All I can say… once again Blizzards direction is going to favour High Mobility Burst Classes/Specs.
Thank god I been gearing this Shaman, but maybe I should just gear a Rogue or DH just to make life easier…
Does it matter if someone spends 30 min in a floor?, how is this a bad thing, people are putting more time into the game, if I wanna spend a couple hours In torghast how is that a bad thing?. Why are we going in the direction that everything has to be rushed… I feel like WoW is just becoming a speed runners dream rather then a mmo rpg.
I don’t really mind a timer… As long as isn’t something absurd like Visions right now where if you blink. Bam, you’re out of sanity and out.
And I mean that as someone who just started the cloak. Right now my cloak is getting there, and I’m halfway down the talent research. But when I started… it was impossible to solo that as a mage in any semblance of an actual productive run.
It resets each level though, so in the long term you aren’t going to be punished for it. How long are you planning to take checking anima powers per level?
Most of the debuffs are every 60s or even 120s, at best after going through each anima power you are going to be getting what, maybe 1 or 2 extra stacks at most?
That hardly seems destructive.
I feel ya, started doing Visions on my Pally the other day and compared to my Warlock the duration is night and day.
Starting off I could just inch in one additional zone, and then the additional zone and a couple of extra mob kills, and now with rank 3 cloak I can do 2 additional zones and the mail boxes.
Getting kicked out is just so severe. Had that instead been a stacking debuff over time it’d be heaps easier to push early.
One one hand I’m taking 4% increased damage, and on the other hand I have a permanent Earth Elemental who is constantly casting Earthquake and knocking people down and I do 500% increased damage with Lava Burst on a reduced cooldown.
You can whine and complain as much as you want, but putting in a debuff that makes the content get more difficult the longer you stay in it isn’t actually a timer. It encourages you to get your butt moving out of the floor, but the choice is still yours to make in what you do.
Right. Especially when it’s a chore to get a Vessel. It feels (at lower stages) with certain classes if you’re not running with a group, you’re severely gimping yourself.
If Torghast is timed, but is something feasible. Like letting me spend at least 30 minutes there comfortably, per key or whatever item, then it’s fine. At least for me.
I’m not even as upset as I thought I would be but I’m tired of the “people would wait for cooldowns” crap. I’ve leveled shaman plenty of times and I never got more XP sitting waiting for Lust to refresh than I would just moving on to the next pack.
From a pure mechanical sense, depends on how big a level is, and when the doorbell rings and/or the baby starts crying.
If there is quick access to one of these safe zones, then its a fair compromise (though I still disagree with the whole CD waiting thing when people can already do that today in raids and dungeons, etc.).
If its a long time between levels, then this compromise doesn’t help.
As far as what makes a game “fun”, adding timers to a dungeon crawler, when they can just add a debuff that prevents certain spells from being used more than X times in a level would seem like a much better compromise, a better “win-win”.
This way, there will be strife and anger, between a video game company and its customers.