. Other games have done it. Even in the MMO genre.
1 Like
So not only is dying bad but we get the big hulking beast of death breathing down our necks regardless. I don’t find this to be very attractive.
Oh and we have to farm currency to enter too. Slap on some ridiculous gear check and we have Mage Tower 2.0.
3 Likes