WoW’s been through some crazy times, factions complaining about OP racials have been more or less the extent of it though, which have been essentially nerfed to the ground all around.
Never in the history of WoW have they so blatantly gave an unfair advantage to one side over the other. At this point alliance players have over two weeks of “played” time rewards for putting in the same amount of actual play time as a horde player.
For 4 years they’ve received 50% extra honor just because they’re alliance.
They’ve been receiving heroic raiding gear every week guaranteed for essentially no effort and now with the new raid opening? They’re still getting free heroic raiding gear at current ilvl for no effort.
Unarguably the main focus of the game is gearing up and making your character strong. Why should half the player base have to put in 10x’s the effort or even bother playing at all when the other half is getting all the same stuff for free?
They shouldn’t. I’m done. Goodbye.
It’s a shame that Blizzard admitted giving one side an unfair advantage like they did was wrong yet didn’t fix it or even admit it didn’t resolve anything.
Edit: Continuation of reasons
Toys in the cash shop - No longer happy with nickle and deeming the player base over just mounts and pets, now toys as well.
Over 800 emlpoyeees cut during record breaking profits - Why no repurpose some of those employees to positions such as customer service which is severely lacking?
Poor customer service - You must now make 2 tickets and get an automated response from the first before your solutions can now be resolved. Not a strong point, but a point none the less.
Core members are gone - The CEO himself has officially cut ties with Blizzard, being one of the last founding members which made Blizzard a truly amazing juggernaut of the gaming industry that focused on player enjoyment over profits.
Reduced quality of content - qualy has gone down, we’ve lost tier sets to be replaced with 4 “sets” of armor that look worse than vanilla greens. In my opinion the improvement would have been 2 sets per armor type that aren’t class bound.