Someone should remind him that dungeon finder was in Wrath. He doesn’t seem to realize that.
And wanting authenticity in a Classic server is not entitlement. Entitlement is wanting the game changed to suit your supposed needs and expect every other player to have to play like you want to play. That is entitlement.
A turned based rpg is one of my favorite games of all time and I couldn’t compare making a group to wow as a core feature to the turned based system in those games. They are not the same thing.
You can make your way thought WoW without grouping. But you have to live or die by the turned based combat.
It might be that the tank pugging experience is very different than the dps pugging experience and you are saying you have the tank pugging experience.
That’s exactly what you want. You accepted #somechanges. This is a change (for the better). Demanding Blizzard change it to what you want, yeah, that’s pretty much entitlement.
Yeah, well add that to the long list of “things you don’t know anything about”: me.
I was actually on your side up until here. If putting together the group is half the experience, that’s just bad design. It’s required, in a similar way that setting up the board and the bank are necessary to start a game of monopoly. But the fun is in the dungeon. Always has been. That’s why blizzard made the changes they did after Orginal WoW and TBC. Including inventing the Dungeon Finder.
Grinding serves a purpose, you progress, ever so slightly. Every second spent looking for a group and not finding one is simply time that you’ll never get back. If you haven’t found a group, you might even have annoyed other players on your realm by spamming LFG.
There are strategies to increase your odds of success, including having a lot of friends and a solid guild, but sometimes that all fails and you’re stuck with nothing to show for your time.
If you said this to anyone I play with, they would laugh at you. I only tank if it’s like, dire. Like we have a tank missing in raid or something and I’m the only option, and that’s just to cover for raids.
For 5 man’s? Basically never.
It’s not bad design, it’s part of the design.
Making a group is a legitimately engaging process, and is almost always different depending on what dungeon and what people you have to pick from, and more. It is a part of the experience that you engage with to achieve the other half of the pie, which is to actually achieve something with your scrappy team that you worked hard to put together.
Despite your respective, the completion of the dungeon is not the singular goal. The objective is to have an adventure. Completing a dungeon is but one part of that adventure. Choosing your merry band is another.
This equation is completely obliterated and nulled with RDF.
if blizzard execs/shareholders agree, then all is well. if not and the game loses a lot of players, Brian may have to deal with being unemployed. one of the dangers of being in the business and not pleasing your customers.