Yep, and I have been saying that for many months now.
Group loot is just better for giving the group control over the distribution of the loot that you do get, while also solving some of the artificial scarcity problems that PL forced to exist, with the fallback option of emulating PL for those that want to.
I understand the gearing system perfectly. I also inspected the DH after his streak of wins began. He definitely didnât need most of the stuff he was winning. I also wasnât trashing him, he got lucky. My point is the roll system is flawed. I also submitted a ticket when a rogue was able to roll need on and win a healer trinket. Pretty sure that was a bug but whatever. Just like I saw two people roll a tie on an item and the game kept it. Neither one got the loot. Iâve never liked group loot and I never will, doesnât mean I donât understand it or Iâm trashing on others for winning rolls.
Clearly you donât, considering you claimed he was winning intellect gear.
Once again, upgrades are a thing, better stats are a thing, tier in the Catalyst will be a thing soon.
No, you just agree with the person who trashed me earlier.
It isnât flawed. You just donât like it. The same happened with PL when people would win stuff they didnât need and not give it away or worse, stuff they didnât need and COULDNâT give it away.
Stats change on trinkets now.
Thereâs a bug report forum for that, but that isnât why the system is trash.
Iâve killed 20 raid bosses in Aberrus so far this week (8 on Normal and 12 in LFR). I received one piece of loot, which was a Helm that will be basically useless to me as Iâll replace it with Tier eventually.
My luck isnât unusually bad or anything, itâs well within the normal variance for raids. Raiding just isnât a very fast way of gearing your character.
M+ can have atrocious drop rates for individual items, but itâs also spammable. So if you run enough M+, you will get some sort of gear. I can only clear a raid once per week on each difficulty, however.
I would challenge the developers to release the old and new code to prove the numbers are the same. As of now, it sure looks like rolls are random and subject to streaking, whereas old system had weighting for luck protection.
You do. But you also might need to run a dungeon 40 times to get a particular item to drop, just because of how those loot tables work. And trading is very hit and miss, both because of how many M+ dungeons are pugged, and because itâs more common to receive items that simply canât be traded (like your Rogue getting Leather armor when theyâre the only Leather user in the party).
M+ is ultimately a much faster method of gearing than Raiding, but it does have the drawback of very specific pieces of loot having low individual drop rates. A 40% chance to get an item, and a 10% chance of it being the correct item, means that you have a 4% chance of getting that item to drop for you on each run.
People like me? People who donât need on things they donât like the stats of so that others get a fair chance at something I donât want? People like me that donât hit need unless itâs absolutely an upgrade? People like me who despised when I couldnât trade something that was useless to me because of personal loot?
You know nothing. And yet you sit here and judge others when you donât even know them or understand.
There was minimal weighting of the rolls intentionally. But due to the design of the system, you were more likely to see rings/necks/capes than anything else by a good margin in PL.
Psychological arguments aside, since those apparently "donât count " to your side of the argument, group loot has the technical chance to drop all loot that is awful. For example, when my guild did Heroic Kazzra the other night we got THREE (3) AGI daggers. Our rogue has had 2 daggers since Week 1.
GL is better for loot variety, your groups comp doesnt matter and each item has its own independent roll chance per item dropped (as far as I am aware). PL is better for targeted loot, stack more casters get more trinkets. The loot table is also significantly smaller in PL and is far better if you need to get particular items for your Guild/Pug group.
For me, PL will always be better, PL No Restrictions would be best. I can live just fine with GL to give Guilds more loot control but would rather just have Guild groups have ML and Pugs/LFR PLNR and be done with it.
Obviously, thatâs like saying getting free money every day just for waking up would be best. Too bad Blizz doesnât want to make stacked groups that superior for light speed gearing.
Side note, i REALLY love how ffxiv does it. You can continuously run the raid until you get a single piece for the week. In my opinion that is a significantly better system than wowâs.