This M+ season is a horrendous mess

I didn’t said i was going to quit the game. TWW so far showed potential to be great and i had fun, but their mismanagement is getting annoying and tiresome. It is so much to ask for the devs to stop shooting themselves and their own game in the foot?

Should be done by separate team. This isn’t a indie company: they have the resources, and they increased the size of the dev team before.

Maybe, but this doesn’t make this acceptable. Delaying product or doing more testing means this mess is entirely their fault. Stop making excuses for overpaid devs and a multi-billions company.

I meant see you in 2025 for the fix. I never said you are quitting. You are just here to respond in chunks to take up more page space, and argue over something that won’t even be addressed for at least 3-6 months, maybe the whole year. So… one last time… I wish you luck, and will no longer be engaging in this circumducting converation. Have a great night!

They nerf dungeons every season because people suck.

Conscious design choices =/= broken.

Your KSH for DF S1 is late, very late.

And affixes are all but removed. You have one xalatath affix. No more pesky stuff like explosive, sanguine that allegedly people hated.

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So yeah, hopefully KSH actually means something this season with a higher difficulty. As it should.

It will become progressively easier with gear. 10s this week are half as difficult as last week - and they always continue to tune here and there throughout the season to help people reach their goals.

However, I hope it continues to be at least somewhat challenging. M+ shouldn’t be about facerolling content.

Of all the things I agree with in this post, this I agree with the absolute most bar none.
It’s absolute cancer in pugs, hitting my interrupt right as someone else does leaving the group short one for the next big cast and with absolutely no real alternative thanks to diminishing returns on hard CC. And disruption is still valuable anyway because it stops mobs from hitting and stalls casts from going off.

Whoever thought this was a good idea should be crucified upon the Tree of Woe to contemplate their mistakes.

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I just got KSM earlier, now I’m quitting m+ until some major tuning is done. I normally go for KSH, but not this time, unless later on the tuning improves.

Blizzard needs to take note of Dragonflight season 3, there is a reason on why that season had record high retention rate, and this season is the exact opposite of that season.

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Eh he’s not wrong. There’s tons of people crying about mythic track rewards being locked behind +10’s that they’re not good enough to do yet that don’t seem to have a problem with the fact that they can’t do mythic raid yet either.

Another bunch if people who cry about gilded crests being locked behind 9’s who aren’t killing the last 2 bosses of Heroic raid so they don’t have access to those either.

The reason people are so up in arms and butthurt is because m+ traditionally HAS been the loot piniata mode that allows you access to loot for proportionately much less effort, skill, and organization. Now w that difficulty and reward is somewhat balanced, those players have no avenue for welfare bis after they outscale delves, which, imo, suffer from the same over-rewarding syndrome m+used to suffer from.

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Yes , very easy content with strong rewards means a ton of people will do it. That’s been mythic+ in a nutshell for 8 years.

Put max power rewards from WQs and suddenly they also would be the most popular form of content by a landslide.

DF Season 3 was a nightmare as a healer healing pugs. I don’t acknowledge anyone saying M+ was ever easy in DF. You just didn’t do high enough keys or you ran with the same 4 people the entire time, which is fine.

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Yeah… its a built in snare for my race any time water is in the dungeon. Its insane this is still a thing in competitive content.

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“Very easy” is extremely arbitrary though obviously it’s fair to say things like Season 4 was far easier than others.

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M+ was easy in DF because difficulty is judged based on how hard 20 is.

And people could die a lot and still time.

And if you consider extra high keys, then healing is never easy regardless of how easy 20s are, which is just not a way to measure difficulty.

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“This M+ is a horrendous mess.”

Fixed that for you.

That will happen when your playerbase is much larger than it has been in awhile.

It’s like when you tell people that California has more conservatives than any other state in the nation and you blow their minds, but it’s just simple math- California has way more people than any other state as well.

A lot of players came back for TWW and many of those players have tried m+.

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Almost to al 7s <600 ilvl and without complete tier set. Doesn’t seem anywhere near as bad as it is made out to be.

You either do mechanics or you die.

Sounds like the raid. You can either do mechanics or DPS the boss, but not both.

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I would add that on the second boss Anub’zekt when he put the safe spot down on the ground the affix orbs spawned and how are we supposed to collect them? The boss was on one side of the circle so the only way to intercept them was to blow an immunity to quickly grab them.

I saw people stating concerns about how this affix would interact with certain abilities and lo and behold a day later I got a first hand experience of what they were talking about.

Assuming the same thing could happen on other fights such as the final boss of Grim Batol.

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The hit box to collect orb is huge. Just stand around him in or near melee and you get them

You can move the boss to make him avoid the orbs, and have room for affix orbs.

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completely agree

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