I mostly reply to others based on what they said. That’s it, and indeed the Blizz hires are somewhat questionable fairly often. Admittely, i went off-topic but i was replying just to that person, nothing else.
From an outside perspective, it really just looks like these sort of thoughts are so all-consuming that they come out even when it’s entirely irrelevant.
I see it often. Hell, it happens to me, though it’s usually not something political. I just cling to something I want to get out and I try to force it, I think this is very human. I just don’t get why there isn’t the bare minimum of self-awareness to realize; if you force something that will be taken as a culture war, people will war back.
your sadness means nothing towards the overall health of the game. sorry but thats just how it is. see the post above mine for more reconfirmation. it creates players like that.
And then, they proceed to do nerfs based on what those “complaints to be made easier”. Maybe those complaints have a point?
Just saying, when you are stuck on a situation where the only choices are “how do you want to die?”, is that good game design? No, its not.
This is like you were to tell me the first version of BC Kael’thas was “it was good, and people cried to nerf it and they nerfed it”. Dude, that version was IMPOSSIBLE to do, as this keys are on certain key levels. First version of Kael on BC picked healer aggro from first 3 phases despite himself being untauntable or unattackable, so when he became active, healers were the first to die with nothing you could do about it and then you wiped.
THIS is an ideal situation to you? Your argument is absolutely nonsensical and is absolutely contradicted by the reality of current M+ season.
It’s tuned wrong in so many cases, and fixes are needed. Some already happened but they still need to address some other issues as well.
Tell me again, if you have no choice but to take 10Million unavoidable damage as a non-tank and die because its overtuned, is that good game design?
Tell me, it is compelling to find at least 3 keys of the rotation are 2 keys higher in terms of difficulty compared to the rest(so, said keys are closer to a 12 in difficulty in +10 mode).
You’re comparison would make sense of keys were impossible lol like the Kael healer aggro bug, but instead 12s and 13s (past rewards) being done already 2 days into week 2.
So…maybe they aren’t the same? Yes fix bugs, but not feeling bad about mythic+ players crying barely a week into the season after 8 years of potato difficulty lol.
Mythic+ was used to Blizz making it the potato welfare gear, and they’ve moved that distinction to Delves, and now people are salty.
Nevermind the fact it’s only the case for CERTAIN dungeons…
You also admitted:
So you don’t actually play and know what you are talking about, so please shut up and stop making a clown out of yourself.
You are also showing yourself, yet again, that your post comes from sheer ignorance . The only 12s timed so far are from the dungeons that are the most reasonably tuned out of the rotation (mists and Ara Kara). The fact you ignored that no other dungeon besides those ones have 12s timed really displays how you don’t know crap. If you don’t know, don’t talk.
They reworked myth+ for pushers, that’s why It sucks. Instead of making fun affixes and ditching the ones nobody likes, they discarded them completely and added sponge buffs for mobs and bosses and added the most boring seasonal affix to this day. Like, it’s pure depression to put Xalatats affix in the same tier of Awakened, Prideful, Artifacts…
Now keys are just timegated by Ilvl rather than smarter plays. Also one wipe in bigger keys is insta brick. The worst is that people actually enjoy this format… Instead of making more people Join myth+ this pushed them away even more. People always complained about How elitist myth+ players are and now this will get even worse.
I personally gave up, I hope they just focus their efforts into delves and make them fun for groups. Myth+ became something for push hardcore people and esport streams. Only reason I still do myth+ is because I don’t wanna Raid mythic but still wants the vault. I never got so disappointed in a myth+ season before, and i’ve played with TERRIBLE things before. G’huun, Teeming, Skittish, Overheal, OG Siege, Pre nerf King’s Rest, Pre nerf NW…and still think this is the worst season ever in WoW.
Biggest in what exactly? Participation? Most played? Cause I personally never seen so many critics about M+ state as this since G’huun. I would actually be baffled if there’s any data on how much the playerbase is enjoying this season, specially in numbers. 1 week and dungeons are being nerfed and changed completely, more than 40mins to forms groups, tank shortage… Really, biggest m+ seasons ever in what? Complaints??
By this point in most expansions, at least a 13-15 were already timed (or 20-25 in the older Keystone system).
There’s a obvious difficulty spike
This is disingenuous and can only come from the mouth of someone who doesn’t play the current season. The 8 years you mention are irrelevant because this season is different from others in too many ways to be comparable.
And the reason 12s for the OTHER dungeons were even possible to begin is because they did nerfs today. That’s it. And in my opinion, there are still issues in the tuning and bugs. Without today’s nerf and tuning, odds are there still wouldn’t be 12s done from other dungeons outside the only 3 ones that were properly tuned.
But keep that fallacious argument. It fits you well