Just pointing out the fallacy that is “cant get to recommended ilvl when content doesnt drop that ilvl”
Its really not. With Healer Brann, if you stagger your potions, youve always got a strong HoT rolling on you with insane uptime (unless you deliberatly take a long break between combat), on top of your heals, Branns heals, your defensives, etc etc
I usually run double DPS if i go in as Feral, i save my defensives for his ground pound.
Outside of accidentally eating a swirlie, the damage from firestorm never posed any threat. Nothing a single potion wouldnt fix anyway.
Nope. I just think Blizzard played it smart and knows the target audience for delves fall a bit…on a specific side of the performance bell curve so they added an “overgeared” state to recommendations to help ensure success rather than having to nerf already easy content to help the target audience.
Yes. This is called insinuation
If people want gear to be dropping closer to the level its tuned around, we’d have to get rid of the gear upgrade system (fine by me). But doing so means people who need to over gear content to beat it will be struggling to defeat content.
Honestly, the recommend ilvl on delves is extremely meaningless then.
It’s really pointless to discuss the delve recommended ilvl. I’ve got 4 characters that I’ve done 3 11s this week and 2 that have capped vaults. I’ll cap the other 2 over the next 3 days.
I’m so glad there’s casual content where I can farm up mythic appearances completely solo. Plus Blizzard just did a sizeable buff on all Brann specs. Win in my book.
It’s not. Players are trying to get to the end of a 6 months season on the 2nd week. It’s simply not available to everyone, particularly when you cannot depend on anyone else to pick up your slack.
Its not. Its so Blizzard can safely say “well are you at the recommended level for the content” when people complain about struggling.
“Well how can i get 658 gear when it only drops 639!?” - progression. We gave you an upgrade system and currency that drops in lower tiers to slowly upgrade your gear until you can move up step by step.
Its the same reason Heroic dungeons have an ilvl requirement. To help ensure success. You can manually form a group to bypass it but then success is on you. And if you cant succeed blizzard can step back and tap the recommendation board.
Its not pointless because theres other players besides just you doing delves.
The only thing of note was the 50% damage reduction for AoE. Other than that, ive never seen DPS nor healer Brann get close to dying (outside of Zekvir??).
That’s a pretty sad reason it’s there. I don’t disagree but it’s kinda pathetic.
I’d be willing to bet the vast majority could do 11s at least at 645 ilvl. I may be wrong, going on pure speculation.
Which honestly is massive. I never got the “revive Brann” achievement last season because he could actually take hits. He’s died SO much in all my delves until this fix. It’s a game changer.
Depends on where youre pulling “vast majority” from
People who only do delves
Everyone who steps foot into delves
Demographic changes considerably based on which one you choose.
I mean sure? 615 healer with a lvl 36 Tank Brann…hes died a few times on my watch in 11s, but between S1 and now with Tank Brann in S2…AoEs were never an issue.
The buff makes sense simply because you cant control where he stands for the most part, and you cant design him to avoid every AoE as it defeats the purpose.
Calling it a game changer is a bit of a stretch when its not changing anything really. These aoes and “unavoidavles” and bonebreakers and things people are claiming are one shots…its not a one shot unless its 100-0.
Brann being at 40% for whatever reason and an ability finishes him off…yeah not it
Someone doing delves only is extremely time gated, which is fine IF they can clear 11s very early in the season. That’s my goal, all hero pieces upgraded to at least 5/6 for the mythic appearance.