Thoughts on the proposed shadow changes

So what if each dot has a base 2% chance to proc a charge of MB and it being instant cast. With this, you can mass dot things had have several 2% chance procs happening which would be more then single target given enough targets but not go crazy with mind seer because…

Mind Flay will double the proc chance for each tick (only Mind Flay btw, mind seer will not add extra proc chance). So 3 dots at 2% each = 6% * 5 stacks * 2 from mind flay = 40-60% proc chance pending 2-3 dots.
If that’s too much, then maybe base proc chance at 1% to reduce it to 20-30% chance to proc per tick. So you should get 1 proc each mind flay? Maybe that’s too powerful still?
OR
1 proc chance per complete mind flay? But then that feels bad if you have to clip MF early do to movement or w/e.

Thoughts?

Edit:

Lets say baseline 1% per dot.
Dot up 2 dots on 5 targets. So we are at 10% (5 targets, 2 dots at 1% each).
Main target you have 2 dots & DP and Mind Flay (6% per mind flay tick * 5 stacks for 30% + 12% from all 5 targets dots ticking = 30% per MF tick + 12% per dot tick?

ugg. it gets weird when you add the procing to both baseline dots and an amplifier to Mind Flay. hrmmm…

like where you are going but here is my suggestion. what if Mind flay have its on proc chance only available if target have dots on him

so like %3(adjustable) chance per dot and if dots are on the target Mindflay adds %2 per dot. so with out Mindflay max chance would be %9 and with Mindflay %15

it should proc with or without Mindflay, mindflay will only increase the proc chance slightly

If I’m trading scalability on targets for consistency / value on single target I’d prefer single target. Especially because we already have psychic link to buff mind blast in aoe.

9% per target? That would get out of hard quickly wouldn’t?

I guess lets ask this question…

What should be the proc chance “ceiling” for 5 targets?
20%? 50%? etc?

Then we need to divide whatever number is suitable for that many targets by our dots count into proc % chance.

Edit:

4 (secondary targets) (2 dots * 3% *4 targets = 24%)
1 (primary target) (3 dots * 3% * 2 Mind Flay = 18%)
18% (single target) + 24% (secondary targets)

Total = 42% chance per ticking damage?

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well Lava surge is %15 proc per Flame shock tick and Flame shock can be maintained on 3 targets. so that’s %45 per tick…I will go with something like that,but my main issue with it is that as of right now it will only proc if you are channeling Mindflay/Mindsear. I would like if the proc is not gated by Mindflay and Mindsear, it would feel amazing if you had to reposition and as you move it procs

That’s why I wanted to move “some” proc chance to the dot itself and it being separate from Mind flay activation.
In this case, 24% on 4 targets or… 6% on 1 target.

I think that’s fair?

Edit:

The problem is though, the stacking proc rate on Mind Flay. It can skyrocket to close to 50% per tick. That means you can get 2-3 procs per mind flay regularly. Is that too much? I think so per Mind Flay.

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I see maybe then just simply don’t gate it behind Mind flay/Mind Sear and put a max cap to it like maybe 3-5 targets.

I also want to talk about the new Shadow Apparition rework. I love it however I would like if Mind flay is also a generator, like it has a %10 proc per tick and if it crits its guarantees to generate a ghosty. I think that would be better then tying it with the mind blast proc.

Perhaps… but how does it know what targets it will have a chance to proc from? Like if I put 2 dots on 5 targets and then DP a 6th, with the quick DP ticks be counted? or wasted?

Maybe instead… make the overall proc chance maxed out at lets say 40% so regardless of your Mind Flay stacks or dots on targets, you only get a max of 40% chance to proc… period.

I am confused as to the point of this talent now TBH.
It worked as an “passive” shadow orb/insanity generator. But any action placed upon this to combine it with an “active” ability to generate or “maybe” generate just sounds bad.

It sounds like your fishing for Orbs again back in Cata with Mind Flay. That is something I think we should avoid.

Really happy with the changes.
Devouring plague being a BIG damage burst spell feels so satisfying like in WoD.

For the guys who liked VF, I mean I don’t understand why they throw so much hate. Like devs didn’t even erased it from the game, like they literally gave them a Talent to still go the spec they like. Meanwhile the ones who loved previous systems of shadow priests were forced to play the void form playstyle.

Hope the people who has the beta try this and start making content for us! I’m very happy for these news.

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Looking at the new shadow changes makes me excited. I was planning on playing shadow anyway since its my main ranged character, but there are some things I noticed on the talents that make some seem disproportionately better.

For example I’ve seen some people say damnation looks like a fairly solid talent since it cuts globals and gives a free devouring plague, but a fair number of new talents are already filing that niche, and misery already exists for the vamp+pain efficient application niche. Searing nightmare similarly saves more globals if you have several targets and assuming the damage is existent might be usable in mostly single target fights where you mix in a sear and pop nightmare to reapply pain. Void torrent has been a sleeper since it can’t compete with lingering insanity but it still gives a whole devouring plague worth of insanity while also getting the new dot refresh which at worst will be most of another devouring plague so in essence void torrent gives like 2 devouring plagues worth of value+vamp/pain refresh. And this is assuming refresh doesn’t count the potential increased duration provided by void bolt which may lead to a 12-14 second devouring plague which you just refresh and get massive value for, though at that point your inevitably gonna cap on single target since devouring plague is our only spender.

Another one that I think might take the game by storm is surrender to madness on the assumption that it does not replace voidform. Before surrender to madness was built to make a extra long voidform and that was bad design for the reasons why void form was bad in most content. Now however its another void form on a separate 90 second cd that gives free insanity, full movement, and 100% sanity generation(which is also a problem since you know one spender and its a dot that doesn’t stack to my knowledge) on the caveat that you can find a target that will die in 25 seconds each time you cast it. For m+ that is going to be insane, for pvp that is going to be amusing for someone, and for raid fights that is totally going to be based on fight. I don’t think double voidform uptime can lose in value versus the other two talents except when in cases where you can’t get that kill and even then the execute value might be there.

While writing this I’ll repeat my concern of having only two ways to spend insanity and neither of them are perfect for avoiding overcapping sanity on single target. Naturally I’d like to test that myself, but I’m in the no beta club, if I’m wrong that would be great, but I would like to see some testing with what I said in mind.

Detailed info on WoWHead:

Does anyone know that Covenant is best suited now?

At first I thought the Venthyr. But with Voidform out of the formula, the Kyrians became more attractive.

I was thinking of switching to the Warrior Fury in Shadowlands.
I honestly got tired of being a healer and the Shadow was in a very bad situation.
But these changes are making me want to go to the dark side.

I think it you should factor in what your “primary” focus will be in terms of content you take part in.

Myself, It will be either Venthyr because Mind Games is really powerful in PvP and having the tele is nice and the soulbind that grants haste. Or Necrolords because I like the aesthetics and the immune to CC shield is quite good for a class that gets shut down from almost any cc.

  • Raid.
  • M +
    Surely 5 keys (+15) for the 2 items.
    15 keys for 3 items is simply too much.

And now we have to wait for what changes they make to the Night Fae

I agree. There are still plenty of changes that need to go down. Surrender to Madness is even more useless than before under this system.

And it looks like Mind Sear is taking on a single target role unless I misread something.

And when before we were a sustained dps class with few dps cool downs, we now look eerily like a burst cd spec with the amount cds we have.

There is still a lot of work to be done folks. Celebrate, but then carry on the campaign.

From the perspective of a few awesome peeps :purple_heart:

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This is my biggest worry. I don’t want to be managing a burst window and stacking CDs. That’s not enjoyable for me, and feels much too similar to a mage

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From what i’ve seen you have a dps cd burst window, but sustained damage looks good.

From what i’ve seen in raid encounters from beta shadow damage is not that locked into bursting windows.

I’ve been Shadow since… gods since 2005 when I first created this character when they were originally called Starrynite. Though I have left WOW and come back off and on through the years I can count the number of times I have been excited for the spec on a single hand. These changes are actually making me excited again and is making me look forward to getting my hands on them. I just hope the bugs get ironed out before release.

My other concern is when it comes to spenders for insanity. As we increase in haste and crit it means insanity will build quicker. I don’t think just having devouring plague as our only spender outside of talents is going to work. We are already starting to see this as an issue beta wise.

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My concern is all this is pre tuning. Numbers right now don’t mean anything, instead it’s about looking at the puzzle pieces we have in the spec and trying to picture how blizzard could choose to assemble them.

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