Queue as a healer, much faster queues. Just like RSS. For exactly the same reasons.
Because different is apparently fun. Brought to you by the same people who made RSS.
Queue as a healer, much faster queues. Just like RSS. For exactly the same reasons.
Because different is apparently fun. Brought to you by the same people who made RSS.
It makes it so matches arenât memorable. Theyâre over instantly and you canât even get invested into them. Feels like mobile game content.
I donât think youâre meant to be invested in them.
Players ask for fast games, they get fast games.
This is you, yes?
Which results in no one dying for most of the BG and games being decided by who is smart enough to NOT teamfight and instead ninja cap, discouraging pvp in a pvp game mode. Its bad for the game.
PvP isnât just about hitting your opponent over the head with a big sword.
There are objectives.
If you want to just hit people, go play arena.
There should be a balance between the two. At the moment, team fighting is wrong for basically every map bar the FC ones and mogu. Which is ironic because those are the only maps where healers arenât completely broken because of the flag/orb debuff. Its funnily enough the two types of maps i see inflated healers complain about. Healers ruin the meta for any capture point map because it makes team fighting a bad idea because chances the team fight will stalemate while the smart player snipes every other base.
This i what happens when you balance the game around 3v3 arenas for 15 years.
I also find it extremely boring to play any of the node control maps, if you are ever fighting youâre basically griefing and going to lose the game. They need to delete the âspeed upâ part for these maps.
I play PvP to PvP, not ring around the rosie.
Restricting Blitz to only one healer would likely decrease healer participation beyond the flexibility of only having to place two healers in a match.
Talk to any healer. They hate being the only healer in a BG.
Itâs hard for some folks to understand the whole queing with a couple of friends vs the whole sync premade thing. One is acceptable the other creates degenerate game play
Both team fights and objective play are important. Someone taking objectives has an easier time doing so if there is a team fight tying up enemy players somewhere else.
If your team is getting destroyed in the team fights it makes it harder for people to take off objectives because the enemy team can rotate faster.
What is super bad is getting bogged down in a team fight where your side outnumbers the other side. Tying up a team with even or smaller numbers, though? That can work in your teamâs favor.
This is very accurate
biggest issue with wow pvp since like wrath, really became a problem in mop and blew up in BFA to why the meta is so bursty and insanely fast with insane TTKs
Team fighting is basically always a mistake now unless there are no enemy healers nearby. Spending any time team fighting means that members of the enemy team can just free cap any external points. The meta is to CC lone defenders cap bases just long enough for it to turn, and then move onto the next one. You donât really get to fight.
Need to find the one class that has the potential to take out any class if needed in blitz brawl. Shadow priest is not that class LOL.
So many times I was the only one at a node that needed to be taken and I bumped into a DK or rogue. Itâs one of those situations where you know what needs to be done but are helpless when the rest of your team acts foolish.
Beginning to think that might be a fire mage.
Again, not if you are tying up a lot of the enemy team with a smaller number of people. Then the other people on your team arenât even needing to CC to cap, they are taking bases uncontested.
Here is a 2v6 stall in DWG mid until our team collapses on mid after taking side objectives. This ânumbers/countingâ game is an important part of BGs, just like taking those off objectives is an important part of BGs and these two things compliment each other. This 2v6 stall led to a very easy win for our team.
If you are tying up five with three or six with four in a team fight, then you should be winning elsewhere on the map. If not, the rest of your team is weak and you would probably lose anyway.
Also, Iâm not sure what a BG where every person avoids fighting looks like. Most matches are going to have a team fight going on somewhere.
Look no further than rogue.
Rogue in decent hands does not lose to any class in the game 1v1.
Unless its a tank then you cant kill him 1v1.
Yea, fury warrior might also be good for Blitz Brawl.
Good mobility. Good self healing. Good CC. Iâm pretty sure they can wipe many classes 1v1 at a node if needed. I know thatâs one spec I hate fighting as a spriest.
Forgot if they also have a mortal strike type of debuff. I know arms does. Havenât played a warrior in years.
@Hirav
Dude, thereâs 3 people in that screenshot. Well 4 if you count the lock.
I wish all my fights were like that.
Yeah i switch friendly plates on in Mythics so i can see the dps or tank that keeps LOS me unless its pretty open like AA ill probably switch it off.
If I did Arena i would use it there as well.
But in 8v8 its a no go.
In Epics its definitely a no go.
Large maps like DWG in Blitz - why not just cap and concentrate on 3 flags and avoid chasing all over the place?
Is there any usable non-mage water I can buy?