Who forced it to be groups? Skilled players of most any class won’t have issues with this.
You don’t get rewarded with a higher level key for not timing the key. If you want to do a higher level key without timing keys yourself, you’re gonna have to have a friend put in the legwork to get you that key, or find a completion group to get yourself that key.
I can say that I agree with timers while simultaneously telling you that Torments are not an actual timer. My opinion on timers has no bearing on what Torments actually are; they’re a soft enrage.
I replied to what you said before, and you became pedantic about it. What I said is simply the truth. Torments are limited by Blizzard’s ability to design mechanics, so it is an interval-based system, but it still accomplishes the same goal- ramping difficulty.
How is trolling for me to simply discuss Torments and agree with their implementation? Is everyone that disagrees with you a troll? Not exactly a favorable take.
It’s not punishing you for not going “gogogogogogo”. You might find the end of the floor a bit more difficult, but that resets on the next floor. It becomes more difficult per floor to encourage you to build up your anima powers so that you can push through more effectively. It’s a soft enrage.
Nothing you said is a rebuttal to what I pointed out.
Weirdly, I actually don’t like the Tarragrue because it seems like it would be more annoying if you died a few times figuring out a mechanic compared to a gradually increasing debuff.
WoW community loses their collective minds when a soft timer gets added to end game content that’s meant to expand throughout the entire expansion. meanwhile the FFXIV community doesn’t even bat an eye that literally all content outside of casual questing and open world herb/ore farming have timers. the WoW community needs to take 10 steps back, reevaluate their lives, and figure out that just because there is a timer you do not have to have a panic attack and rush to the forums because “i’m a casual i won’t ever get to do anything because there’s a clock ticking down”
How would it be compromised? You can still go fast and the difficulty increases with level, AND you are already rewarded for going faster by… going faster, finishing sooner, having more time for other content etc.
Amazing! You can also pause between levels in Torghast! It’s the same thing. And any way to Sunday, its a soft enrage timer. I’m not sure where you’re getting these rules from where it’s every single encounter. Because the entire floor IS the encounter.
So again, it’s not different in any other content in the game.
You contradict yourself all over the place. If you say it’s to add challenge and at the same time still leaves room for exploration does that mean the challenge can be ignored by ignoring exploration leaving way more room for the timer? If that’s not the case would that not mean there is no room for exploration?
This Tower was meant to be a return to a old fashion caution approach that made your deaths mean something. If you couldn’t kill it too many times then you get kicked out. After a certain point the buffs wouldn’t get you further then a short distance. Mob’s where meant to be HARD and to kill you because they where HARD.
This soft enrage is a joke that’s transforming a cool throw back idea into nothing more then mythic plus 2.0.
Your suggestion is that if the timer causes the problem to just get a group… no, being able to solo is one of the features of the content. A soft enrage is a timer. You replied with nonsense and difficulty can and WAS already ramped without a timer.
No, it means that you can explore, but exploring does not come without inherent risks. You’re not in Elwynn running around picking fights. You’re in Torghast, the Jailor’s own tower and domain. The more you dawdle and burn time, the more difficult things will become for you.
Plenty of room for exploration. There’s a risk/reward factor. Just like in roguelikes.
Kinda funny that Torghast is inspired by roguelikes and has that same principle, isn’t it?
The usage of an enrage timer in WoW today is a DPS gear check on a boss fight. And that’s all. Its a way of checking if the group is geared well enough to take on a boss. Its for that one single boss fight only.
A timer in Torghast is a whole floor/dungeon speed run enforcing mechanism.
And, once again, you devolve into childishness to avoid having to actually form a coherent reply and discuss the subject. Why are you bothering to reply to me at this point?
except this isn’t a hard timer, this is a soft timer. once you spawn in on floor 10+ you get a debuff that will make it harder the longer you take, but it does not give you a timer that will kick you out just because you don’t hit it. they even stated there would most likely be a soft timer beforehand.
huge difference and why this is actually acceptable and not some end of the world (of warcraft) type thing.