Time to redesign your game Blizzard

You started the argument.

That is the very first line of this thread.

Edit: Come to think of it… didn’t one of the original quests in the dwarf starting zone have a timer?

I mean of course, there are many people that enjoy M+ and you’re trying to turn it into anything but M+.

Yes. You had to deliver a piping-hot drink before it cooled.

M+ without the timers can still have things to do to make it an M+, which is a scaling difficulty dungeon that requires something to be passed in order to get the better loot.

Maybe, but M+ is also not the only content with a timer. The sanity bar is just a timer in disguise, like when you die in an M+ and reduce the time left, you get hit with something in a vision and lose sanity.

Yes, but you can also increase the length of this “timer”

I can do every objective in a vision without even using an orb, and thats including killing the boss.

I don’t like timers, however, I feel that they should be there, as a option, for the people who do like them. I would, personally, be more then fine if timers in Mythics were made optional instead of mandatory. While it isn’t everyone, those who do play and enjoy the timed Mythic challenge should have that, so, unlike some, I wouldn’t say get rid of timers but make them a something a group can choose.

Nah the formula of M+ or its early iteration Challenge Mode has always been timer, no need to take a risk and change it to something else.

Blizzard pretty much redesigns their game every xpac and it always turns out to fail. Maybe go back to what worked and stick with that.

Bosses that only had 1 mechanic?

that’s not true. you’ll still get loot for any other objectives you cleared, if youf ail on say your 3rd or 4th.

Can we go back to a time before timers existed? That seemed to work pretty well. No of course not, some people here forget that this game used to be an RPG and is turning into an eSport, even Blizzard are trying to change the look back into an RPG.

In Vanilla, a quest in the dwarf starting zone had a timer, so do you mean before WoW?

One quest with a timer vs. and the entire rest of the game, good example.

I mean, raid bosses always had enrage timers, for example.

I would contest the fact that WoW was ever an RPG in any meaningful sense, but, regardless, the playerbased today is not representative of the sort of gameplay you desire.

Lich King was an amazing xpac for a reason. It was also their peak sub numbers. It’s been down hill since then.

What timer am I dealing with tonight during my guilds raid? Apart from the one we set ourselves.

Edit: Shattered Halls anyone?

Correlation =/= Causation. You cannot say that any deviation from Wrath of the Lich King is the reason the game is no longer as successful (in player count) as Wrath of the Lich King.

There’s a very, very large number of reasons people have left WoW, and many of those reasons are outside the game itself.

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Yes yes I like licking kings too… :smiley:

But you are right, the numbers speak for themselves, since Cata/WoD and Blizzard trying to take away years of how the game was it has all gone downhill.

I’m sure the dev team will get right on that. :slight_smile:

I think putting timers in a single player content is just plan silly regardless if it’s a soft timer.