Thwarting the Twins: Raest Magespear

Blizzard no longer wanted people to out range him so he now always moves to make sure he is in range. The amount of damage he does is still significant as an enrage effect. This has caused other problems such as him chasing after you when a pet attacks him pre-enrage. Him moving all over the island also makes placement of runes and adds less predictable.

The strategy of killing Karam and out ranging Raest was always a strategy in Legion. Why did Blizzard decide that this time around the mechanics had to be changed to make that strategy even harder? It’s likely that Blizzard really hated that people were completing the challenge by bypassing their inflated HP tuning for Raest. Do their hot fixes reflect that Blizzard is happy with the tuning? Maybe but maybe not. It is December, Most of the staff is probably on holiday. There is also a worker strike. You’re less likely to see actual meaningful hot fixes in such circumstances.

By the way, I also completed the challenge killing Karam first. That doesn’t take away from the fact that the other strategy (killing Raest only) was also viable in Legion but made outrageously difficult this time around with inflated HP on Raest.

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You’re right, shadow priest is way different now than in Legion.

  • Passive tentacle spawn that slows your target: GONE
  • Voidform access whenever you have enough insanity: GONE, changed to a 1.5 minute CD
  • Voidform duration entirely dependent on your skill at maintaining insanity: GONE, changed to a 20 second buff with small extensions via a talent
  • Voidform massive haste buff that allowed for quicker casts while kiting: GONE
  • Void Torrent baseline, which is helpful for killing hands: GONE, now must be talented, resulting in that talent row being essentially gone
  • Surrender to Madness talent lasting forever until you run out of insanity: GONE, now it lasts up to 30 seconds and ends prematurely if your target dies

This is not even counting legendaries and tier set bonuses and some other stuff I’ve forgotten shadow had in Legion.

We have empirically fewer tools to handle this challenge, yet the challenge is empirically harder due to Raest’s health buff.

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You’re looking at it wrong. Raests health isn’t relatively higher, Karems and the Hands and other adds are relatively lower, to account for your lower burst.

It’s individually tuned for 2021 Shadow Priest, as long you as approach it like a crippled 2018 Shadow Priest, you will fail.

I heard this about 170 times according to dbm on my shadow priest but finally did it. I am a bad priest haaha

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That is by definition “relatively higher”.

What are you on ?

No, it takes longer to kill, because like I said, burst is different - i.e., lower.

The class is different. You need to approach the encounter differently. How is this so hard to understand?!

For guardian, if you stand outside the black and swipe and thrash till your fingers fall off, you’ll never kill Variss. New class, new strategy.

So if it takes longer to kill… his health is… Relatively HIGHER.

That’s what that means. Like. Literally. That’s what it literally means. (proper use of the word literally).

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Yeah, let’s just throw out all the other variables in the equation so you can continue to pretend to be a victim.

It being approached differently (Aff not having Sacrolash or S.priest not having slow Tentacles) has nothing to do with the DPS you do being much lower RELATIVELY to the boss’ health pool.

Meaning, his health is … relatively higher…

Do better than this petty low grade trolling.

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Let me break down in crayon.

If mob a has 100 health and mob b has 100 health, mob a doing 50 dps less than mob b doesn’t lower its health. It increases mob b’s time to die.

If I equip a 252 weapon, it does not lower a bosses health. How thick can you be? Being aggressive and wrong is just a bad look, and you have both in spades.

Math too hard for you?

Effective Health hard for you ?

Moving the goalpost now are we? And laughably, but not surprisingly, still wrong.

Nope.

That’s what “his health is relatively higher” means. Relative to YOUR DPS. It’s a concept you might understand better as Effective health. IE : your time to 0 health.

Again : his health is literally relatively higher than it was prior.

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Not that it matters at this stage since you keep coloring outside the lines, but that’s actually called TTD. And I’d once again like to point out that any comparison to legion is purely academic, because everything about the class, AND the encounter, has changed.

The boss is different now. Do different things to beat it like the thousands of other people already have, OR keep coming here and arguing on the forums and being bitter and wrong.

You’re not a targeted burst class anymore, so don’t approach the encounter like you are. The challenge is no longer a test of your 30 second cooldown rotation, now it’s dot management and self sustain while kiting. Change with the challenge.

Correct, because you’ve been wrong all this time. You just can’t admit to it because you’ve doubled down so much.

So imma stop replying to the obvious trolling attempt.

Ok guy. You do that. When you get to middle school they’ll teach you about equations with more than 2 variables. HMU when you get to algebra, I’ll explain this again for you.

So a couple people here have mentioned that Raest’s enrage is weaker post-nerf. I have personally checked for MM Hunter, and the enrage is still the same (500% damage, 150% attack speed - he’ll kill you in 3 shots).

Can anyone else share the enrage numbers for their spec? It might have been only hotfixed for certain specs; they might have accidentally left some specs out.

Our burst is so bad they had to nerf Karam and hands by 70%, but yet our damage is supposed to be high enough to kill Raest? Doesn’t check out. What happened was they buffed Raest’s health so they could nerf it later and get some subs back. End of story.

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