But if it becomes the meta / the way to do high level floors then it’s no longer about people wanting to, but needing to wait for their CDs. Which is the opposite of fun.
I hate hate hate timed content.
People are just overreacting to a timer in Torghast.
Oh no, now I can’t spend 20minutes on 1 floor because i’m purposely taking 4 min breaks between every pack, i’m being rushed!
yeah, sometimes waiting around for 5-10 minutes was kind of fun to just BS with those your raiding with…or tell your friends “hey guys, i ate 5 chili cheese burritos with 4 different sorts of sauce, beans and rice with powdered chilies and a drank 5 cups of coffee earlier…ill be in and out, so if i say afk…i mean afk”…true story from wrath era raiding.
The current design intent, from what we’ve been told in interviews, is that a player should be able to get their rewards relatively early into the climb, at which point everything after that would presumably award you with cosmetics, toys, or merely a sense of pride and accomplishment.
Or a hard enrage to keep people from cheesing with a pure tank and healer group?
Hell, it almost seems like we are supposed to take our time at the higher cloak levels/full research, at least to the point we can take a step back and look how to do each pull/make sure we are not doing something stupid (narrow area with the void bomb tossing faceless? potential YIKES).
Wow and to think in the older threads warning about Torghast timers people were saying soft timers wouldn’t look like this.
These changes make Torghast no different from islands, m+, or visions. Just limit the amount of lust on each floor, anything that makes it harder over time is a timer and will ruin the dungeon crawling immersion. REVERT.
It isn’t about bloodlust. It would be about general CD usage. There are a lot of classes without access to BL and honestly it should be removed from Torghast in addition to the CD limit. It would be stupid if I could just AR everything down and wait on it.
Everyone has access to bloodlust you can use drums. People time their cooldowns for the hard pulls anyway on timed content, the main thing timers do is block newer players from enjoying content with their friends. I was looking forward to running Torghast with my friends who usually need help explaining certain mechanics and a timer turns it into an angry rush. Timers make people less likely to want to help or socialize because you are punished for doing anything that isn’t going as fast as possible. Absolutely ruins the content.
While these not-timers don’t look too bad, I suspect they’re creating an annoying solution to an extremely fringe issue.
Maybe if they actually let more than just a handful of youtubers into Torghast they would actually get feedback on this and would make more tasteful choices.
Good news: The effects don’t kick in until the 10th floor, which based on previous interviews is likely to be when a “minimum requirements” run is nearing its end anyway. Up to this stage in the alpha, doing those ten floors on the normal mode has seemed to take about an hour, roughly.
It’s still an angry rush though. With my friends we like to goof around between pulls and get immersed in a traditional dungeon crawling experience while still being challenged. None of them like timed content, not because it’s more difficult but because it’s simply not fun to be forced to speed through an area. So many multiplayer games have challenging content without timers there are so many solutions beyond this it makes me so sad to see Blizzard go this route every time.
Imagine thinking that a debuff that takes over an hour to be detrimental or a mob spawning that you will 1-2 shot is “frantic”. Also, there’s nothing that you have to do within a certain timeframe so i don’t know where ypu are going with that.
Serious talk bruh i looked into it and its only going to be for the higher floors to prevent people from trying to spend hours upon hours inside the run. Cause if you can do that cause mah choice for mah time then its going to feel bad and awful when real life intervenes and you gotta log off but if the game challenges you to where its gotta end at some point and it just gets to hard it gives motivation to do better even though you know you’ll hit a dead end somewhere. I kinda of like it.
It’s frantic because you are punished for doing anything that isn’t gogogo. Grabbing a drink, going to the bathroom, or answering the phone/door mid m+ will have people getting mad at you and the same will happen for Torghast if they have these soft timers in.
Most people want the engagement of the higher floors and Blizzard will probably have options to start on a higher floor. It’s not like this will only be on the last 5% of the run.
but from asmongold videos (yes i know people dont like him) when he starts from level 1 floor and he goes to those high end floors everyone wants in he is already a power house, so if you wanna power house everything like he did you gotta start from floor 1 and being such a power house no timer is gonna stop you. Plus theirs a time out zone at the end and beginning of each floor.
You mean there are healers and tanks that, in an absolute pinch, cannot spec to a DPS role? Color me surprised.
And maybe my memory is failing but you CAN do Torghast as a group if you wish, no? Therefore, healers and tanks may not even need to switch specs.
And not every class and spec has been tested IIRC. So before everyone jumps on the “I don’t want to switch specs!” train, maybe wait and see what anima powers do first? Example: for druids, growl is can become a dps CD across all specs.
Yea but he was way above floor 10 in the 30’s and 40’s and later in the expansion people will go much higher. Nobody is going to wait 10min for lust between each pull on floors 1-10 and if they do it doesn’t even matter. So these debuffs will be here the majority of the runs. Also if the timer IS meant to stop you if you spend time doing other stuff, if it wouldn’t stop you what is the point of having it.
That doesn’t prevent each floor from being a gogogo sprint.