That might be why they are not doing a hard timer. You and others are going at this like a soft enrage, meant to keep people moving, is the same as a hard timer. You are stubbornly digging your feet in all because it is not what you want.
So suggest something like if one is not in combat or moving/looting/reading the debuff applies, and throw on something that makes it so that cool downs only count down when in combat to prevent people form just moving side to side or having a loot window open to sit around waiting for their CDs
As you get higher in floors you wouldn’t be one shotting everything if scaled properly, no one has shown that in any of the alpha builds. Also the enrage is bad because it is a timer which as we’ve discussed is in opposition with what blizzard advertised this content as and honestly you are exhausting Grecko is right to be rid of you.
And they would go with the numerator to err on the side of caution it would still be balanced. It leaves room for a bit of error. For instance say they have a floor that takes ~20 minutes. They could set your 6-10 minute cooldowns to 3 uses each, leaving 2 for the people optimally doing it and 1 extra for anyone who has an error or wants to wait. This is very balanced as nobody will be able to cheese a large amount and isn’t super limiting for someone who wants to use it early.
again, a timer is a timer is a timer. It doesn’t matter if it’s a debuff that scales by a timer or a strict clock that boots you out, if the intention is to kick players out of the instance if they stay too long it is directly against what blizzard advertised before putting their hands out asking for preorders.
It is the same. That fire stacking one will kill you after a certain amount of time. The dungeon pace is changed to have the exact same pacing as if it had a timer. Seems like you are stubbornly digging your feet saying it’s not a timer when it behaves exactly like one.
I have suggested that they limit cooldowns to a certain amount of uses. It solves both problems of people waiting for cooldowns while maintaining their goals of encouraging exploration and no timed pacing. Nobody has said anything that shows this is a bad idea.
Which was that you misinterpreted what was said and then resorted to trolling. Guess it’s only okay to say nasty things when you believe to be correct in a debate.
Which I simply disagree with you on. I openly stated that them advertising what it was incorrectly is something you’re right on. Not sure what else to say on that point. I just don’t see an issue with the addition of the timer from a gameplay perspective.
Timers do not stress me out. And I find them to add to the experience rather than take away.
I have said my points time and time again. So have many others here. At this point we can not truly have a discussion on how to resolve this issue correctly because we are blocked by trolls getting their jollies.
I do wish the CM’s would come in help to curb this…without doing the lazy fix and closing the thread.
But then you have that same floor at a higher difficulty level where classes that can do better outside their cooldowns end up with an edge if you can just take 40 minutes. I don’t think classes, their cds, and (now) their Covenant interactions are balanced well enough to lump them together by cd time.
I think we are better served having cds useable every 6 to 10 minutes and finding another way.
the game play issue is that this content was supposed to be driven by exploration and now it’s driven by a timer if you don’t see the problem with that you’re not looking hard enough or at all and before anyone tries to say otherwise, the two are in fact MUTUALLY EXCLUSIVE you cannot explore freely if you fear being booted out and missing out.
The intent here seems to be more increase the difficulty to the point one can’t progress, same as the mob that spawns after so many deaths.
Maybe because it does not, I can still see being able to explore and everything even with this. Especially since it only comes into effect on like floor 10.
To put it in perspective, the first floors would be like mythic+ 2-15, the floors after would be akin to 16+. The only ones pushing the floors where this would be in effect would be the ones just doing it for the sake of doing it.
Well, it does not help when people take a “this way or no way” approach. It seems Blizzard might be set on the “timer” so I am trying to work within those parameters. Most I have seen here? remove the timer and do it this way.
I’d have to look at someone streaming it on Alpha but I’m pretty sure that everything stops once you kill the end boss on each floor. I’d have to look into it though. If it forever keeps rising even if you’re able to head to the next level then I’d get that.
What happens if one can’t progress due to the increase in difficulty that is scaled based on a TIMER? You are better than this stop mincing words.
that is the entire point of this ENDLESS tower. it’s never the same twice and it’s designed to explore that was the point and you really should’ve known that before coming into this thread and spewing your ooking opinion all over the place. You’re the kind of voter who goes to the ballet box without doing their due diligence and that’s the kind i hate the most.
You I applaud for holding a conversation and trying to see both perspectives. However you do have to concede to the fact this form of the tower was not what people where sold on and many of us do not like mythic plus nor want a mythic plus 2.0. It is not so much the issue of the length of the timer, it’s more of the issue that we are being corralled into a specific pace rather then allowed to roam of our own free wills.
BTW I was talking more about the people in this thread who frankly ARE living Sanity timers.
Except I never argued what it was supposed to be. My point this whole time has been that I see no issue with the timer. You’ve explained and for the 100th time I AGREED WITH YOU ON was the advertisement of what it was.
What I’ve been saying though is for me the timer adds to the experience. If they had it to where you just head to the last boss, kill him and then you get to explore, I think that would be fine.