This Just in

Thats why not so many people raid it really better just to do m+ for time invested / loot

Yep, and I have been saying that for many months now.

Group loot is just better for giving the group control over the distribution of the loot that you do get, while also solving some of the artificial scarcity problems that PL forced to exist, with the fallback option of emulating PL for those that want to.

Group loot is personal loot that shows you the rolls.

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I understand the gearing system perfectly. I also inspected the DH after his streak of wins began. He definitely didn’t need most of the stuff he was winning. I also wasn’t trashing him, he got lucky. My point is the roll system is flawed. I also submitted a ticket when a rogue was able to roll need on and win a healer trinket. Pretty sure that was a bug but whatever. Just like I saw two people roll a tie on an item and the game kept it. Neither one got the loot. I’ve never liked group loot and I never will, doesn’t mean I don’t understand it or I’m trashing on others for winning rolls.

Clearly you don’t, considering you claimed he was winning intellect gear.

Once again, upgrades are a thing, better stats are a thing, tier in the Catalyst will be a thing soon.

No, you just agree with the person who trashed me earlier.

It isn’t flawed. You just don’t like it. The same happened with PL when people would win stuff they didn’t need and not give it away or worse, stuff they didn’t need and COULDN’T give it away.

Stats change on trinkets now.

There’s a bug report forum for that, but that isn’t why the system is trash.

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Oh? Do rogues have healing spells that trigger the trinket effects? That’s a new one.

Just bc I agree with someone else opinion of the system doesn’t me I agree with them trashing others who don’t.

People like you are why I avoided raids in the past and will go back to avoiding them in the future.

That would in practice just be personal loot. You’re just seeing the numbers behind how it happens.

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That’s definitely a big part of it.

I’ve killed 20 raid bosses in Aberrus so far this week (8 on Normal and 12 in LFR). I received one piece of loot, which was a Helm that will be basically useless to me as I’ll replace it with Tier eventually.

My luck isn’t unusually bad or anything, it’s well within the normal variance for raids. Raiding just isn’t a very fast way of gearing your character.

M+ can have atrocious drop rates for individual items, but it’s also spammable. So if you run enough M+, you will get some sort of gear. I can only clear a raid once per week on each difficulty, however.

You also get twice as many items per person from a dungeon as you do from a raid boss.

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I would challenge the developers to release the old and new code to prove the numbers are the same. As of now, it sure looks like rolls are random and subject to streaking, whereas old system had weighting for luck protection.

You do. But you also might need to run a dungeon 40 times to get a particular item to drop, just because of how those loot tables work. And trading is very hit and miss, both because of how many M+ dungeons are pugged, and because it’s more common to receive items that simply can’t be traded (like your Rogue getting Leather armor when they’re the only Leather user in the party).

M+ is ultimately a much faster method of gearing than Raiding, but it does have the drawback of very specific pieces of loot having low individual drop rates. A 40% chance to get an item, and a 10% chance of it being the correct item, means that you have a 4% chance of getting that item to drop for you on each run.

It is and has been since the hotfix in castle nathria, that you get 1 item per 5 people.

If your raid size is not divisible by 5, you get a 20% chance per extra person for 1 more item.

Tier bosses work differently, and it’s 2 independent 1 item per 10 player rolls (1 tier and 1 non-tier).

Maybe.

With personal loot you were always entered and if you won you got it. People used to get loot they didn’t need all the time.

The only difference now is you can pre-choose to give your item to the next highest roll.

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That addon people used to spam whisper anyone who got loot and ask for it was so annoying.

If nothing else, everyone should agree that it’s good that this addon is finally dead.

People like me? People who don’t need on things they don’t like the stats of so that others get a fair chance at something I don’t want? People like me that don’t hit need unless it’s absolutely an upgrade? People like me who despised when I couldn’t trade something that was useless to me because of personal loot?

You know nothing. And yet you sit here and judge others when you don’t even know them or understand.

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That’s the number of items, not the weight of the rolls.

There was minimal weighting of the rolls intentionally. But due to the design of the system, you were more likely to see rings/necks/capes than anything else by a good margin in PL.

BLP did not exist.

Psychological arguments aside, since those apparently "don’t count " to your side of the argument, group loot has the technical chance to drop all loot that is awful. For example, when my guild did Heroic Kazzra the other night we got THREE (3) AGI daggers. Our rogue has had 2 daggers since Week 1.

GL is better for loot variety, your groups comp doesnt matter and each item has its own independent roll chance per item dropped (as far as I am aware). PL is better for targeted loot, stack more casters get more trinkets. The loot table is also significantly smaller in PL and is far better if you need to get particular items for your Guild/Pug group.

For me, PL will always be better, PL No Restrictions would be best. I can live just fine with GL to give Guilds more loot control but would rather just have Guild groups have ML and Pugs/LFR PLNR and be done with it.

Obviously, that’s like saying getting free money every day just for waking up would be best. Too bad Blizz doesn’t want to make stacked groups that superior for light speed gearing.

Yea thats kinda my biggest complaint too.

Side note, i REALLY love how ffxiv does it. You can continuously run the raid until you get a single piece for the week. In my opinion that is a significantly better system than wow’s.

Wish wow would adopt that, but they never will.