Timers added to Torghast

You are the one lying, and then talking about childishness.

I agree. Because I didn’t say “enrage timer”. I said soft enrage timer. Meaning that the run gets harder the longer you take to clear it.

Should look at what I said. Nowhere did I state “enrage timer”.

If you’re going to say I said something, quote it. Otherwise, don’t bother.

The Tarragrue was supposed to be the judge of whether a run was taking too long or not. There’s too many mechanics now.

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I’m not going to do more work at your request after you said something and now lie about it.

He only shows up if you die too many times now right?

You mean how it takes me, a Pandaren Mistweaver Monk, considerably a lot longer in time to kill something compared to an actual DPS class, is an acceptable norm for this new game mode? A game mode that was originally not punishing of your pacing?

Yeah man. It’s easy to say that when you don’t think about others. Others being, role, specs, age, disabilities. This game mode had everything going for it until they added this. BfA stubbornness 2.0

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except it’s not a timer that instantly kills you when it hits 0, it’s a soft enrage similar to the floor being filled up with poison you shouldn’t stand in. just finish the floor before the soft enrage gets to be too much to handle and you’re perfectly fine

Actually you did, by your own words …

Because I didn’t say “enrage timer”. I said soft enrage timer.

You’re playing word games, and causing anger and strife in the community, at a time when we really can use some good news and happiness instead. Stop it.

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:roll_eyes: spend a bit less time typing to think about what you are posting. There isn’t room for exploration if the reward is gained by rushing. There is no risk/reward, you don’t gain any reward from reading an npc dialogue, admiring the art, or goofing off with your friends. The reward comes from rushing with a system like this in place. Better google all your anima powers ahead of time so you don’t sit there thinking about your build or else your debuff will tick away.

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The point of why people wanted the tower to begin with was to have a place where they could think thru their moves and be slow. We wanted the GOGO monkey on our back removed.

It does not matter that it is a soft timer. It still defeats the original concept set forth by the tower.

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Oh no Blizzard is trying to challenge players!!! Loud noises!!!

You said I said something, burden’s on you, not me.

Calling me a liar doesn’t make me a liar. It just means you’re not willing to actually go pull quotes to prove yourself right. Guess that’d indicate a lack of conviction on your end.

Are you done trying to [and failing to] make this personal?

Right, if you die too many times then you’re taking too long. Doesn’t matter if someone uses CDs, that’s what they’re there for.

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my main issue is that I feel like it’s going to be like horrific visions where I’m just trying to get through it asap and I won’t stop because I want to stop but because the content just becomes frustrating.
I’ve looked at some of these “soft timers” and they just seem like annoyances that just make me roll my eyes.
Especially the ones that spawn enemies when you’re not in combat and the continuous damage.

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If you want to only take portions of what I’ve said and misinterpret them then it’s no skin off my nose. It’s not my fault you can’t see the difference between an “enrage timer” and a “soft enrage timer”.

There’s no reward for finishing a floor in a certain time, other than being able to play the next floor at a normal difficulty at this point.

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Except the reward strictly isn’t gained by rushing, hence why it’s a soft enrage. There is no hard timer, it’s a question of how much you can accomplish before clearing a floor without becoming overwhelmed.

“I want to AFK inside, outside of the specified AFK area, and still get through it.”

No, it doesn’t.

Guess it’s a good thing I read extremely quickly and think extremely quickly then, isn’t it? Maybe some people need to spend time researching things and others don’t. :thinking:

On a side note, good a time as any to go start dinner. Be back later!

I don’t mind a challenge.
Golfing is a challenge.
The caddy next to me saying go go go GO GO we gotta get to the next field.
He is not a challenge he is just annoying.

We would like the challenge without the annoying caddy.

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Would you best case it for me?

What is your pacing solution for the developers? Is it just 1 drum/hero/etc. per floor? per 6? What about very powerful class buffs?

I just don’t think they’re going to shrug and remove torments. Maybe cap or reset them per floor? I’d just rather they not have to tune the mobs and abilities around the unlimited downtime version of Torghast people seem to want.

I really don’t want to see a version of this tower go live with no limits on access or weekly rewards. I don’t think that will be healthy.