Any quests that were holding me back. I skipped. In elwynn I skipped the vineyard in northshire and the gold dust + candle. Probably will skip goretusk liver in westfall too
And people wonder why I think the launch will have an 80% attrition rate of people deciding its âtoo hardâ or âtoo weakâ.
Eloreall, Iâm becoming a believer.
That sounds like a sad way to spend free time lol.
That sounds like a sad way to spend free time lol
Slow work day.
The bulk of the combat is figuring out how to handle pulls/adds. Otherwise the combat system has been the same from Vanilla to Retail: Push buttons in a certain order, donât stand in fires.
Unless the complaint is centered around how you absolutely must have a button to push every second or something. Not sure if developing carpel tunnel is a good measure of engaging combat.
Kinda bored out of my mind
Sad that this level of boredom is still more of a reason to resub than BFA.
Well, we spent our time today not questing and instead set our sights on defias (I think?) in Elwynn attacking them and then taking out the level 10 rare at level 4. It wasnât easy pulling to get to her and not dying. I guess it depends on what youâre doing.
Better than classic teir sets, which only exist for one spec per class. And with the azerite traits it seems like they were trying to replace set bonuses with something more dynamic, didnât exactly work out but I like the idea.
I havenât played since early Pandaria but my impression for current progression is that itâs basically like doing short circles/sprints and each time you pass trough the circleâs checkpoint you ârollâ for some random drop. And of course its designed that you get an upgrade on average letâs say 1 of 20 times. I.e. the game sets you up for 19 disappointments.
While in Classic you have to gring one long segment (say equal to the 20 âcirclesâ) and at the end you get something useful (or at least get random one from a small pool of mostly upgrades). I.e. you donât have an oportunity so often but you donât end up disappointed most of the time too.
This is probably one of the things that will change in retail as devs stated that one of the main lessons they got from Classic revival is that faster pace does not necessarily mean more fun.
While in Classic you have to gring one long segment (say equal to the 20 âcirclesâ) and at the end you get something useful (or at least get random one from a small pool of mostly upgrades). I.e. you donât have an oportunity so often but you donât end up disappointed most of the time too.
There was plenty of RNG grinding for drops in Classic dungeons. Not everything was an incremental progression grind.
There is a lot of it but itâs comparatively less. Most importantly the pool of gear drops is tiny compared to retail. This letâs you more precisely target your effort and avoid disappointment more often.
And btw RNG is not a bad thing by any means. What can be bad about it is the amount - too much or too little.
I havenât played since early Pandaria but my impression for current progression is that itâs basically like doing short circles/sprints and each time you pass trough the circleâs checkpoint you ârollâ for some random drop. And of course its designed that you get an upgrade on average letâs say 1 of 20 times. I.e. the game sets you up for 19 disappointments.
Maybe after a certain point the upgrades drop off. But its no where that bad in my experience.
This is what true MMORPG play was about for a long time. I know players today expect a button smashing arcade fighting game when they play a RPG but thereâs a lot of us that are absolutely sick of that style.
Hhaha hahah I hate to laugh and your response is appropriate honestly. But, this is exactly what will happen to a LOT of players. They will log in, try, get bored and leave and go back to retail.
This is why Classic will not kill Retail and it is absurd when people say that. I will be playing Classic, but I realize it will not be for the majority.
Heâs a human Paladin.
Heâs outing his terrible opinions publicly by that alone
Itâs also interesting that I can play a proper RPG like Div:OS2 and have an absolute blast with the combat, being borderline addicted to how fun and engaging the combat is. And then I play WoW: Classic and yawn my way through the gameplay. Not really sure how WoW: Classic is even supposed to be an RPG when I compare it to actual RPGs.
inb4 âbfa isnt an rpg eitherâ lol
Game isnt for you. Move on now.
You get more abilities to work with later, it does pick up some more then. But otherwise, no man. This is Vanillaâs Pace. If you donât like how it feels now, you wouldnât like it later.
I want betas and stress tests to weed out as many of the people like op as possible, reexperiencing Classic will be much more enjoyable without them.
Wonât be as engaging as retail - in terms of combat.
The beauty of Classic is that you can see your progression from dirt poor newbie - to someone a bit more competent and better geared.
Combat gets more fun as you move through 30+ because you get your major talents (Big abilities) and you start going into Wpvp zones where the stakes are higher and there is more competition.
1-15 on retail is Boring AF too - It is the âHand-holding intro levelsâ in Vanilla WoW.
It introduces you to the world.
When is combat engaging in retail? Mythic raids?
I can roll my face across the keyboard and kill quest mobs and dungeon mobs in retail.