Timers added to Torghast

Because it has a timer.

Yes. I am aware.

Then what’s your point?

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You said we can do this.

Did you see me mention m+ in my post?

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You said dungeons. The only relevant dungeons are m+.

If you mean the trivial heroic dungeons, those aren’t relevant. I have a feeling that Torghast is supposed to be harder than heroic, which makes any heroic dungeon comparison sorta…irrelevant in this conversation.

I am sorry for assuming you were talking about relevant content in your comparison.

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Yes, by “dungeons” are normal and heroic dungeons, the ones that people do before they are geared enough to do mythic zero. And those are very relevant to those who are not geared enough yet.

No need to apologize (even if its a passive-aggressive attack in disguise), just don’t be so ready to attack next time. We have enough anger going around as it is.

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The sad thimg is this is no longer the case with WQ scaling and such :frowning:

Outside of levelling, normal dungeons and even heroics feel like they have no relevance in the game.

But Torghast shouldn’t be another M+. The speed clear niche already has M+.

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I was doing them pre-120, as I got the quests for them, while leveling. /shrug

That’s what I was saying, outside of levelling.

Also after reaching 120, as you only get two “gearing” WQ’s in a batch of WQs.

Legendaries…

Except Tanks and Healers have a significantly easier time than some dps specs in visions. My Resto Shaman can do 5 masks in his sleep, but my higher geared Destro Warlock has to drag his feet between infernal cooldowns because I don’t get a nice 70% reduction on enemy health bars.

Hence Torghast also has a very lax “soft timer” that allows planned breaks for unlimited amounts of time during it.

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So you don’t know what you are talking about and still complaining? As it currently stands on Alpha each floor is like 5-6 minutes TOTAL. 2 of the proposed torments don’t do any thing if you just don’t leave combat at all. 5% increased damage taken on a given floor (which could be 0% if you have increased magic damage and there are no casters) is absolutely nothing especially when you have things like permanent 20%+ increased damage reduction from some anima powers and whatnot.

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This sounds pretty great. No hard timers, the ability to take a break at the start of a floor, and some fun challenge to make the higher floors feel more dangerous.

I think they nailed it. But I see some people will complain about anything.

No, I don’t know how the levels will be when we get to retail, since the dungeons are dynamically built. I know not to trust 100% what I see in alpha.

And I did say if they are short enough, then its a decent compromise.

Well despite the wisdom of the great minds of GD that have decided this is all fine, as a consumer I’m not inclined to pay money for this content.

Too bad ActiBliz can’t keep the servers running on just the snappy tear downs of forum posters that won’t accept differing criticism of the game systems.

Because otherwise Bliz might end up making concessions to attract more paying customers after this all goes live.

9.1 and 9.2 are going to be fascinating to watch.

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What a shame a great concept is going to be slogged down due to timers. I hate to do this but people will start to compare Torghast to island expeditions.

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