TTK is far too high already, TWW quadruples HP pools

Why does this game always slowly regress back to “dampen” metas every few expacs?

Wasn’t the fact that BFA PvP nearly killed the entire games PvP scene enough? I thought after that fiasco the devs would go out of their way to ensure PvP was never slow again.

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There has some upward damage tuning on some specs, but damage nerfing on others so it looks a slower TTK is going to happen (along with self-sustain being better for most DPS as well).

I’m a bit pessimistic on the overall effect that will have on pvp. Someone who is guarding a cart solo in SSM is going to be very difficult to kill 1v1 in order to take that cart before it caps, just as an example.

CCing to control objectives will be even more the way to go in TWW than it is now, which will heavily favor certain specs in Blitz. Much more than is the case currently.

Any team fight with healers is going to go on for longer and just forget about killing a team fast enough to take blacksmith in AB (for example) if they hold the GY. Longer team fights will have a negative impact on the shorter timed matches in Blitz.

Avoiding fights and CC capping will be even more the way to approach Blitz in TWW with slower TTK.

One positive is that it does help melee survive a lot better in team fights, but I don’t think that one positive is worth all of the negatives. Also, the 8v8 format already helps melee with that anyway provided their team has decent healers.

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Oh hey it’s you, I appreciate your videos and feedback on BG related PvP stuff since Shadowlands!

High TTK is really bad to have in this game, especially with how strong healing and self healing is.

is CC even that relevant? They capped hard CC at 6s, which isn’t even enough time to get kills now, let alone in a much higher TTK game than we already have…

I’m not sure why this game constantly regresses back to extremely high TTK, when anytime it does PvP becomes nearly unplayable, and BFA’s dampen fest almost killed the games PvP.

They’re also adding solo queue rated BGs, where high TTK makes the game 100% unplayable(as you’re saying, you can’t even kill fast enough to cap objectives). In arenas it’s just boring, and not so bad, but in BGs, its legit not playable.

Stalemates and being unable to take objectives is not fun.

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Cool and thanks. :slight_smile:

Just mainly for capping objectives in Blitz now in small number fights. You are right IMO that longer fights reduces the value of CC and burst damage and increases the value of self-sustain and doing sustained AOE damage to win on mana.

Problem is with Blitz, one long team fight and the BG is probably going to be close to over and won via CC at the off objectives.

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One thing to keep in mind is that they can address this issue by removing the nerf to crit damage and making adjustments to primary stat on the pvp trinket bonus without effecting PvE. And, changes like that would probably be the last thing they do, so there is hope we can land in a spot that doesn’t have one shots all over the place but also has pacing that won’t just turn into a war of attrition on mana.

I’ve only tested a few specs, but devoker, MM hunter and ele shaman all still seem capable of hitting quite hard.
Fury manages to do comparable burst with deathwish :clown_face:

I think the problem is going to be just how many modifiers we’re dealing with.
Since most of the hero talents are just modifiers / procs, our low end damage is going to be super low compared to our high end when the stars align and you hit someone for like 60% of their lifebar.

I think this would be a big mistake, given what I said above. It would just split the high and low end further and lead to people essentially just evaporating out of nowhere due to another layer of RNG.

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Should just make pvp trinket set bonus +50% main stat(something absurdly high) and no stamina.

In pvp(not just BGs), 2vs1 or more TTK could be about 3 seconds now when the kill target is BIS pvp geared, sometimes less(time). Takes 2 or 3 CCs maximum to ensure the kill target cannot control their own character during their death. Is this current TTK satisfying? I dont find dying in 2 or 3 GCDs satisfying, but if I can kill someone in 5 seconds, having a teammate help me do it could bring it down to 2.5 seconds. Again is dying in 2.5 seconds satisfying? I dont think it is.

What is your ideal TTK 1vs1?

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10-15s if completely afk.
With how many defensive/self healing there is, it probably needs to be 5 seconds if completely afk.

Another way to think of AFK is 5seconds to kill a paladin when their defense is dispelled and they have forbearance. Dont even need a CC chain as their instant mobility to escape does not exist and their self healing is miniscule or affected by Forbearance. So get bubble, remove bubble or wait for bubble to end, burst through the Shield of Vengeance that absorbs 2 hits and the Ret is dead in 7 seconds max? Does that work well for the Ret in this scenario? How does this aid the Ret in enjoying Arena 2s, 3s, SS, where the match is a loss usually if they have forbearance one time? The Ret is not stuck dying in a fear or stun for 2 seconds of their bubble per Arena match or team fight in a BG, then they die? Sounds fun.

I mentioned this because using searing glare or repentance gets the pally holy locked and then killed, so they have one blind that breaks from the paladin’s own cleave or Dots, and one stun that can be trinketed or otherwise removed early, AND no effective self healing in a leech type way from doing damage like several melee. No MS, no instant mobilty, no disarm, soon to also have no dispell…but you want them to die in 5 seconds when they already can die in 3 seconds. Are you asking for Retribution buffs?

Why do you insist mmos should be like League of Legends?

Ret actually carries pretty hard in arena/SS.

If you have no outs or defensives, you should die fast.
If no one dies, PvP is really boring and can’t even exist, can’t win games, can’t take objectives, can’t take nodes, etc.

Thanks, I’ll remember my dying fast was all part of the grand plan next time.

your wrong. the fast TTK is why the game has been stale and crap since SL till now.

Yes, BFA dampen meta was the height of WoWs PvP.

Maybe. The hardest critting ability I have seen so far does around 3 million damage on 7-8 million healthpools. They have upped the damage of a few specs quite significantly though, like fury warrior. But, at the same time have heavily nerfed some of the overperforming specs like arcane mage, fire mage, uhdk, etc.

These are all based on damage in PvE though. So, it is hard to know what they are shooting for in PvP or in BGs.

I suggested un-nerfing crit not just because TTK is slow, but also because they have added a lot of new mechanics/talents that incentivize crit builds, which would add more stat and build variety to the game.

However, I definitely don’t want to see actual pure oneshots like we had at the start of Dragonflight before crit damage got nerfed again.

it had more activity than now and SL post the start of SL. BFA had alot of issues but the pacing minus a few outliers like assi/fmage/lock was not the major problems. the current meta pace has crippled the pvp population from rated too casual.

*You’re wrong.

TTK is slow now.

At 2k+ BG Blitz literally no one dies.
It’s just spam spinning flags then disengaging/CCing.

I take so long to die as a full honor greens hunter I don’t even know how to play against people in full conquest bis + enchants + gems.
Even I rare die in these matches, or die 1-2 times MAX.
Killing people is the fun part of PvP, wtf is this?
It’s pathetic.