Thought I was the only one… These dungeons are all AWFUL.
Perfectly said. If you are not running the dungeons back to back, over and over again, you won’t learn the frustrating details they come with to avoid a wipe. M+ in TWW is geared toward the .01% of players.
Stonevault? absolutely impossible to pug because of Machinist. Groups die over and over again. The pug killer.
Agreed. This season’s engagement in m+ is already very noticeable low. It is just miserable running these dungeons with current tuning. If it doesn’t change in next week or two probably will just take a break til next season. Its just not fun atm.
So many good fun things added in TWW… please don’t let it fail because of dungeon tuning, that would be so dumb.
You’re definitely not the only one saying this, it’s miserable. This season is actually so unfun.
Yea. This is nuts. S4 of DF was very nice. Changing how loot works and picking dungeons that the majority of the population knowingly hates is just…I don’t know.
I don’t want to hate on devs or anything but cmon man. Wtf is this? Healers are going to quit and there’s already a huge tank shortage. They need to fix this ASAP or it’s going to cost them $$. Make the game fun. Stop catering to the 0.1%. It’s mind boggling at this point.
It’s ridiculously hard to get a M+ PUG group together. Yes, things will get easier soon. It’s mainly going to be due to nerfs not upgrades.
It’s bad enough I can’t see wtf is going on in M+ or tough bosses in raids. Seriously…make mechanics easier to see and stop making everything the same color to make it Nintendo hard AKA fake difficulty.
I’ll take this opportunity to repeat my oldest request concerning m+;
Nuke the hell out of fortified and tyrannical and let’s be done with this absolute nonsense! Make a better exponential scaling curve, and let people HAVE FUN!!!
That’s one of the things that really bothers me, both in these dungeons and some of the dragonflight ones. Like i get wanting the aesthetic to match, but stop putting red on red, purple on purple, green on green, etc.
I also should never have to be straining my eyes just to see where the line is on a ground effect, why are solid borders not used in the vast majority of cases? It should be a pretty clear “oh im in this” or “im not in this” because then it would be much easier to not only do the mechanic, but also report and get fixed if it is messed up.
One thing I wanted to add about Surgeon Stitchflesh. Xal’athaths orbs can spawn while you are aiming the hook and it completely screws you. if the add hooks an orb instead of the boss there is nothing you can do about it due to the timing out of the mechanics.
Their mechanics have RGN timings too. This is problematic because you need to be on a safe vent for the Trash Cube explosion, or you die if you dont. If the caster Machinist casts the vent mechanic when cube is under 2 seconds from exploding, you are screwed. Likewise if cube is exploding, you are in a vent and the Caster Machinist just now started to do the vents mechanic and set your vent ablaze.
Season is just bad
Very well said, agree almost on every point. I hope they reel things back, but they probably won’t until next season.
BRUH i will forever have a key not done because i play mechagnomes… wont touch seige until they fix the racism XD
the one shots without warning need to be fixed
sure if you stand in the swirley for 10 seconds, but not instant dead without warning
I was astonished when I saw m+ participation was higher than in dragonflight. The terrible design comined with lackluster rewards is a turn off. Why even do keys below 10? I can just do delves.
I’m going to beat the drum again (and continue to do so until it gets fixed, because it’s unacceptable):
Boomy literally can’t use its biggest cooldown on the last boss of Dawnbreaker because of a line of sight bug that has been known about for months.
in a list of unacceptable bugs in a dungeon in the current M+ rotation, this has to be up there.
Because m+ is a lot more fun than delves imo
Also, it’s farmable unlike delves
And while I don’t agree they should, I think they are going to massively nerf delve rewards
This exact thing happened to me while healing last night. The timing went such that the orb spawned almost exactly as the hook launched (I was the target that lined it up), and I did not get blinding light pressed in time. I was pretty busy trying to maintain the 1 million+ hps I was doing at the time (not even joking, it was flipping brutal).
There so many things that are bad this season:
Only 10 keys levels sucks— There no progression. We should have more key levels not less…
everything in dungeons hits for 90-120% HP. How is this fun?
-15sec a death is garbage for pugging. IM NEVER INVITING SOMEONE WITHOUT EXPERIENCE.
Pugging and making groups is beyond terrible. its so hard to find tanks and healers… probably cause playing those roles this expansion feel awful. only 2 of 6 healers are inviteable because of bad balance.
the myth track vault only being in 10s is complete garbage…
+2s are super easy though?
Granted I agree with the +7 affix thing, it’s just a dull affix with no real reason to exist
This is a common grievance I am hearing that seems to not get nearly the attention it deserves.
I don’t play melee often but I was certainly noticing the removal of some range on my alts, particularly auto attacks. It just felt annoying to be 1 pixel to far even when I’m basically touching the enemy model circle.