Blizzard no longer wanted people to out range him so he now always moves to make sure he is in range. The amount of damage he does is still significant as an enrage effect. This has caused other problems such as him chasing after you when a pet attacks him pre-enrage. Him moving all over the island also makes placement of runes and adds less predictable.
The strategy of killing Karam and out ranging Raest was always a strategy in Legion. Why did Blizzard decide that this time around the mechanics had to be changed to make that strategy even harder? Itâs likely that Blizzard really hated that people were completing the challenge by bypassing their inflated HP tuning for Raest. Do their hot fixes reflect that Blizzard is happy with the tuning? Maybe but maybe not. It is December, Most of the staff is probably on holiday. There is also a worker strike. Youâre less likely to see actual meaningful hot fixes in such circumstances.
By the way, I also completed the challenge killing Karam first. That doesnât take away from the fact that the other strategy (killing Raest only) was also viable in Legion but made outrageously difficult this time around with inflated HP on Raest.
Youâre right, shadow priest is way different now than in Legion.
Passive tentacle spawn that slows your target: GONE
Voidform access whenever you have enough insanity: GONE, changed to a 1.5 minute CD
Voidform duration entirely dependent on your skill at maintaining insanity: GONE, changed to a 20 second buff with small extensions via a talent
Voidform massive haste buff that allowed for quicker casts while kiting: GONE
Void Torrent baseline, which is helpful for killing hands: GONE, now must be talented, resulting in that talent row being essentially gone
Surrender to Madness talent lasting forever until you run out of insanity: GONE, now it lasts up to 30 seconds and ends prematurely if your target dies
This is not even counting legendaries and tier set bonuses and some other stuff Iâve forgotten shadow had in Legion.
We have empirically fewer tools to handle this challenge, yet the challenge is empirically harder due to Raestâs health buff.
Youâre looking at it wrong. Raests health isnât relatively higher, Karems and the Hands and other adds are relatively lower, to account for your lower burst.
Itâs individually tuned for 2021 Shadow Priest, as long you as approach it like a crippled 2018 Shadow Priest, you will fail.
It being approached differently (Aff not having Sacrolash or S.priest not having slow Tentacles) has nothing to do with the DPS you do being much lower RELATIVELY to the bossâ health pool.
If mob a has 100 health and mob b has 100 health, mob a doing 50 dps less than mob b doesnât lower its health. It increases mob bâs time to die.
If I equip a 252 weapon, it does not lower a bosses health. How thick can you be? Being aggressive and wrong is just a bad look, and you have both in spades.
Thatâs what âhis health is relatively higherâ means. Relative to YOUR DPS. Itâs a concept you might understand better as Effective health. IE : your time to 0 health.
Again : his health is literally relatively higher than it was prior.
Not that it matters at this stage since you keep coloring outside the lines, but thatâs actually called TTD. And Iâd once again like to point out that any comparison to legion is purely academic, because everything about the class, AND the encounter, has changed.
The boss is different now. Do different things to beat it like the thousands of other people already have, OR keep coming here and arguing on the forums and being bitter and wrong.
Youâre not a targeted burst class anymore, so donât approach the encounter like you are. The challenge is no longer a test of your 30 second cooldown rotation, now itâs dot management and self sustain while kiting. Change with the challenge.
Ok guy. You do that. When you get to middle school theyâll teach you about equations with more than 2 variables. HMU when you get to algebra, Iâll explain this again for you.
So a couple people here have mentioned that Raestâs enrage is weaker post-nerf. I have personally checked for MM Hunter, and the enrage is still the same (500% damage, 150% attack speed - heâll kill you in 3 shots).
Can anyone else share the enrage numbers for their spec? It might have been only hotfixed for certain specs; they might have accidentally left some specs out.
Our burst is so bad they had to nerf Karam and hands by 70%, but yet our damage is supposed to be high enough to kill Raest? Doesnât check out. What happened was they buffed Raestâs health so they could nerf it later and get some subs back. End of story.