Timers added to Torghast

List of Obleron Effects

Phantasma

While inside Torghast, players will be able to collect Phantasma, used exclusively inside Torghast and lost once you leave. Phantasma can be used to gain power inside the Tower. Phantasma allows players to improve their abilities by finding upgrades to their abilities inside Torghast. It is unclear if there are other uses to it.

  • NEW Abundance of Phantasma Acquire 300 Phantasma.

  • NEW Abundance of Phantasma Acquire 300 Phantasma.

  • NEW Art of Phantasmal Healing Your Flash Heals are now instant and cost no mana, but consume 5 Phantasma.

  • NEW Astral Phantasma Looting Phantasma reduces the remaining cooldown of Astral Shift by 1 sec per Phantasma.

  • NEW Broker’s Purse Acquire 500 Phantasma.

  • NEW Clouded Thoughts Killing enemies has a chance to generate a Phantasma Cloud, granting you 133 Phantasma when consumed.

  • NEW Glutton’s Guise
    Demonology:Striking an enemy with Call Dreadstalkers instantly grants you 5 Phantasma.
    Destruction:Striking an enemy with Chaos Bolt instantly grants you 5 Phantasma.
    Affliction:Striking an enemy with Soul Wrack instantly grants you 5 Phantasma.

  • NEW Increased Phantasma Increases Phantasma earned by 10%.

  • NEW Looted Phantasma has already been looted.

  • NEW Marrow Scooper Skeletons in the Jailer’s Tower drop 10 times as much Phantasma.

  • NEW Massive Phantasma Increases Phantasma earned by 50%.

  • NEW Phantasma Acquire 2 Phantasma.

  • NEW Phantasma Cloud The Holy energy of Azeroth invigorates you, healing the caster for 50% health, and increasing damage dealt by 30% and maximum health by 20% for 30 sec.

  • NEW Phantasmal Fetish Looting Phantasma increases the damage of your next (Multi - Shot / Carve) by N%, up to a maximum of X%.

  • NEW Pouch of Phantasma Acquire 75 Phantasma.

  • NEW Protective Phantasma Looting Phantasma grants you an absorb shield for 65 per Phantasma, up to a maximum of (1 * Total health). The absorption stacks, and lasts 5 min.

  • NEW Psychic Wallet Casting Mind Control on an enemy will empty their pockets, granting roughly 15 Phantasma.

  • NEW Satchel of Phantasma Acquire 150 Phantasma.

  • NEW Scouring Tithe Grant Phantasma to all players.

  • NEW Significant Phantasma Increases Phantasma earned by 25%.

  • NEW Tithing Dish If an enemy dies while under the effects of Scouring Tithe, they instantly grant 25 Phantasma to all players.

  • NEW Unbound Cosmos Alters the objective reality of players, inflicting 5 Shadow damage every 5 sec for 6 sec.
    When this aura is removed, the distortion transfers to the ground, triggering Phantasmic Collapse and immediately inflicting 5 Shadow damage to all players.

  • NEW Unstable Phantasma Lure Increases Phantasma earned by 25%.

  • NEW Cosmic Artifice Alters the objective reality of players, inflicting 5 Shadow damage every 5 sec for 6 sec.
    When this aura is removed, the distortion transfers to the ground, triggering Phantasmic Collapse and immediately inflicting 5 Shadow damage to all players.

Beasts of Prodigum Event

As mentioned in the BlizzCon preview, within the first couple of weeks of the Shadowlands expansion, the Jailer will unleash a horde of monstrosities into the Maw and the tower itself in an event called The Beasts of Prodigum, changing the experience. During this event you may gain some new powers that can help you counter these beasts, such as the ones below. This event hints as something similar to seasons for Torghast, with extra effects in the Tower that change over time.

  • NEW Anamnestic Memories Beasts of Prodigum
    Your Maw Beast’s movement speed is increased by 50% and it will attempt to retrieve loot for you after combat.

  • NEW Chain of Command Beasts of Prodigum
    Calls forth Horgul, a powerful Shade Hound that can stun individual enemies and draw their attention.

  • NEW Collar of Teeth Beasts of Prodigum
    Your Maw Beast’s damage done is increased by 25%.

  • NEW Hungering Anima Beasts of Prodigum
    Your Maw Beast gains 100% increased damage done, but also loses 2% health every 1 sec while in combat.

  • NEW Infused Flesh Beasts of Prodigum
    The cooldown of your Maw Beast’s special ability is reduced by 50%.

  • NEW Runic Etchings Beasts of Prodigum
    The maximum health of your Maw Beast is increased by 50%.

  • NEW Satchel of the Hunt Beasts of Prodigum
    Your Maw Beast grants allies within 60 yds an additional 20% movement speed.

  • NEW Shade Essence-Lure Beasts of Prodigum
    Calls forth Valioc, a powerful Soul Eater that can inflict area damage and silence enemies.

  • NEW Stygian Victuals Beasts of Prodigum
    Your Maw Beast regenerates 2% of its health every 1 sec while not in combat.

  • NEW Symbiotic Essence Beasts of Prodigum
    The healing of your Maw Beast is increased by 50% and also heals you as well.

  • NEW Unnatural Claws Beasts of Prodigum
    Your Maw Beast strikes all enemies within 5 additional yds while attacking.

  • NEW Volatile Augury Beasts of Prodigum
    When your Maw Beast reaches critical health, it detonates and inflicts 20% of its maximum health as Shadow damage to all enemies within 20 yds, stunning them for 3 sec.

  • NEW Wailing Pendant Beasts of Prodigum
    Calls forth Nal’tari, a powerful Soul Hunter that can howl to increase allies’ combat abilities.

  • NEW Melee Your Maw Beast strikes all enemies within 5 additional yds while attacking.

Vitality

Vitality is a stat linked with Torghast, and looks similar to Sanity in Horrific Visions. Vitality seems to be linked with the Armory in specific, but could also limit your stay at Torghast itself.

  • NEW Destabilized Vitality Your Vitality has expired, and your connection with the Armory has been severed.

  • NEW Essence of Vigor Your damage is increased by 0.40% for every Vitality you are missing.

  • NEW Essence of Vim Your damage is increased by 0.20% for every Vitality you have remaining.

  • NEW Gain Vitality Gain Vitality.

  • NEW Mawstone Increase your current Vitality by 10.

  • NEW Mawstone Increase your current Vitality by 20.

  • NEW Mawstone Increase your current Vitality by 30.

  • NEW Obsidian Effigy Increase your current and maximum Vitality by 100%.
    Increase your normal damage taken by 100%.

  • NEW Secret Spices Killing a Mawrat grants you 1 Vitality.

  • NEW Terminus Orb Regain 5 Vitality when you ascend to a new floor of the Armory.

  • NEW Vital Aegis Reduce any Vitality damage taken by 1.

  • NEW Vitality Guillotine The first time you damage an Elite enemy, deal additional damage equal to half their maximum health. After defeating 3 Elite enemies this effect is lost, and you gain 30% maximum health.

Overall, you are misinformed and are raging at a single thing when there are MANY, MANY system to help you out.

None of which matters as long as you can complete the content. Certain specs will always be better at certain things while other classes will not be as good. As long as you’re capable of performing and getting done what needs to be done, that’s all that matters.

There are videos of every single class / spec combo full clearing visions and doing 5 mask runs, even holy priests. If they can do it, surely everyone else can.

Can and won’t

After they patched it 7 weeks later.

Think it’s more of can’t and won’t because of a clock

You’re literally handed benefits to overcome the challenge in Torghast

Now if you can’t do that, you really can’t do Torghast and I guess it’s not for you then

Nothing in that mentions torments?

Because it’s a new thing. It was just added to the PTR. But to make it so dead simple for you, https://www.wowhead.com/news=316050/torghast-updated-with-torments-a-soft-timer-that-incentivizes-speed-on-each-floo#list-of-torments

You think a lot of things that aren’t true. You are again attacking a strawman.

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LMAO wtf are you talking about? If you don’t tag the Boss and are stuck outside you don’t get loot. Gratz on time well spent. And for the Boss to die someone needs to be aware of the timer.

Every Raid Boss has some kind of timer be it enrage or a DPS check.

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Good news, it’s still not timed. :slight_smile:

I’ve read both things you posted before but you said,

Where are the mechanics that resists the torments or are you making stuff up?

It’s not a straw man when you once said you can’t run Torghast over a clock counting down

And then trying to go backwards saying “oh I can do it”

When you first said you won’t do it because a timer, that means you can’t run it over something so minor you wouldn’t notice it

I never said I can’t run it. I said I won’t. How dense are you? It’s a choice to not play content that I don’t like.

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Are you serious?

So back to square one

Don’t do it and don’t say a word then because your refusal of a clock ticking

Those aren’t the new torments?

Nothing releases perfect, and it’s insane to think it would. Even console games get patches now for problems throughout their development.

Torghast will be much the same. We’ll have some problems and some issues.

That said:

This video was released on February 25th. Patch 8.3 released January 14th. If you’re saying it took him 7 weeks to get geared enough to do a 5 mask without an issue, I think that’s fair, considering I got my 5 masks done (both solo and group) on March 24th. I think that’s just fine. I’m aware there was also a hotfix to help tanks and healers, but this man still got this done way ahead of schedule.

Look man there is absolutely no helping you. You are refusing evidence right in front of your face. Keep raging while being wrong, it’s not going to help.

I’ll sum up…it’s a timer to keep you in a specific pace.

I’m not a child… I am can set my own pace TYVM. If you like it that’s on you don’t make your addiction to outside pacing structures my problem by supporting this change to a system that was advertised to have no pacing at all.

Why would I not complain about a bad change to the game? I won’t do it and I will keep complaining until they finally realize it is bad and change it after it is ruined, just like everything else they have changed back after sticking to their failed paradigms lately.