Thoughts and Suggestions for Battleground Blitz

Battleground Blitz is an overall positive experience and a good edition to the game, however, there are a few areas for concern that should be addressed.

  1. Healing is too strong in battlegrounds. This often leads to matches where very few players die and winners are often decided by the rogue who backcapped a base rather than who won the fight. In capture point BGs, I do not even bother team fighting and just rush towards the least contested points possible. PVP feels discouraged because of how long it takes for people to die. To change this, I would simply make team compositions 1 healer and 7 dps. This change would have a few benefits. It would allow for players to be more rewarded for CCing and disrupting healers. It would speed up queue times because less healers are required for a BG to pop up. And it would require better planing as teams will have to play smarter with their single healer.

  2. Five capture point BGs are flawed. Gorge and AB are both flawed in their current form in that they actively discourage PVP. Even ignoring the healer problem, the best strategy for these types of BGs are to snipe points, stall long enough until it is captured, then run to the next (preferably not middle) capture point and repeat this process until you win. Tanks make this strategy even more obnoxious because a tank can stall a capture point for a very long time unless you are able to CC them. You can’t just ignore a tank either because the best strategy is to just spam cap forcing people to attack you. I would personally just cut AB and Gorge from the rotation, since the other BGs are much more reasonably designed.

4 Likes

Definitely agree with this. There is a huge difference in honorable kills between Blitz and randoms. It also makes Blitz kind of crappy as a Vault fill because the honor you get is a pittance.

They’re just too big for 8v8. Especially DWG. So you end up playing mount simulator. I don’t mind BfG though, it seems to work with this format.

Although I agree with the 5 node maps being kind of terrible and not fun, the healer point is off.

If there were only one healer, healing wouldn’t be fun. Getting trained into the ground every fight in every game sounds terrible. I know in your head you think less healers needed=more games. In reality healers will have a miserable time and just stop queuing

Competent teams don’t struggle to kill healers, they CC them and kill their friends

3 Likes

There is a team of 7 other dps. Surely they could peel for their healer. Besides, this ignores the plethora of cooldowns healers have that make targeting them a bad idea. Maybe if you are a holy paladin, but that is just a sign holy needs a buff more than anything. If you CC a healer in current form, the other healer just heals the team and at most, pops a lesser cooldown. If you CC the healer with a single healer, you are forcing DPS to pop their major defensive cooldowns, which makes them much easier to kill later.

Exactly, so if your team just zugs and they don’t peel, what’s the healer supposed to do? Have a miserable time? Yep that sounds like fun healer gameplay there

People die in solo shuffle with 2 dps and 1 healer, why would it be fun 7 dps 1 healer. Even when you factor in no dampening that’s way too much for a healer to deal with

That’s how you do it with 2 healers, too

People die in arena with 2 dps and 1 healer after applying major stacks of dampening assuming no one makes a major mistake. With no dampening, I would not be surprised if a good healer could survive a 7 dps zug without peeling. This is also ignoring that the dps would likely have to overextend to go for the healer, making them much easier targets for their team in the process and likely placing the enemy healer in a bad position.

CCing one of the two healers means no one dies because the other healer simply continues to heal and the battle continues to stall. You would need to some how cordinate CCing both healers and having multiple players pop major offensive CCs and for the enemy team to not have their own defensives, all while doing this without any voice chat.

You’re acting like this is extreme lol, I assume you’re just playing at low rating where DPS don’t know how to actually damage so healers seem like gods, cause once you get by 2k+ mmr DPS are wailing on the squishiest targets on my team while I sit CC chains

Watching my whole team die while I sit 15+ seconds of CC would not be fun gameplay. Sometimes this happens even with 2 healers. If you can’t coordinate CC/kicks on heals then I mean you have some work to do.

This isn’t something I would queue for, I would never actually be able to heal. Fortunately nobody reads posts in the BG forums anyway

I will go out and say that people who hard grind an unrated BG mode are not representative of the average player and should not be balanced around. The most successful competitive games like league of legends balance around low rated players to ensure the game is playable for the majority of their playerbase. I play at 1800 mmr and I can tell you there is no major cordination like that and any evenly matched game results in long drawn out stalemates.

Please explain to me how I convince my teammate to CC chain the healer and to DR my own CC? I would argue the opposite, if you have trouble surviving as a healer without any dampening, you are the one who has some work to do on your healing gameplay. Your suggestion revolves around multiple independent people needing to do the right thing, while mine just requires the healer to play better; something that player can actually affect.

And yet, games are rarely stalemates and the game mode is fast. Almost like it’s working as intended

Please explain to me how I tell my team to peel for their healer.

CC? How was that not abundantly clear to you when I’ve brought it up half a dozen times in my posts. Good DPS CC the heals and kill squishy targets.

Then why did you say earlier that if the healer is being trained then your DPS should just peel for them? Is that not multiple independent people needing to do the right thing? So your suggestion also involves exactly what you just said it didn’t. I don’t even think you know what you want, you’re just arguing.

I play at 2200 MMR in blitz, higher than you and as a healer. If I didn’t know how to survive, I wouldn’t play at that rating. You’re honor level 30, have no rating in anything, basically no experience and you don’t play a healer. Why would you give advice to anyone on how to play?

If you go back to the topic at hand, I don’t agree with your idea that it should be 7 dps and 1 healer because you’re not capable of thinking from the healer’s perspective. I am, I heal. I really don’t care if you agree, clearly you don’t, but you have 0% chance of convincing me lol

1 Like

Its funny that when you can’t retort what i said, you take the classic approach of trying to dismiss my armory. But ill play along.

A healer honestly doesn’t even need someone to peel for them if they are playing well. They just need to avoid getting CCed. Literally every strategy you can employ as a healer can be done independent of your dps. The only strategy to beat multiple healer groups requires the entire group to cordinate, which is outside of your control as an individual player. There is 0 dampening in BGs, you have no excuse to not survive as a healer; training a healer is almost always a bad idea. And to be frank, if you are going to take the low road of insulting my armory, ill take the low road and say you are probably boosted by a much better DPS player if you do not realize this.

Don’t waste your time with him he has no idea what he is talking about he sits in exploit sync groups all day and thinks that makes him better than everyone else.

Yea. This makes too much sense given what he was arguing.

Yep that’s me, the guy who sits on exploit sync groups and yet has, what, 20 epic BGs played?

You looked dumb last time you said that too lol

Sure, against bad DPS this is true. I don’t play against bad DPS in blitz

Great idea, the healer can just run the opposite direction of every fight and never get CCed. Clearly your opinion on this really matters LOL

So how does everyone else do it? It’s just you who can’t?

Yes, as I’ve said you CC the healer and kill the squishiest target. I’ve said this 3 times now. If the strat changes when there’s only 1 healer though I don’t know, zugging one healer sounds like a good idea

This means nothing to me

aww it’s ok I know you don’t want to get caught up in the inevitable ban wave little buddy. Maybe it’s time to move on.

Classic thaedreau, says something without any info, facts or logic and just runs with it

1 Like

Apparently you are playing in exploit sync groups. I would expect those to have a lot more cordination than a pug. The types of games you are playing in are closer to RBG than to a real solo queue experience. Everything you said is void because of this.

No, don’t be like Thaedreau and embarass yourself. Just go look at my armory and tell me I play in sync groups LMAO

1 Like

You are well known to defend sync premade and attack those that call them out. Logic dictates that you would be involved. There is plenty of info, it’s not my job to remind you of things you have said. What, you going to call me an “antivaxxer” or something silly little buddy?

You wouldn’t know logic if it spat in your face.