Remove ALL timers and replace them with something else that will allow you to increase the difficulty still and get chances at higher gear.
M+ gear and key difficulty scaling to:
- Objectives - The more you do the better the loot.
- The amount of deaths and battle res’s used.
- The better the run (not the faster the run), the higher the next key should be.
If someone wants to spend 20 minutes in a dungeon, do bare minimum objectives and not risk any deaths just to pass the dungeon and get another key at the same level, or just power through just for your weekly and a lower key, let them. If that group than wants to spend 30-40 minutes, run the optimal route and get a key or 2 upgrade, why can’t they?
As much as ‘the timer’ this and ‘the timer’ that. Why can’t those players put their own timer in? We do it for raids, why can’t we do it for dungeons? Guilds do 2 hours, 3 hours, last pull on raids, why can’t those group instead of relying on an inbuilt timer just start their own stop watch, work out their own best route, do their own optimal run and take control back of their own game? Decide for yourself what you want to do and do it. That’s what made the game great, we choose what we want to do, when and how we want to do it.
And than if someone wants to spend 1.5, 2, 3 hours doing all objectives, be careful not to die, get the best possible chance at loot and the highest next key, than what is the difference between that and current raiding? The group size?
M+ already offers the same loot as raiding, albeit much, MUCH quicker if you run with the timer. Why not allow smaller groups , a more relaxed, friendly environment where we can talk, discuss, plan and spend time killing the bosses for the same high level loot and to have the same feel as raiding.
Raids should also scale from 5 man while ensuring mechanics can still be completed by less people. It can be done, there is not a single raid fight out there that cannot still have the same feel, slightly different, yet still similar mechanics and only need 1 tank and healer.
We need RP story based solo dungeons and raids so players can experience the story and whole game and finish things like the War Campaign without needing to go through LFR or find a raid/dungeon group.
We need solo instances that are not bound by any sort of timer or any mechanic that says “You must keep moving or eventually not finish this instance”. Same as above, place objectives, even give us AI to help with certain parts of the dungeon, like you do with the story, the war campaign, make that the same in instances. You know the part where the horde go in and bomb the town in Tirigarde Sound where there is an orc helping you out? Why can’t they do that in instances also? More content for more players to run at their own pace rather than being dictated to get a group.
There is so much opportunity to open this game up to allow more players to experience more of the game, but what do Blizzard do? MORE TIMERS! Timers left, timers right. More timers, need more timers.